Author Topic: Project6014 - a mod and faux sequel to Star Control II  (Read 52257 times)

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Offline Nuclear

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #60 on: October 19, 2009, 03:21:06 pm »
Well I've defied what I said last post. Heres the link to the somewhat forgotton thread:  http://www.star-control.com/forum/index.php/topic,1966.msg31211.html. I've even added in a tiny picture! (again defiling what I said in a different post long ago)
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Alen

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #61 on: October 20, 2009, 11:19:09 pm »
Well I've defied what I said last post. Heres the link to the somewhat forgotton thread:  http://www.star-control.com/forum/index.php/topic,1966.msg31211.html. I've even added in a tiny picture! (again defiling what I said in a different post long ago)

Nuclear, I hope you don't mind me asking... But what the hell is that?
And that's all I got to say about that.

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #62 on: October 26, 2009, 05:25:48 am »
This looks like a really great idea, if it is in fact going to happen. I'd like to contribute in any way you need, in particular writing dialougue or creating a race.

Are there still no screenshots? Maybe you can just take a quick shot of the map?

Have a look here rob:
http://forum.uqm.stack.nl/index.php?topic=4409.15


Offline Zeracles

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #63 on: October 31, 2009, 03:04:11 pm »
Sorry Cedric, I read what I've written so far and decided it'd be best to start over. Rewriting this summer. But I just sent you a ship idea.
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Offline oddSTAR

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #64 on: November 20, 2009, 01:12:41 pm »
So, any chance you can summarize what skills you still need, Cedric?  It's hard to piece it together from the entire thread...  ;)

For what it's worth, I'm also willing to contribute something to your project.  I'm coding and graphics illiterate, but certainly willing to do some additional writing or plot development (if needed) or preferably editing and/or music.  Let me know...

Best of luck!
« Last Edit: November 20, 2009, 01:14:22 pm by oddSTAR »

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #65 on: November 25, 2009, 11:30:56 am »
So, any chance you can summarize what skills you still need, Cedric?  It's hard to piece it together from the entire thread...  ;)
For what it's worth, I'm also willing to contribute something to your project.  I'm coding and graphics illiterate, but certainly willing to do some additional writing or plot development (if needed) or preferably editing and/or music.  Let me know...
Best of luck!

oddSTAR, thank you for your interest! The more people that are interested, the better

My priority right now is to release a small demo where you can fly around the new universe in a cool new spaceship and do some basic conversation with your old friends.

Here are the the things I want in my demo release (with colour-coded progress report):
•   Navigation in truespace and hyperspace with Chmmr explorer (mostly done)
•   Chmmr explorer outfit starship graphics (done)
•   Chmmr explorer ship yard graphics (not done)
•   Introductory dialogue with Yehat (done)
•   Introductory dialogue with Syreen (mostly done)
•   Introductory dialogue with Shofixti (done)
•   Introductory dialogue with Chmmr (done)
•   Introductory dialogue with Earthlings (partly done)
•   Introductory dialogue with Melnorme (done)
•   New Comm screen for earthling cruiser (not done)

Nice to haves:
•   Graphics and intro dialogue for one new alien race
•   New Comm screen for Syreen Penetrator
•   New Comm screen for Syreen starbase
•   Melee capability with Chmmr explorer

So sadly its mostly graphics stuff thats required at this stage - stuff that I'm not good at either.

An outline of the main plot devices has been sketched out, but the actual plot ending is still up in the air. Whne the demo is out, I'll turn my mind to the actual story part.

Oh, long term, themes for new alien races and ditties for new alien ships will be needed too :)

So if you’re musically inclined you can have a crack at those!

« Last Edit: November 25, 2009, 12:00:50 pm by Cedric6014 »

Offline Lukipela

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #66 on: November 25, 2009, 11:53:25 am »
Wow, that's not a bad status report. Glad to see that this thing is rolling forward! I wish I could help you out, but art isn't my thing.
Round and round it goes, where it stops nobody knows

Offline Alen

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #67 on: November 25, 2009, 12:06:06 pm »
It looks like the demo is almost ready to come out with abit more work.
And that's all I got to say about that.

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #68 on: November 25, 2009, 12:55:13 pm »
It looks like the demo is almost ready to come out with abit more work.

A LOT of work. Everything takes time and effort. As much as I’d like to promise a demo out next week, I have to be realistic and say that it’s months away. And that’s only if I can recruit artists for the Comm screens. These aren’t things a normal person can do themselves. They’re works of art – every single one of them. Have a look at the background of the Syreen and you’ll see that its not a job for mortals with MS Paint. When you think Syreen you just thing of the blue reclining figure – but look how rich that background is. I think that’s why SC2 was so immersive. So much quality that you only really notice at a subconscious level.

Arg what daunting task this is!

Offline Shiver

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #69 on: November 25, 2009, 03:46:23 pm »
You're using 0.6.2 code right? What's your plan for when 0.7 comes out, stick with the older code?

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #70 on: November 25, 2009, 04:02:37 pm »
You're using 0.6.2 code right? What's your plan for when 0.7 comes out, stick with the older code?

Yes.

I dont know - when is that likely to come out - 2011?

Offline Quinarbre

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #71 on: November 26, 2009, 05:56:00 am »
Well, that's enough lurking for me. I'm willing to give a shot at helping with this nice project of yours, and I may actually find some time to do so.
Is there a tech document somewhere ? A wiki ? A sourceforge repository ?
I think I've found sufficient information in the UQM content about how the comm screens are done, but I don't understand where they store the shipyard graphics : are they all in the lbm folder ?

The Chmmr explorer is the one in your avatar picture, right ? (I know the answer probably is somewhere up in the thread, I just want to learn as little as possible of the plot and such).

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #72 on: November 26, 2009, 11:08:09 am »
Well, that's enough lurking for me. I'm willing to give a shot at helping with this nice project of yours, and I may actually find some time to do so.
Is there a tech document somewhere ? A wiki ? A sourceforge repository ?
I think I've found sufficient information in the UQM content about how the comm screens are done, but I don't understand where they store the shipyard graphics : are they all in the lbm folder ?

The Chmmr explorer is the one in your avatar picture, right ? (I know the answer probably is somewhere up in the thread, I just want to learn as little as possible of the plot and such).


Hi Quinabre

Yes that's the Explorer

I'll send you a P.M. to fill you in - so check your messages

Welcome to the form by the way.

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #73 on: November 28, 2009, 01:36:05 am »
And here's a pretty picture:



Thanks Luki!

« Last Edit: November 28, 2009, 01:47:15 am by Cedric6014 »

Offline Lukipela

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #74 on: November 28, 2009, 01:40:30 am »
And here's a pretty picture:

By the way, if anyone can advise on how to actually display this larger, please do



I use tinypic for uploading, they give you several different size choices. If you've got some objection to using them, I might be able to help you out with hosting as well, just PM me.
Round and round it goes, where it stops nobody knows