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Messages - Tony

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General Discussion / Re: Star Control Movie (Non-commercial, short one!
« on: September 10, 2003, 01:29:44 am »
Actually, I'm not speaking of SC3's bifurcation. If you went to some time ago (before the update), the Chmmr's information included a supplemental note suggesting that they were not happy with the Sun Device's Process, and wanted to undo it (be 'bifurcated') and try again naturally. I thought that might be an interesting story point so I wrote it in.

Also, I didn't want to have the original voice actors for the simple reason that they are the original voice actors. That's not criticism, I'm simply saying that they did a wonderful job but I want the voices to be a little different, showing that the races *have* changed somewhat since *you* knew them.

As for voices...whatever you want to do is fine, but try to copy some of the mannerisms from the original aliens...i.e. pitch variance for the Pkunk in one sentence, etc.

General Discussion / Star Control Movie (Non-commercial, short one!)
« on: September 09, 2003, 02:37:55 pm »
Hi there,

I'm currently writing a Star Control movie script. I don't expect it to be anything really long, maybe 15-30 minutes. It's going to follow up with after the war events, including:

-Encounters with Yehat who are still loyalists
-The Chmmr's wish to be bifurcated
-Rogue groups of Ur-Quan
-The Orz

And more. The basic plot follows a member of the Star Control Archaeological Division who, acting on information from the Melnorme, uncovers some kind of Precursor artifact that may in fact be linked to the Ultron, which the Utwig report as malfunctioning.

The basic film will be live action (following the humans here on Earth and other planets and their Cruiser) and animation, in the form of the race animations from SCII.

Now, here's where I need help:

Voices for the aliens. The following alien races appear in the movie:
Meaning I need voice acting for all of them. I'll send you some tryout parts of the script if you're interested; just email me at

Also, if you're interested in this area: I could use some 3-d animations, like of a Cruiser entering a Hyper Space portal and etc...but it's not a major part of the movie.

I hope to have this project done by Christmas. Email me at the above address if you have anything to offer...

General Discussion / Re: Tony's strategy guide
« on: July 29, 2003, 12:21:10 pm »
Thanks, Niffiwan, I'll check it out and let you know  :)

General Discussion / Re: Tony's strategy guide
« on: July 23, 2003, 03:33:36 am »
Personally, I never updated the Precursor ship's weapons either (and I renamed it too, I never called it the Vindicator, I called mine the Defiant). I always built up its turning and speed, even before I build any escorts, so I could outrun anything that might want to fight me  :).

Anyway, about the update...I need a host site, since as part of the update I added a bunch  (50+) or screenshots chronicling the different strategies. I'm still looking for one, but as I know next to nothing about websites, any help would be greatly appreciated (hint, hint  ;) )

General Discussion / Re: Tony's strategy guide
« on: July 19, 2003, 05:20:28 pm »

To be quite honest, I don't use the Eluder against the Torch. From your posts, you seem quite proficient with the Eluder, but I feel that the Eluder-Torch battle is a waste. The Eluder's main gun could be used on the incoming Torch, I suppose, but I never use it. There are just so many better ways to destroy a whole bunch of Thraddash (like the Cruiser), and by the time you're fighting a bunch of Thraddash to get them to ally with you, the Spathi probably will have already slave-shielded themselves...basically meaning that if you lose your Eluder(s) here, you aren't going to be able to build any more. As you and I have both mentioned, the Eluder is very good against ships of a much higher score than why waste it on a bunch of dinky little Torches?

Just my say  :)

General Discussion / Re: Tony's strategy guide
« on: July 19, 2003, 05:33:04 am »
Personally, my favorite ships to use against the Probe are the Torch and Avatar, either of which can destroy unlimited numbers of Probes if used correctly. With the Torch, just afterburn away...easy. With the Avatar, just point yourself at the approaching and fire when it's in range.

General Discussion / Re: Tony's strategy guide
« on: July 16, 2003, 11:29:08 am »

It requires some skill, but it's not really that hard.  Watch out for planets; they're the main killer.

The only problem with this is that you have to be very precise; come in too close, and you suffer severe damage.

The Mycon will start to turn around as you come up behind it; make sure you STAY behind it, don't let it point its front toward you.  I follow that rule, and I don't remember getting hit much.

It doesn't take that long to destroy the Torch, although I'll probably lose a few crew in the process.  Still, it's fairly straightforward.

Every time you try to come in close enough to shoot BUTT missiles at it, it will launch its fighters and they'll prevent you from coming in close.  Very annoying, and almost impossible to win.

He also never mentioned anything about strategies fighting the Yehat or Spathi.  
Unless I missed something, it's impossible to kill a Yehat with a Spathi.

Okay, here's my take on your arguments (yes, I created the strategy guide...)

You mentioned on both the Kohr-Ah and the Ilwrath your own strategies, and they're both very good ones that I also use. However, I meant the document to be for relative beginners on their first or second go-through of the game...something they could refer to that wouldn't require much skill to implement. That's why I didn't include many complicated strategies.

You strategy with the Mycon is interesting, but remember that the Mycon can regenerate their crew...using my strategy, you can release the B.U.T.T.s rather quickly, while your "light gun" strategy won't inflict much damage and the Podship will easily regenerate what it does do. Your "drive by" strategy was very good though...I know I do it a lot, and it's not I must have just forgotten about putting it into the guide (tsk tsk, shame on me!).

The Torch battle is, I feel, a wasteful battle. As you mentioned above, the Eluder is quite up to taking out a Marauder and I believe it can take out a Dreadnought, so using it against the Torch when you admit that you will lose some of your crew seems very inefficient.

Also, with the Dreadnought...just get the fighters to chase you when the Dreadnought stays still, and double back...Might be a tad hard for a beginner...but as you said, the Dreadnoughts only start doing that after you beat a lot of them...and that's fairly hard for beginners.

I admit I didn't put the Yehat into the guide...I am, however, planning an update where I discuss how to battle the Druuge, Slylandro, and Yehat; would this be well-accepted?

Thanks for the discussion, Niffiwan, and thanks to everyone who reads and uses (and benefits from!) my guide!

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