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Topics - Shiver

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1
General Discussion / Problem with http://www.star-control.com/sc2/
« on: October 20, 2009, 06:32:37 am »
I stumbled onto the SC2 page of PoNaF and found this at the bottom:

Quote
The free version of Star Control II is known as The Ur-Quan Masters for copyright reasons, and is featured in our links section. It is relevant to SuperMelee because this game can be modified by anyone. Forum member Shiver has done so, releasing a balance mod for the melee which changes many ships around in oredr to make the melee even more enjoyable. If you enjoy melee combat, this is well worth checking out. Let shiver know what you think in hs project thread on UQMF or the SCDB.

Why am I mentioned on the page for Star Control II? That doesn't seem right. I am not a Toys For Bob employee nor a UQM core team member. This should be removed. Give me an expanded section on the mods page, but not this.

2
Off Topic / EDIT
« on: July 25, 2009, 08:58:20 am »
ITT we are having a nonlinear conversation.


RULES:

1) Make a post. Go back and edit your one post to respond to other posts.
2) Multiple posts from one user is against the spirit of the thread.
3) Quoting other posts is against the spirit of the thread.
4) Fossaman's Rule: Put a Haiku somewhere in your post.

The problem here is,
Once this goes into effect,
Rule will be broken.



                   

!!!!!   Hostile takeover of thread by Lukipela in progress !!!!!  


[]--- QUARANTINED ---[]

@Mega

Let us hope not,
a Nomic we've got,
it's not very hot,
to not have a finishing dot.



This looks like fun but it does seem destined to sink. So I'll sticky it temporarily, until it gets boring.

What's wrong with pickle vegetable? Pointless, yet useful to annoy people with.

I last ate smoked ham with potatoes and a mushroom sauce.


[]--- QUARANTINED ---[]






! Here is a link to Pickle Vegetable courtesy of Sage. It is a very bad thread so you have no reason to ever click on it! !

@ Lukipela: No, you are confused, it is actually a bad thread.



Current flamewar status of thread: Condition Blue.



@ Lukipela: Summarize the entirety of this thread in less than 50 words..

Reply: Nice.



@ Megagun: Er... yes. That looks about right.



@ gihren (or anyone really): Can we get a translation of that?



Zeracles: I was going to call you out for quoting, but it seems you have found a loophole in the rule. -1 karma for being inventive.

3
Off Topic / Transparency of Karma
« on: May 24, 2009, 01:32:10 pm »
First, we need to get rid of this crap.

Second, I finally broke my "never use the karma system" vow after wandering into a thread and seeing Bleeding Star at 2. Whoever downvoted him needs to get themself a damn clue right now because that is what good forum posting looks like. Another straw -> camel's back -> spinal injury. If the moderators are going to force this terrible scoring system upon us, it may as well vaguely resemble actual levels of contribution.


Self-imposed guidelines:

  • Announce every vote I make in this thread.
  • Vote primarily based upon whether your score seems too high or too low for your level of contribution.
  • Do not vote spam anyone rapid fire regardless of feelings.
  • Do not vote anyone into a negative number unless they approach Jaychant levels of hideousness.
  • Consider posters with unusually high karma open season for sniping at.


+1 Bleeding Star -- Good poster. Score was way too low.
+1 Lukipela -- Already huge karma score, but he's earned it.
+1 Anthony -- Hosted the StarCon video. Thanks mang.
+1 Cedric -- I sort of like Cedric. His score was too low.
+1 Death999 -- Joined SCDB at my request.
+1 MrBrian -- Is making XNA melee, was at zero karma. Not tolerable.
+1 Sage -- Good poster only had 2 karma. Unacceptable.
-1 Valaggar (n00b) -- A score of 10 is ridiculous. He was alright and all, but Jesus Christ, stop dumping points on him.
-1 Zeracles -- Point inflation as seen above. Has he even posted in Adventures Beyond Known Space once?
-1 Megagun -- Megagun sits in #uqm-arena all the time and never plays. I hate people who do this. Additionally, "Signatures SUCK" is not good flavor text and I wince every time I have to read it. Feeling some remorse about this because his score is already low and I've seen him give good input before.


I think I might have down voted someone else but I can't remember now. Mods, please announce if I do this.

4
Off Topic / the problem
« on: May 12, 2009, 11:20:40 am »
Hey mods, when I hit "Preview" before posting it doesn't give me a preview.

What's
The
Deal
With
That
?

5
I struggled with whether or not to post this here. On one hand SCDB members deserve to hear great remixes of Star Control music just as much as other fans. On the other hand there is something frickin' wrong with you if you don't already know about these. These forums are a bit lacking these days so I might as well spruce them up.

