Author Topic: Sc2 TBWG  (OOC)  (Read 12369 times)

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Offline Megagun

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Sc2 TBWG  (OOC)
« on: February 27, 2004, 12:09:29 am »
This is the OOC board for Sc2 TBWG (Star control 2 Turn Based War Game)

General comments, (by either players or non-players) ideas and other stuff will be posted here!



Sc2 TBWG is a turn based war game. Following text will describe its rules.




Turns

Turns  will be handled one player at a time, when a player executed his turn, the next player will be able to make his turn. This is called a PLAYER TURN. Between PLAYER turns, the main  game post (the one with the galaxy chart,  and the shipslist, etc.) will be updated. After each PLAYER turn, battles will be handled, and building will be executed.

There are also GAME turns. A game turn is when both players executed their turns. After each GAME turn, both players get a number of resources, which depends on the number of resource gathering teams (see resources for more info).


resources (RU)

resources are the main spending units. You use them to build ships, build resource gathering teams, and to build Ship components. (See BUILDING for more info!)
Resources are also called Res Units (RU)

After each GAME turn, resource gathering teams will return home with a amount of resources. Every team will be able to gather 10 resources, plus a random value between 0 and 5 (so 0, 1, 2, 3, 4, or 5 extra units).


Building

Factories.
Your main base sector will have 1 factory at the start of the game. One  Factory will be able to process 20 resources into components or ships, each player turn (after your enemies turn, your factories will begin building, and when you begin your turn, your factories have just built their units (at least, when they were able to complete it)). When you want to build a 100 RU ship, and you only have 2 factories capable of processing 40 resources, your ship will be 40% completed (the remaining 60 resources weren't able to be processed in that turn.)

Building Factories
Every turn, you will be able to build either one factory, or one Resource Gathering Team.


Things that can be built

Ship - RU: Your race ship's point value in Sc2 * 5 (Thraddash: 10 * 5 = 50 RU)
Factory - 120 RU
resource Gathering Team - 120 RU

Weapon Component* (+1 attack) - 10 RU
Armor Component* (+1 defense) - 10 RU
Speed Component* (+1 movement, max 2 Speed components per ship) - 30 RU

* Components can only be added to ships that are in your main base sector (B6/K6)
* Components Maxslots formula: (Ship Point Value / 2) which is rounded UPWARDS (Ur-Quan: 30 / 2 = 15 components max.)



Combat

Combat issues when 2 or more ships are on the same square. When combat issues, a formula will be applied.
All ships will do this damage:

( Ship Point Value / 10 ) * (Attack Level + Luck)      -    (Luck + Defense Bonus + (Enemy Defense Level * 3))

Luck = 1 2 or 3
Ship point value = value in Sc2 melee window (30 for Ur-Quan, 10 For Traddash, etc)
Attack level = number of WEapon components + 1 (1 is default for every ship)
Defense bonus = ( 30 - Ship point value ) / 3 (rounded UPWARDS) (smaller ships are harder to hit. Shofixti: 30 - 5 / 3 = 8.3
-> 9 Defense Bonus)

When a ship has no crew left (hitpoints) it is destroyed.
When combat was issued, both players get to know the enemies ship design ( Weapon / Armor / Speed component numbers )


Movement

Ships move 1 square at a time. (in the middle of those squares: NOT on the crossings of lines!)
For erach added speed component, a ship gets +1 square.
Ships can NOT move diagonally! ONLY horizontally/vertically!

Bases are NOT able to move


Winning

The player who first destroys the enemy base wins. You destroy the base whenever you inflicted 200 hitpoints to the enemy base. Bases are not able to carry any armor, weapon or speed components. Bases have a Defense Bonus of 10



Got any questions? Post them here!
ALso, sorry for my not 100% english. Sometimes its a bit hard to find the right words for me..
Now i only need 2 players. I prefer players which are pretty active lately..
Also note that this game is just a "test" to see if this works out well. The rules are very flexible, so comments are greatly appreciated!

a_s_b EDIT:  Changed the 20 or so instances of "resources" to "resources".  I'm assuming Mega was talking about components to build with rather than turning to people to aid or security.
Mega edit: added new rules, changed resources to resources (dunno where i got that "resources" from..)

