The Ur-Quan Masters MegaMod is now live!

Wish there was something new in the SC universe? Check out what fan based initiatives are going on.

Moderator: ZFP Peacekeepers

User avatar
Hunam adventurer
Posts: 46
Joined: Mon Mar 29, 2010 10:15 am

Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Serosis »

EnderSE15 wrote: Sun Jul 19, 2020 9:14 pm Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?

And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
The random crashes when entering a star system have been fixed, I hope, in the latest version which will be
As for the voices, MegaMod requires its own separate download which you can find at this link:

To use Extended Lore you have to start a new game with it enabled.
EnderSE15 wrote: Sun Jul 19, 2020 9:14 pm Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?
That is a very good point. I'll look into making it so you can't hear the ambient themes if you aren't tracking their SOI.
Get The Ur-Quan Masters MegaMod HERE
Post Reply