Right. So this thread is about remixes. A crazy bastard that uses the handle "TheMisterCat" and hangs out in #uqm-arena made a bunch of of thems. They're pretty darn good. Enjoy.


TheMisterCat's Remixes:

Starbase Commander

Exploration

Hyperspace

Quasispace

Syreen

Androsynth

Spathi

Mmrnmhrm

VUX

Bonus Remix by Somebody Else:

Outfit the Vindicator

6
General Discussion / ffffffff @ Ultronomicon
« on: April 16, 2009, 10:56:03 am »
I'm having writer's block here. I go onto the Umgah Drone page to make it not suck, copy the text into a text editor, take one look at what's already there and can't think of one damn thing to say about the Umgah Drone. It's a big piece of shit is what it is. Might one of you be willing to help me touch up the page?

7
Off Topic / Migration
« on: April 15, 2009, 05:09:39 pm »
I've been batting an idea back and forth. Should I perhaps make an appeal to some of the #uqm-arena folks to register here? As most are aware, I've always considered UQM central to be the superior Star Control forum until very recently. In truth, I would say that 2007 was the last good year for UQM central and all attachment I have to it stems from an earlier time. With a fan community as small and pathetic as Star Control's, getting every half-decent member in once place might be a good idea. I dunno. I'm not that thrilled by SCDB myself, but the forum face-lift, new moderators, lack of terrible posters (not just jaychant, you would not believe what kind of subhuman trash Meep-Eep allows to run rampant over there) have led me to consider this to be the better of two very flawed forums.

#uqm-arena and SCDB do not share much common ground, but I like the idea of having everyone in one place.  If any of you have reservations, please keep in mind that the others are all much friendlier people than myself.

8
General Discussion / Net Melee Tournaments for Feb 2009
« on: February 03, 2009, 08:02:59 pm »
There will be two tournaments this month. The first of these should be a good fit for the SCDB crowd. The other? Well, uh, you can try it if you really want to.




PILLOW FIGHT


[Date]

Sunday, February 15th, 2009


[Time]

    *  5 AM Sydney
    *  7 AM Wellington
    * 12 PM Los Angeles
    *  1 PM Denver
    *  2 PM Chicago
    *  3 PM New York
    *  8 PM London
    *  9 PM Paris
    *  10 PM Helsinki


[Place]

#UQM-Arena on irc://chat.freenode.net. If you don't know how any of this stuff works, this thing that Gekko wrote may be of use to you.


[Tournament Rules]

1) Expert players are barred from participating in this tournament.
2) There is a maximum fleet size of 200 points for all players.
3) Do not use more than one of any ship type.
4) The "stalemate breaker" rule is in effect. There has been confusion regarding this numerous times, so here is the rule in its verbose entirety:


Stalemates

Rule: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative.

Explanation: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.


[Tournament Structure]

Players will be paired against each other at random. The tournament will consist of three rounds using Swiss tournament rules, meaning that you will play against other defeated players if you lose a match. There will be an additional final round between undefeated contestants if a clear winner has not emerged.

If the player turn-out is low, everyone will play against everyone once.




RANDOM SHIP SELECTION INSANITY


[Date]

Saturday, February 21st, 2009


[Time]

    *  5 AM Sydney
    *  7 AM Wellington
    * 12 PM Los Angeles
    *  1 PM Denver
    *  2 PM Chicago
    *  3 PM New York
    *  8 PM London
    *  9 PM Paris
    *  10 PM Helsinki


[Place]

#UQM-Arena on irc://chat.freenode.net.


[Tournament Rules]

1) Ships must be selected at random during combat. To enforce this, players will be required to choose their next ship instantly whenever the ship selection screen is presented to them. Write the words "PICK NEXT SHIP NOW" on a post-it and attach it to your monitor if you have to. I will be handing out draconian penalties every time someone breaks this rule.
2) There is a maximum fleet size of 200 points for all players.
3) Do not use more than one of any ship type.
4) The Chmmr Avatar, Kohr-Ah Marauder and Thraddash Torch are banned from play.
5) The "stalemate breaker" rule is in effect.


[Tournament Structure]

Another three round Swiss tournament. We'll play Round Robin if the turn-out is weak.

9
General Discussion / January Net Melee Tournament
« on: January 12, 2009, 07:53:29 pm »
There's going to be a net melee tournament soon. These are usually arranged exclusively at UQMF, but I thought I'd try to fish around here for once and see if any SCDB members take an interest. Looking around here for contestants is probably a lost cause, but it doesn't hurt to try.


[Date]

Saturday, January 24th, 2009.


