Ur-Quan Masters HD mod

An HD remake of Star Control 2. It's the full Ur-Quan Masters game but also featuring a high resolution mode, new features, & new artwork.

Moderators: dczanik, ZFP Peacekeepers

User avatar
TLJGames
Hunam adventurer
Posts: 17
Joined: Tue Jul 01, 2014 11:44 am
Location: Shrewsbury, Shropshire, England
Contact:

Re: Ur-Quan Masters HD mod

Post by TLJGames »

I still promise that when I have the free time available, I will come back to UQM/P6014 and help out.
The situation here reminds me of the fan project to revive the Myst series (although it has to be said that they're having a lot more luck when it comes to people available to code for their Starry Expanse project). Problem is, I've now just started uni, so I can't promise that my commitment will arrive any time soon! The best I can do right now is get the attention of those who do currently have the ability and time to do such things, but it's often been proven difficult to be persuasive.
UQM and Project 6014 LPs - I've been quite busy recently, but I'm back to try to finish the job! -- https://www.youtube.com/user/TLJGames
User avatar
palmpet
Ilwrath torturer
Posts: 467
Joined: Mon Sep 07, 2015 7:36 pm
Location: Hillopia, currently imprisoned in Invictler Slave Hive.

Re: Ur-Quan Masters HD mod

Post by palmpet »

TLJGames wrote:I still promise that when I have the free time available, I will come back to UQM/P6014 and help out.
The situation here reminds me of the fan project to revive the Myst series (although it has to be said that they're having a lot more luck when it comes to people available to code for their Starry Expanse project). Problem is, I've now just started uni, so I can't promise that my commitment will arrive any time soon! The best I can do right now is get the attention of those who do currently have the ability and time to do such things, but it's often been proven difficult to be persuasive.
Wow...I Didn't think P6014 was still a possibility...
"What's the point in being grown-up if you can't be childish sometimes."
Salk
Hunam adventurer
Posts: 38
Joined: Fri Mar 22, 2013 11:17 am

Re: Ur-Quan Masters HD mod

Post by Salk »

Let's hope in the new year... which is now not even that new anymore.
User avatar
gtb2002
Arilou wiseguy
Posts: 196
Joined: Thu May 02, 2013 12:00 am
Location: Houston TX

Re: Ur-Quan Masters HD mod

Post by gtb2002 »

Well if dczanik comes on the forum again I would at least like to hear whether or not this project and 6014 are progressing.
FYI: I've explored almost all the dialogue trees in Sc2.
User avatar
Death 999
ZFP Peacekeeper
Posts: 1717
Joined: Wed Mar 17, 2010 2:07 pm

Re: Ur-Quan Masters HD mod

Post by Death 999 »

6014 has no active developers, story team, or leadership.

It does have a lot of notes and code, and crucially, it's open source. So, its death would be not too too hard to reverse… but for the time being, it's dead.
User avatar
TLJGames
Hunam adventurer
Posts: 17
Joined: Tue Jul 01, 2014 11:44 am
Location: Shrewsbury, Shropshire, England
Contact:

Re: Ur-Quan Masters HD mod

Post by TLJGames »

It's been a while (time flies, doesn't it?), but I've now got a bit more programming experience and have even been using quite a bit of C++ specifically this year. I'm going to wait on announcements from Fred and Paul about their potential UQM sequel; if they decide not to do one (which I hope isn't the case!) then I'll think more seriously about trying to organise a restoration of P6014 :)
UQM and Project 6014 LPs - I've been quite busy recently, but I'm back to try to finish the job! -- https://www.youtube.com/user/TLJGames
User avatar
Alvarin
ZFP Peacekeeper
Posts: 2114
Joined: Sun Apr 25, 2010 7:12 am
Location: Israel

Re: Ur-Quan Masters HD mod

Post by Alvarin »

:idea:
To be angry is to punish yourself for the errors of others.
Post Reply