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Messages - AR81

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1
Off Topic / Re: Atari Closes Legend Entertainment
« on: January 26, 2004, 11:31:05 am »
Is Atari taking revenge against it because they screwed SC??? ;D

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General Discussion / Re: Atari Closes Legend Entertainment
« on: January 26, 2004, 11:31:05 am »
Is Atari taking revenge against it because they screwed SC??? ;D

3
General Discussion / Re: New Fan Music
« on: January 05, 2004, 01:39:47 pm »
Making a 4 channel MOD tune which sounds good is harder than making an IT, S3M or XM file.  Sample quality needs to be lowered to make a MOD and they sound awful and you lack many other things to make a cool tune.

That's why the original authors of SC2 music are so great, no matter how awkward those tune sound for nowadays standard of digital music.  They have proved their skills there.

Now fans have a chance to do better stuff with less knowledge. Of course fans will hardly beat the UQM remixers, but what the hell.

I still enjoy the fan music.  It's art and you see how different remixers have different views of those tunes.

So I still think it worth the download, even if I didn't make remixes.



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General Discussion / Re: 3DO Manual PDF Download
« on: January 04, 2004, 09:25:56 am »
Nice, nice, yummy, yummy.
I just had the manual of the PC version on diskette. :)

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General Discussion / Re: New Fan Music
« on: January 04, 2004, 09:00:11 am »
Quote


Previous post modified to include fan music talk to make it on-topic.

And uh, the fan music... it's made by fans.  No, not the kind which push wind, the kind that are entusiastic about a particular thing.  Oh dear me, now this is about fans... Did you know that spinning a fan (the wind-pushing kind) at a faster speed makes a higher pitched sound?  Yes!  Fan music!  W00t!  On topic again!

The curious thing about fan music is that it is made by the sole joy of making it.

If you are a delicate ear, you will find the original SC2 tunes ugly in the first place.  Why?  Because in 1994 they had 4 channels only, they didn't have volume variations, samples had low quality,  etc, etc...

So if you are like that, you shouldn't listen to the original game in the first place.

I know my tunes aren't pro yet.  But they have improved a lot and they now have a more decent feeling.  It is a process called learning.

Now I add volume variations, panning, etc.  My samples are not the best, but I have no way to have better ones right now...

One year ago I thought my remixes were great.  Now I see I have improved and they are not as great as I remembered, but that's a process.  In the meantime, you may learn to enjoy the artistic work of people and you may recognize when a fan is in the right way.

I do love arts.  When I first downloaded fan remixes I expected a similar quality as you may see in the original tunes in 1994.  However I got a nice surprise.  Some were better.

So I think fan music.

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General Discussion / Re: New Fan Music
« on: December 31, 2003, 01:25:50 pm »
The advantage of FilePlanet is that it hosts game files for free.  That's all.

The rest is disadvantage, but if we want this site to run, unless we pay or we find a fan who might want to host, that seems the only option.

BTW, what do you think about the Ur Quan Suite v1.1h?  Do you like it?

I liked the Spathi remix.

7
General Discussion / Re: New Fan Music
« on: December 31, 2003, 01:02:37 am »
Use the following to download.

Login: alpharomeo81@hotmail.com
Password: 0123

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General Discussion / Re: TimeWarp Update Patch 23 November 2003
« on: December 29, 2003, 11:20:03 pm »
The music section of the website has some broken links.  The tune "Laywaste.s3m" sounds great, a good candidate for joining the classic old style of the game.

The arts section also has broken links.

Is there any way to get that music and arts anywhere?

9
General Discussion / Re: UQM NEWS: Remix package 'Neutral Aliens, Don't
« on: December 29, 2003, 11:02:36 pm »
I love the Druuge theme.  It's terrifying but also cool and tech.

That reminds me the great music from the game Starsiege, one tune in particular.  It's because of the screaming, but in Starsiege it was a bit more cyberpunk.

In the particular case of Starsiege the music was very cool, but it didn't fit the game, because the previous game called Earthsiege had more orchestral feeling, so you expected that, instead of cyberpunk music.

To give you an idea of what Starsiege had...
Imagine that you suddenly make Star wars to have the music of Matrix...

The case of Starsiee was interesting, because it was a very artistic project.  Indeed I bought the game because I saw the compendium booklet that was filled with cool artwork and history.

