Author Topic: Project6014 - a mod and faux sequel to Star Control II  (Read 52253 times)

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Offline Angelfish

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #45 on: October 02, 2009, 05:31:35 am »
Good to see that this project is still not dead.
But please, remember that it's better to get something playable out fast to gain momentum for your project, than to wait until you have something really good. :)
Also, unfortunately I believe that it's impossible to mod UQM in such a way that you can create a small space adventure without much effort. :(
What would you give to know the truth?

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #46 on: October 02, 2009, 07:27:41 am »
Ah the luxury of being trapped in frankfurt airport for 8 hours with free internet - although I might have to buy Zurich insurance...

Angelfish:
I agree that momentum is good and it has been lacking of late. I'm sure a decent progress report will ignite things again. I just wish I had been more responsve to the posts and PMw hen they happened. tht would have been helpful to the cause

Also, I've done at least enough work so far to become fully aware of the immense effort required

Offline Eth

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #47 on: October 02, 2009, 10:16:00 am »
  S'all good.  I haven't been doing anything for Project 6014 either, so you're in good company!   ;)

Offline Alen

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #48 on: October 02, 2009, 11:13:04 am »
I completely forgot about this, another mod for SC!
And that's all I got to say about that.

Offline Smoke353

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #49 on: October 02, 2009, 04:18:34 pm »
Oooh I didn't even see this.  I'd be willing to help out with a race dialog or something else maybe.  :)
How is it that I can beat the Sa-Matra with one Fury, but I can't beat a Marauder with an Avatar?

Offline Nuclear

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #50 on: October 05, 2009, 04:33:28 pm »
As I might have mentioned before, I have a cool race/ship idea in my "your own starcon race" thread. :-{ )
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #51 on: October 15, 2009, 09:52:49 pm »
Oooh I didn't even see this.  I'd be willing to help out with a race dialog or something else maybe.  :)

Duly noted!


As I might have mentioned before, I have a cool race/ship idea in my "your own starcon race" thread. :-{ )

Also noted, although from memory i think we have enough new races. need help with ship designs though

Offline Nuclear

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #52 on: October 15, 2009, 10:39:36 pm »
It HAS a ship idea....
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Angelfish

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #53 on: October 15, 2009, 11:37:55 pm »
Timewarp has a lot of custom ships, can't you borrow some ships from them? :)
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Offline Dragon

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #54 on: October 15, 2009, 11:43:37 pm »
Also, isn't there a ship idea thread over at UQM?  I forget exactly...

Offline Smoke353

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #55 on: October 16, 2009, 08:57:17 am »
It HAS a ship idea....

As I recall, your 'ship idea' has absolutely no description of what the ship actually does...
How is it that I can beat the Sa-Matra with one Fury, but I can't beat a Marauder with an Avatar?

Offline Nuclear

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #56 on: October 16, 2009, 02:52:46 pm »
You must have not seen my update than! The HabCorperal Terror ship controls like an Utwig and has dual nukes and sapper drones.
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #57 on: October 17, 2009, 02:01:05 am »
You must have not seen my update than! The HabCorperal Terror ship controls like an Utwig and has dual nukes and sapper drones.

how about a link for the lazies

Offline Nuclear

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #58 on: October 17, 2009, 10:47:40 pm »
Can't do that on a durn PSP (dont let me get into it).
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Rob

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #59 on: October 19, 2009, 05:55:22 am »
This looks like a really great idea, if it is in fact going to happen. I'd like to contribute in any way you need, in particular writing dialougue or creating a race.

Are there still no screenshots? Maybe you can just take a quick shot of the map?