My unlooked-for opinion? Ignoring 'should', you
can't put Star Control combat into 3D space without making it Wing Commander combat. Here's why:
Let's assume that you do put Star Control ships into a 3D arena. You want Star Control combat, so you position the camera for a third person view, tracking the midway point between the combatants, and zoomed out so everyone can see what's going on properly, right?
But now it's impossible for mortals to control because the ships can be at any 3D facing or orientation. That's very confusing with no real gameplay benefits, so you lock their orientation onto the plane of view, allowing traditional control, only now you can thrust up and down as well, like sidestep in 3D beat-em-ups. Well and good.
Except - On no! - Now we can dodge in 3D, causing a geometric decrease in the effective range of projectile weapons, thus making lasers and tracking weapons massively more effective, and so wrecking the game balance of all the ships. Best take out those up and down keys, then.
All of which leaves us with, er, 2D Star Control. With shiny 3D ships, dynamic lighting, smooth rotation, flash little rolling maneuvers and fantastic explosions. So well worth doing, but not, in reality, a 3D game in any way. Like
Flatspace. I honestly can't see any other way it could go without turning the whole thing into Yet Another Freespace Clone. Anybody?