Author Topic: Sc2 TBWG  (OOC)  (Read 12369 times)

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Offline NECRO-99

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Re: Sc2 TBWG   OOC
« Reply #30 on: March 01, 2004, 05:04:21 am »
I think I'll watch this fight go, then, if another springs to life sometime in the future, I may join as the Androsynth or the good ol' Hunams.
I love having clones. I do all the bad stuff and the other me's gets blamed!

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #31 on: March 02, 2004, 04:57:35 am »
Ehm, Fluffy_banana? Did you actually get my PM? You need to resend your turn because it had some mistakes in it!

Also, i just realized: Next time i should add the New Resources in the Empire STatus PM (yellow text)! Forgot that last time: both players count 15 to their new Resource #, cause i forgot that! (so if you had 10 on your last PM: it should be 25 now)!!!

Offline fluffy_banana

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Re: Sc2 TBWG   OOC
« Reply #32 on: March 02, 2004, 06:17:19 am »
Yes, I recieved your, PM, Megagun. I just got a little delayed, sorry. Sent my turn in now, though.

Offline NECRO-99

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Re: Sc2 TBWG   OOC
« Reply #33 on: March 02, 2004, 10:14:37 am »
I know this is probably just a starting version of the game, but I've got some ideas for things to add later (or whenever you have the time).

-Game Modes-
+What Exists+
Deathmatch: Turn your opponent's starbase into orbital debris. Simple.

-Possible Additions-
Fighters and Feeders: Two/more Fighters start out, and an equal number of (for the time being) neutral Feeder races as well. The Feeder has a very small navy but is extremely strong in an economic sense (start them with multiple RGTs and a larger fund, build these units/factories faster but their own combat ships cost, lets say, 2x and build slower). Once the Feeder(s) is discovered by another race, they can begin diplomatic relations, selling resources to the Fighters in exchange for protection. (I'll just assume that underhandedness will take a backseat for the time being). If a Fighter can protect their Feeder, they will be given a resource boost every turn, making them much more powerful. If a Fighter loses their Feeder, well, you know the rest. :P If a Feeder is under protection of one race when another first stumbles upon them and no combat ships are present, the Feeder must choose: look neutral, wheel 'n' deal with the person, making their Fighter quite suspicious, or show their colors and be attacked?

Capture and Hold: A neutral base sits between two/four opponents. Inside are blueprints and the technology to build a superweapon that would give the navy that controls it total domination over their opponents. Capturing the base itself requires one of a race's fighting craft to enter the square with it. They then must hold onto the starbase for X turns. If the starbase is attacked, the fighters currently at the base are engaged instead of the base (obviously the base itself isn't going to be targeted). If the defenders lose, the attackers then move into the base and proceed to take it over, but all research information is lost, so the X turn count starts anew. Hold the base for X turns to develop the weapon (and win the game).


-Additions to gameplay-
Mining: Squares should have different yields in mineral wealth. Some rich, some poor. Makes the game more interesting. They'd probably have to be cast to a random byte when you first make the map, or something.
Low RU - 1
Normal RU - 2
High RU -3
Roll a dice or something. :P

Racial Stuff: Are races ever going to have specific abilities? A few ideas...
VUX: Limpet Cloud - Stalls any (ANY) one ship that moves through the affected square until that players turn comes up again. Each Intruder can use this ability 1 time.
Arilou: Blink - Teleports a Skiff to a random square within two squares from the point of origin. Risky, but could be useful. Each Skiff can use this ability 3 times.
Androsynth/Thraddash - Blazer/Afterburner - Lets the Guardian or the Torch move 2 spaces in one turn, but then denies them movement next turn. Each Guardian/Torch can use this ability 3 times.


Just stuff. If this sounds good, say so, I'll come up with more stuff.
« Last Edit: March 02, 2004, 10:15:12 am by NECRO-99 »
I love having clones. I do all the bad stuff and the other me's gets blamed!

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #34 on: March 03, 2004, 01:39:25 am »
Nice ideas :)

Some things i've whipped up myself:

Asteroid Fields
Oh no! A asteroid field lies between you and your enemy! Fly through the asteroids to attack the enemy!  But inside the field, scanners are pretty useless! And to be even worse: Some "paths" through the asteroids lead you to dead ends! Kill off your enemy to win!

