Author Topic: A star control 1 remake that may actually get finished  (Read 82234 times)

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Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #15 on: October 09, 2008, 03:27:26 pm »
Absolutely, lots of little Xs like my avatar :P
To paraphrase a lost friend of ours, when I get the urge to follow up on a silly proposal to a ridiculous extreme, I usually can't resist it . . .



Too much? Want plusses instead of Xs?



So, what do we think? I can vary both size and brightness, after which it might be safe to increase the density a fair bit. There's also a number of parameters I can fiddle with for the prominence and length of the spokes, but I got to this after some experimenting. The number of spokes is a variable too.

EDIT: retro remakes thread moved
« Last Edit: October 31, 2008, 02:47:41 pm by Zeracles »
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline chenjesuwizard

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Re: A star control 1 remake that may actually get finished
« Reply #16 on: October 10, 2008, 11:46:32 am »
Like It!
I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see.
This is a burden, and a gift.

Offline Dragon

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Re: A star control 1 remake that may actually get finished
« Reply #17 on: October 16, 2008, 04:35:03 am »
So, what do we think? I can vary both size and brightness, after which it might be safe to increase the density a fair bit.
Whoops, saw you posted, started posting and then got distracted.

Anyways, it's looking much better :).  I definitely prefer the x's to the +'s.  I'd really like to see a screenie where you've used only greys to see how the different intensities affect it - at the moment the sizes are bit uniform.

Ta for that!

Offline Shiver

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Re: A star control 1 remake that may actually get finished
« Reply #18 on: October 16, 2008, 08:56:40 am »
Anyways, it's looking much better :).  I definitely prefer the x's to the +'s.

Couldn't Zeracles use random rotations so it's not just one or the other? That and varying star sizes would make it look quite impressive.

Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #19 on: October 17, 2008, 04:19:13 pm »
Couldn't Zeracles use random rotations so it's not just one or the other? That and varying star sizes would make it look quite impressive.
He can, but it's going to look very strange to him since it will make him think he's looking at the same field through about a thousand different telescopes at once ??? I'll have a look when I have time though.
I'd really like to see a screenie where you've used only greys to see how the different intensities affect it - at the moment the sizes are bit uniform.
Variable sizes and intensities will probably be the main thing. So far the sizes and intensities are all the same (except that white is brighter than say, blue, etc), but chance alignments inflate some of the stars (best example of this is centre bottom of the high density X image, if you zoom in on the bright white star you can tell it's three stars superposed).

Thanks fellas, I'll get back to you :)
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Shiver

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Re: A star control 1 remake that may actually get finished
« Reply #20 on: October 17, 2008, 06:39:15 pm »
Couldn't Zeracles use random rotations so it's not just one or the other? That and varying star sizes would make it look quite impressive.
He can, but it's going to look very strange to him since it will make him think he's looking at the same field through about a thousand different telescopes at once ??? I'll have a look when I have time though.

Heh, foiled by basic physics. You have to admit that it would be more visually impressive. Well, there goes that idea.

Offline Dragon

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Re: A star control 1 remake that may actually get finished
« Reply #21 on: October 18, 2008, 04:22:38 am »
I've posted a small tech demo over at remakes if anyone's interested.  I'd mostly just like to know if anyone has issues running it.

It can be found at the end of this topic.  I'd link it directly but that would be rude...

So things are coming along slowly...

Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #22 on: October 23, 2008, 09:43:29 pm »


This has the same density as the last X one. The sizes vary from nothing to the same, and the intensity varies from nothing to twice as bright. I thought it looked messy at first, but it's grown on me. Up to Dragon what would look best in game.
Heh, foiled by basic physics. You have to admit that it would be more visually impressive. Well, there goes that idea.
I'll probably still try this at some point, not really fussed about looking too real, but real can be good too. Maybe for the next one I'll dispense with reality completely.
« Last Edit: October 31, 2008, 02:49:11 pm by Zeracles »
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Dragon

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Re: A star control 1 remake that may actually get finished
« Reply #23 on: October 24, 2008, 06:00:41 am »
Ooh, I like!  :)

The colours are still a bit ... um... garish so I've desaturated them somewhat.  Also it'd look really awesome if you could cluster the stars before the filters been applied - I've added a few dark swathes in but as you can see it looks a bit silly (ie:  it looks like there's a black cloud in front of the stars).



...
« Last Edit: October 24, 2008, 11:21:53 am by Dragon »

Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #24 on: October 24, 2008, 04:04:07 pm »
The colours are still a bit ... um... garish so I've desaturated them somewhat.
Heh, if you're happy to decide how much to tone the colours down, I'll keep doing garish / gaudy.
Also it'd look really awesome if you could cluster the stars before the filters been applied
I think I know how to do this - I'm on the case ;)
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Dragon

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Re: A star control 1 remake that may actually get finished
« Reply #25 on: October 26, 2008, 01:01:39 am »
I think I know how to do this - I'm on the case ;)
Cool, I'm looking forward to this one :)

Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #26 on: October 30, 2008, 11:56:40 pm »
Now, anyone can make a clustered set of points by hand, but I don't muck around with these things so I implemented a proper algorithm for doing it, as described in this paper (correlation analysis is part of what I do). With this I can vary how clustered the points are, with any density we like of course.



Definitely my favourite so far . . . the really bright patch could be a problem though. It might go away after Dragon's desaturation but probably not. If it needs to be fixed, I could just repeat the clustering algorithm until I get something without such a concentration. Apart from that, is it the right amount of clusteriness? Any other tweaks?
« Last Edit: October 31, 2008, 12:07:26 am by Zeracles »
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Shiver

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Re: A star control 1 remake that may actually get finished
« Reply #27 on: October 31, 2008, 06:19:58 am »
They're all cluttered. Maybe set a small area around stars that prevents other stars from appearing right on top of each other? I'm not really sure. I'm only posting to get the next set of images onto another page.

Offline Zeracles

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Re: A star control 1 remake that may actually get finished
« Reply #28 on: October 31, 2008, 02:58:12 pm »
They're all cluttered. Maybe set a small area around stars that prevents other stars from appearing right on top of each other?
Cluttered = hierarchically clustered :) That's by design, we have clusters within clusters here (a fractal distribution). The easiest fix for the highest density regions would probably be to remove the bottom level of the hierarchy in each of the superposed fractals, or bring the levels closer together. The L=1 separation lengths could be constrained to lie within a higher range, too.[/nerdspeak]
I'm only posting to get the next set of images onto another page.
Not a bad point, I just made all but the last one .jpgs.
« Last Edit: October 31, 2008, 03:13:32 pm by Zeracles »
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline chenjesuwizard

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Re: A star control 1 remake that may actually get finished
« Reply #29 on: November 02, 2008, 07:57:34 am »
They all merge together.
Like the toned down colours on Dragons.
« Last Edit: November 02, 2008, 08:00:10 am by chenjesuwizard »
I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see.
This is a burden, and a gift.