« Last Edit: September 01, 2004, 11:42:49 pm by a_stupid_box »

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #1 on: February 27, 2004, 02:12:27 am »
Okay! Changed some rules (in the BUILDING section, i changed some values) and added the rest!

Sorry for the bump, but edits dont get marked as new posts, so someone wouldn't know that ive updated the rules a bit.

If you have any question, let me know, post here so i can answer it, and change the rules to clearify your problem!

Offline Eth

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Re: Sc2 TBWG   OOC
« Reply #2 on: February 27, 2004, 03:26:25 am »
 Â Can you list the stats of each ship, please?  Also, the red and blue squares cover up all of the stars in their sector, which is unappealing. Perhaps little red and blue starbase icons would be better?
« Last Edit: February 27, 2004, 03:29:37 am by Eth »

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #3 on: February 27, 2004, 03:38:50 am »
Stars in a sector don't really matter: they have no ingame value.
I'll post the stats (you mean points, or also defense bonus etc?) of the ships soon.. ;)

Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #4 on: February 27, 2004, 04:47:36 am »
Ereklich joined the game as Druuge!
we need 1 more player!

Ereklich, you understand the rules? good!


Info for The Crimson Corporation:
Ship Point Value: 17
Ship hitpoints: 14
Ship RU cost (to build): 85
Ship default Defense bonus: 5

Offline fluffy_banana

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Re: Sc2 TBWG   OOC
« Reply #5 on: February 27, 2004, 05:16:10 am »
I'd like to join as the Spathi.

Ship specifications (taken directly from the Pages of Now and Forever) :



I realize some of the stuff there doesn't effect anything, and it doesn't have the RU cost and such, but I put more detailed specifications at the bottom of the post.

Spathi description (also taken from the SC2 section of this site):

The Spathi are all abject cowards and have built quite a successful civilization around this basic characteristic. The Spathi physique is slight and soft, with the vital organs being covered by a hard shell surface. Spathi have large, humanoid eyes atop stiff thick stalks that protrude from their central body mass at odd angles. When alarmed Spathi ooze copious amounts of unpleasant fluid from their pores.

It is somewhat confusing why the Spathi chose to fight with the Ur-Quan, since they certainly didn't fight very hard against them (having surrendered after less than 6 hours of combat).

More detailed ship specifications:

Ship Point Value: 18
Ship hitpoints: 34
Ship RU cost (to build): 90
Ship default Defense bonus: 2
« Last Edit: February 27, 2004, 06:04:41 am by fluffy_banana »

Offline ErekLich

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Re: Sc2 TBWG   OOC
« Reply #6 on: February 27, 2004, 05:55:48 am »
So I start with a base and a factory, 100 RU, and nothing else?  Also, does making Resource Teams/Facotries require teh use of my factory, or is that just ships?

Also, how will we be handling orders?  PMs?
Oh God, please don't let me die today... tomorrow would be SO much better...

Offline Sedodes

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Re: Sc2 TBWG   OOC
« Reply #7 on: February 27, 2004, 06:18:01 am »
Hrmmm... this looks rather interesting.  Pehaps, in its next incarnation, this game can have multiple independant players?  Like 3 or 4?

Or what if you split up each grid square into 4 subsections and we got a 4v4 alliance vs. hierarchy battle going?  Could even chop it up into 2v2v2 or however many other factions.

Just ideas...
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Offline fluffy_banana

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Re: Sc2 TBWG   OOC
« Reply #8 on: February 27, 2004, 06:28:00 am »
A suggestion: In the non-OOC thread, there could be another line; one informing the reader of which player turn it is (not the game turn, I know that is already displayed). It would allow the players to co-ordinate better, if they know who's turn it is. This could be done by PM instead, though.

Thanks,
     fluffy_banana


Offline Sedodes

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Re: Sc2 TBWG   OOC
« Reply #9 on: February 27, 2004, 06:34:18 am »
Player turns aren't really "turns".  It's just that portion of the player moving.  Technically both players can give input at the same time, as they won't see any results until the game turn is complete.