And since I didn't have a Voodoo then, I didn't buy it for the game itself.  Some months later I bought the Voodoo and I enjoyed the great graphics (those were great back then).

It's curious, Starsiege is dead.  Only Starsiege tribes survived a bit more.  Starsiege had no fan websites at all...

PD:  Thank you for the link, Rider!!

BTW, I guess we should comment the Timewarp project.  It's a significant fan effort.  They deserve some comments.

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General Discussion / Re: TimeWarp Update Patch 23 November 2003
« on: December 29, 2003, 12:29:11 pm »
Finally, after downloading 50Mbs of UQM remixes I'll start downloading here...

Gonna test it.  It´s been a heavy schedule these days, so I haven't had time for too much.

I'll be reviewing as soon as I have a chance.

I use to go one by one with these news.  I finally finished with UQM and now this one follows.  C'ya soon, gonna test it... ;)

In the meantime, happy holidays.

11
General Discussion / Re: UQM NEWS: Remix package 'Neutral Aliens, Don't
« on: December 29, 2003, 12:25:58 pm »
Quote
Looks like i killed the conversation.

Artists ain't too keen on criticism, eh ?

I have noticed something interesting.

From a remixer point of view, breaking the original sound and structure is a test of talent.

From a gamer of the original, changing that is heretic, mostly like a sin.  However, that's the easier thing.  It's easier just to update samples and relocate notes in a wider set of channels to add polyphony.

If you ask me, artists gave each tune thier own sound according to their perception.  Those are softer, while the original tunes are hard to listen for the delicate ear.

So you have a crossroad when you remix there.

I say so because I see things from both points of view.  I've made remixes and I loved the game.

In my first remixes I tried to preserve the original as much as I could, but there was a point where I took a different path.  I wanted to test myself.

My tunes are still muddy, blame my poor earphones and poor samples and my lack of experience as tracker and musician.

I do agree that some of those tunes are heretic violations of the original tunes and many of them don't have a proper atmosphere for the game.  But what the hell... it's fan art!!  They aren't getting paid for that.

So I download every single remix because I do appreciate that work as I know what it is to remix and I know how much effort it takes, no matter how unexperienced I am.

Indeed I learned something with criticism and right now I listen my previous remixes and I realize how much they lack.  I re-remixed my UrQuan tune and made it more like a soundtrack tune.  I am experimenting.

There is another guy who is now entering the world of tracking and he asked me the Orz remix to make some changes and I gave it to him.

It will be some time before he disclose his tune.

May be some day I will repost my remixes with better stereo (panning) and better treatment of volume and other stuff.

In the meantime, thanks God for this fan art.

-------------
BTW, my puter is a P233, yeah... a dinosaur.
If you don't have a decent player for OGG tunes, try foobar2000 from http://www.vorbis.com/download_win_1.0.1.psp

Not the best player but at least you can listen.

The only thing I haven't found is a freeware that makes conversion from and to OGG

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General Discussion / Re: UQM NEWS: Remix package 'Neutral Aliens, Don't
« on: December 29, 2003, 12:08:45 pm »
"Welcome to..." has album feeling but not for the game.
"Melnorme" has some chiptune feeling.  Much more easy to listen than the original.  It is a hard to remix tune.
"Slylandro probe" doesn't have anything from the original, except for the "we come in peace" sample.
"Slylandro home" another hard to remix tune, and the work was good.
"Hyperspace" is good for an album, not for the game.  It lost the atmosphere.
"Spathi" sounds funny but too frantic for continued play.  After a while it sounds annoying.

Don't misunderstand me.  They are the MASTERs and I want to be like them some day.  Unfortunately I don't have good samples.

Do you know where to get them?

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General Discussion / Re: DOSBox 0.60 Released
« on: November 21, 2003, 12:27:42 pm »
I tried the DOS CD release of EF2000 and it didn't work.

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General Discussion / Re: DOSBox 0.60 Released
« on: October 22, 2003, 04:04:51 am »
Error messages are in german... can't read them.
I guess we need some help about how to use it, I don't understand it.

I tried to set 16000 cycles CPU but it brings an error, so a DOS game I have runs too quickly.

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General Discussion / Re: New Fan Music Remixes
« on: October 10, 2003, 10:38:03 am »
I love the hyperspace remix.  The first seconds have a problem with volume of notes, but the rest sounds pro.  I like how it feels to listen that tune.

Haven't heard yet the OGG tune.  Is there any app around to convert to and from OGG?

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