[WIP] Star Control 1 remake
Moderator: ZFP Peacekeepers
Re: [WIP] Star Control 1 remake
We're still waiting Dragon!
Re: [WIP] Star Control 1 remake
5 kittens died because they held their breath waiting for this project to complete!Lukipela wrote:We're still waiting Dragon!
Re: [WIP] Star Control 1 remake
Hey any update on this?
Re: [WIP] Star Control 1 remake
yeah, the project has aged nicely though the code is showing some signs of code rot here and there. that's what bad maintenance does to your code. luckily most of it is still salvageable but 25% will have to be reprogrammed from scratch. also, the creators are close to retiring because of their old age so hopefully they can complete this project before they have to go to a nursing home.hansolo0 wrote:Hey any update on this?
Re: [WIP] Star Control 1 remake
With any luck I'll stop thinking of research projects to tackle before I have to check into a nursing home. Dragon's the main man though . . .Angelfish wrote:also, the creators are close to retiring because of their old age so hopefully they can complete this project before they have to go to a nursing home.
Twinkle twinkle Paul and Fred (more)
Re: [WIP] Star Control 1 remake
I still have the occasional burst of activity although none of it has been specifically Star Control related. Actually I've been really busy working on general library clean-up this year - which is kind of good because I've tied up a lot of loose ends but kind of bad because it's distracting.
Looking at my work log (not shown) I was doing quite well up to August and then two things happened. The first was that I have only one major loose end left to tie off but it's a fundamental change in how I load and save objects. I grossly underestimated how much work it would be and haven't had the energy to start on it (see the picture below). The second was the collapse of the African Bank which had me pulling long hours fixing things for our client's client's portfolios in my real life TM job.

The BACKLOG above is the work that I have planned, you'll see there are only 4 stories left to go (it may not seem like much but from my point of view it's an incredible milestone). The numbers represent estimates in 1/4 days and should include the entire effort for finishing a story. i.e. writing the new 'feature' code, testing, committing and retro-fitting into anything existing. The problem is with the story at the top of the backlog: Write a memory cachable IndexTree.. The estimate of two and a half days is wrong. Probably by about 2 weeks. Which means I should break it up into small stories that are easier to work on but (as I said) I haven't had the energy to do this. The other tasks in the backlog are just grunt work that require little thinking.
The ICEBOX are unplanned stories, they're in no particular order. For example: nothing in the EPICS collision detection or tile editor are required by Star Control. Behind Enemy Lines would require stories from the tile editor epic but... that's a different kettle of fish. Star Control needs stories from both the user interface (menus) and mesh type (space ships) epics and those are what I intend to plan next. Unfortunately those are the two biggest outstanding piece of work I have; green is work that's done blue is work in the icebox and yellow is work in the backlog.
tl; dr
More kittens may be in grave danger if they continue holding their breath
Nevertheless I'm still working on Star Control 1 (conceptually)
Looking at my work log (not shown) I was doing quite well up to August and then two things happened. The first was that I have only one major loose end left to tie off but it's a fundamental change in how I load and save objects. I grossly underestimated how much work it would be and haven't had the energy to start on it (see the picture below). The second was the collapse of the African Bank which had me pulling long hours fixing things for our client's client's portfolios in my real life TM job.

The BACKLOG above is the work that I have planned, you'll see there are only 4 stories left to go (it may not seem like much but from my point of view it's an incredible milestone). The numbers represent estimates in 1/4 days and should include the entire effort for finishing a story. i.e. writing the new 'feature' code, testing, committing and retro-fitting into anything existing. The problem is with the story at the top of the backlog: Write a memory cachable IndexTree.. The estimate of two and a half days is wrong. Probably by about 2 weeks. Which means I should break it up into small stories that are easier to work on but (as I said) I haven't had the energy to do this. The other tasks in the backlog are just grunt work that require little thinking.
The ICEBOX are unplanned stories, they're in no particular order. For example: nothing in the EPICS collision detection or tile editor are required by Star Control. Behind Enemy Lines would require stories from the tile editor epic but... that's a different kettle of fish. Star Control needs stories from both the user interface (menus) and mesh type (space ships) epics and those are what I intend to plan next. Unfortunately those are the two biggest outstanding piece of work I have; green is work that's done blue is work in the icebox and yellow is work in the backlog.
tl; dr
More kittens may be in grave danger if they continue holding their breath

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- Ilwrath torturer
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Re: [WIP] Star Control 1 remake
Out of subject but still: what is this Agile story planning software? Never saw any interface like that before. It seems more fun to play with than Atlassian's JIRA which is the one I used a lot previously.
''I swiftly matured into a fine example of my species and with my parents' assistance, achieved independence.
Specifically, they pried me from the doorjamb, and rolled me into the street.'' -Fwiffo
Specifically, they pried me from the doorjamb, and rolled me into the street.'' -Fwiffo
- sakalava47
- Orz *camper*
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Re: [WIP] Star Control 1 remake
Dragon,
You've probably already said this, but what language is Star Control 1 written in? I think I heard that SC2 is in C.
You've probably already said this, but what language is Star Control 1 written in? I think I heard that SC2 is in C.
Re: [WIP] Star Control 1 remake
It's Pivotal Tracker - the original version not the Beta. It's nice and simple to use, particularly for small teams or projects that don't require a lot of development reporting. I can't imagine using JIRA for personal projects; it's just too administrative.glory_device wrote:Out of subject but still: what is this Agile story planning software? Never saw any interface like that before. It seems more fun to play with than Atlassian's JIRA which is the one I used a lot previously.
I don't know actually. I'd guess it was originally 80286 assembly with maybe C for game-play specifics. The rather terrible Commodore 64 and ZX Spectrum ports must have been purely 6510 and Z80 assembly respectively. Fred Ford would be the best person to answer this.sakalava47 wrote:You've probably already said this, but what language is Star Control 1 written in? I think I heard that SC2 is in C.