[Time]

    *  5 AM Sydney
    *  7 AM Otaki
    * 12 PM Los Angeles
    *  1 PM Denver
    *  2 PM Chicago
    *  3 PM New York
    *  8 PM London
    *  9 PM Paris
    *  10 PM Helsinki


[Place]

#UQM-Arena on irc://chat.freenode.net. If you don't know how any of this stuff works, this thing that Gekko wrote may be of use to you.


[Tournament Rules]

1) There is a maximum fleet size of 200 points for all players.
2) Do not use more than one of any ship type.
3) No Thraddash Torch.
4) The "stalemate breaker" rule is in effect. There has been confusion regarding this numerous times, so here is the rule in its verbose entirety:


Stalemates

Rule: In the spirit of competition, both players should employ whatever tactics they consider most effective. This may result in a stalemate at some point. If so, the faster of the two ships becomes a designated attacker. The attacker does not necessarily have to make a bee-line directly for the defender, but they are required to take the initiative.

Explanation: Stalemates are bound to happen. We found this rule to be a relatively painless solution. The decision to use speed as a stalemate-breaker did not significantly reduce the effectiveness of Star Control's fastest ships. As it turned out, the most mobile combatants were best suited to withstand such a penalty.


[Tournament Structure]

We will be playing for three rounds using Swiss tournament rules, meaning that you will play against other defeated players if you lose a match. There will be an additional final round between undefeated contestants if a clear winner has not emerged.

10
General Discussion / Player-Versus-Player Strategy Guide
« on: May 14, 2008, 12:47:18 pm »
This guide is a work in progress. For the time being, the PVP strategy guide will exist as a forum thread. The finished product will be uploaded elsewhere in another format. I am currently seeking input on this project.



The Ur-Quan Masters Player-Versus-Player Strategy Guide

Being the obsessed Star Control fan that I am, I decided to write this based upon a lack of useful information on the subject. For those of us who love Star Control but have already beaten the game and crushed the computer in Super Melee a thousand different ways, player-versus-player combat is the only way to go. Online melee became a reality on December 19th, 2006, when it was first implemented into The Ur-Quan Masters version 0.6.0. If you have no experience with net melee but want some pointers before you try it out, here is a good place to start. This guide is also intended as a fix for anyone who is sick of being steamrolled by every player they go up against.



Table of Contents

Fundamentals

Androsynth Guardian

Arilou Skiff

Chenjesu Broodhome

Chmmr Avatar

Druuge Mauler

Earthling Cruiser

Ilwrath Avenger

Kohr-Ah Marauder

Melnorme Trader

Mmrnmhrm Transformer

• Mycon Podship

• Orz Nemesis

• Pkunk Fury

• Shofixti Scout

• Slylandro Probe

• Spathi Eluder

• Supox Blade

• Syreen Penetrator

• Thraddash Torch

• Umgah Drone

• Ur-Quan Dreadnought

• Utwig Jugger

• VUX Intruder

• Yehat Terminator

• Zoq-Fot-Pik Stinger




Credits

A huge thanks to my play-test opponents Elvish Pillager and Gekko. I would also like to give credit to everyone who contributed to the content of this guide in some form or another. The list of minor contributors is as follows:

• Meep-Eep
• countchocula86
• Amiga Nut
• Lukipela
• Alephresh
• AngusThermopyle
• Death999

11
The last time I tried to get people from this forum to play net melee with me, I never lost a real match. So I'm going to reinstitute the challenge. Contact me via instant messenger or show up in #UQM-Arena on irc.freenode.net to receiver a proper whipping. I sleep and have a life, but am generally not that difficult to track down.

Things that don't count: Handicap matches, single ship practice bouts, importing a well known top tier player from elsewhere to beat me. Oh yeah, and no Thraddash if you want the game to count.

12
General Discussion / Net Melee Arena
« on: April 01, 2008, 12:21:22 am »
You don't know me, but I'm a regular over on The Ur-Quan Master's discussion forum. I've been a crack fiend for net melee for about a year now and I'm looking for some new heads to stomp on. If this sounds like your cup of tea, find your way over to irc://chat.freenode.net in the room #UQM-Arena. You will need UQM version 0.6.2 to play. The best time to hit up this chat room (when people are actually around) is during the late afternoon if you're in the United States. If anyone is unfamiliar with IRC, speak up and I'll try to cover that.

There are usually not many people about, but a few days ago we had a tournament with 8 participants. I'd like to see more next time, so help me out. Here is the thread for the tournament we had recently: http://forum.uqm.stack.nl/index.php?topic=4042.0

I'll post the screen name of the first PONAF user that beats me in this thread. The ruleset I use most of the time is 200 point maximum fleet size, no duplicate vessels. Happy hunting!

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