MinerWar
In a distant solar system, you and a rivalizing Mining Empire both want the one, precious mining planet! You both have a base on two asteroids. Conquer the precious planet to gain a mineral boost, and conquer your enemy using the mineral boost! Kill off your enemy to win!

Sa-Matra 2
Uh-oh! The Quannies have a new Sa-Matra! Simply called Sa-Matra 2. You and some others try to destroy it! Find the one planet with a factory inside a cave, build a Vindicator, and crush those Quannies and their Sa-Matra 2! But: the Quannies have a hidden base somewhere in the galaxy, too! Once you have destroyed the Sa-Matra (or once you meet the Quannies by surprise), destroy them!  The Quannies will go on a slavering mission when 100 turns are blown away! HURRY UP AND DESTROY THE SA-MATRA 2 AND THE QUANNIES!


Alliance versus Hierarchy war
It's the Alliance versus Hierarchy war, fought on the original Sc2 starmap!
Every race starts from its original Homeworld. inside your Sphere of Influence, you get a 50% boost of power. Outside it, you're pretty vurnerable! Beat all of your enemies! Note: all players get a equal size of SoI, unless theres some way to "balance" (compensate) this (Quannies have a way larger SoI than Zoqqies!)

Precursor Artefacts
In a war between you and some of your enemies, a strange wormhole opened itself. You and your enemies were thrown towards a unknown region of space. Ships were severely damaged (only 2 crew still alive on all ships) and scanners are completely dead.
Everyone starts on a random spot of space, on a HUGE starmap. But: you aren't dead yet: There are precursor artefacts (which boost speed, armor,weapons and *secret* stuff (such as working scanners: your old ones were dead, right?)) littered over the place. Also, colonies of small alien races can be found everywhere: a good place to replenish your crew!
Last man standing wins!

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #35 on: March 03, 2004, 04:34:46 am »
Note to all: I'm now going to update the map with Ship locations too (gfx wise)
As you can see, darkred and darkblue mean that 1 or more ships are there!
Nearly made a mistake with ship moving, though ;)

btw, anyone knows more of these gamemodes? Please reply cause i think i'm definitively going to host another game of this ;) Maybe with a new Turn Submission rule though (like once a day: if you dont submit, you dont have control over your empire (but building will still continue) )
« Last Edit: March 03, 2004, 04:38:34 am by Megagun »

Offline fluffy_banana

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Re: Sc2 TBWG   OOC
« Reply #36 on: March 03, 2004, 04:56:51 am »
__________________________________________
For a Orz Special ability: Send a marine to a
enemy ship on a neighbouring square. There is a 35% chance the ship will be captured for one (game) turn.
__________________________________________
And I like these other new gametypes. I hope you will be able to implement them in the next game (if you have one).

Note: Turn sent.
« Last Edit: March 03, 2004, 04:59:06 am by fluffy_banana »

Offline ErekLich

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Re: Sc2 TBWG   OOC
« Reply #37 on: March 03, 2004, 05:12:51 am »
Turn 2.5 sent!
Oh God, please don't let me die today... tomorrow would be SO much better...

Offline fluffy_banana

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Re: Sc2 TBWG   OOC
« Reply #38 on: March 03, 2004, 05:25:08 am »
Turn sent.

Offline ErekLich

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Re: Sc2 TBWG   OOC
« Reply #39 on: March 03, 2004, 05:28:17 am »
and on it goes!

Turn sent
Oh God, please don't let me die today... tomorrow would be SO much better...

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #40 on: March 03, 2004, 05:33:15 am »
indeed :)
F_B got the turn again!
(hehe, ASB got blasted with PM's! :P :P :P )

Offline Sedodes

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Re: Sc2 TBWG   OOC
« Reply #41 on: March 03, 2004, 06:08:24 am »
I haven't been getting f_b's pm's, so I've been unable to process turns.

Don't worry about pm'ing me, I'm not going to be able to help run this little game... much too busy what with looking for a job and all.
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Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #42 on: March 04, 2004, 01:44:36 am »
so.. you're out?
Okay, i won't send you any PMs anymore then..

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #43 on: March 05, 2004, 01:07:29 am »
F_b.. you cannot move diagonally!
Repost your turn asap please!
BTW, you got some questions about the rules, or not?
Resubmit please!

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #44 on: March 05, 2004, 04:41:45 am »
Processed both players turns! FB has the turn again!