Also, mega, would you mind if I assisted you with this?  I'm on an awful lot and the game might move along faster if I received/updated the information.  Your call, though.  I don't know how often Erek, fluffy, and yourself tend on updating the game.

Personal Message conference?
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The day the world changed
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Offline ErekLich

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Re: Sc2 TBWG   OOC
« Reply #10 on: February 27, 2004, 06:55:46 am »
Um, I just realized...

starting with only 100 RUs I cannot pay the 120 to build a resource gathering team.  As far as I can tell, this means I can't ever get more RUs!  This seems a bit problematic...
Oh God, please don't let me die today... tomorrow would be SO much better...

Offline Sedodes

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Re: Sc2 TBWG   OOC
« Reply #11 on: February 27, 2004, 07:45:25 am »
lol, so build a ship and go after fluffy!  RAWR!
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Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #12 on: February 28, 2004, 12:03:51 am »
A_S_B: agreed
about the turns: I keep a log on the main game post. It will have a small log like "Fluffy_Banana completed his turn"
and "Ereklich built a ship at his home base" and stuff like that

Quote
starting with only 100 RUs I cannot pay the 120 to build a resource gathering team.  As far as I can tell, this means I can't ever get more RUs!  This seems a bit problematic...

you already start with one resource gathering team. This also gives a new perspective: Wait 2 turns to buy a RGT, or start immediately building with some ships.


Quote
Player turns aren't really "turns".  It's just that portion of the player moving.  Technically both players can give input at the same time, as they won't see any results until the game turn is complete.

Also, mega, would you mind if I assisted you with this?  I'm on an awful lot and the game might move along faster if I received/updated the information.  Your call, though.  I don't know how often Erek, fluffy, and yourself tend on updating the game.

Not really: Player turns ARE turns: when Red moves his pieces, the map is instantly changed. Why? Cause if we would handle movements and such at GAME turns, you would get something like this:

X  
O

then the two players move their pieces. and when the next game  turn arises: it will be processed. Let's imagine that both players ordered their ships to attack, that would give:

O
X

As you can see, the ships changed place. Why? Both teams ordered their ships to attack, and when the game turn was ended, the movements were processed!!!!

Movement is handled BETWEEN player turns
Building is handled WHEN YOU get a new turn


a quick reminder:
Building a factory goes in a instant: it only takes one turn for it to be completed. Why? People on your base (planet) can all cooperate to build a factory/RGT (resource gathering team). A factory has a certain "speed" of building. Also, Components are added in an instant, too! You can only build 1 component per turn per ship, though.

Warning: you need to have enough RU's before you build a ship. You cant say like "I've got 20 RU, every turn i get 20 ru (at least), My factories are able to produce a ship with 20 RU every turn, so i can build, cause i wont ever run into less than 0 RU's".
That is not the case: you need to have 70 RU's if you want to build a 70RU ship. The RU's are substracted when you give the order to build. No matter the time it takes to build your ships...



The race-choise actually bases itself around one simple thing: Power/Defense to Time ratio. If you want to make a super-battleship Dreadnought, you have to wait a lot (It takes pretty long to build, and it needs components to power itself up to the max, which takes time too!) Small ships, such as the Shofixti, have pretty good defenses, but not really superb attacks. But Shofixti's are VERY fast to build. They are better used in teams.



About turn submission: I was thinking about handling it either by PM or by Email. I think PM is better, though..

Turn Submission Template
--------------------------------
Build -> ####COMPONENT,component type , SHIPNAME#### (repeat if more ships, if you want.)
            ####BUILD SHIP , SHIPNAME #### (only possible when you DONT have any other ships being built!! )
            #### BUILD RGT/Factory #### (builds a RGT/Factory)

Move -> ####Shipname,Oldcoords,Newcoords#### (repeat when more ships which you want to move)

-------------------------------
Example:

Build -> COMPONENT, Weapon Component, "The Shitty Avenger"
            BUILD SHIP, "Black Snow"
            BUILD RGT


Move -> "Kill 'n Attack", b3, c3
-------------------------------


Okay, both players agree with this set of rules? Please reply with either that you agree (and understand) them, or not ;)

Fluffy, what is your empire's name?

Offline ErekLich

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Re: Sc2 TBWG   OOC
« Reply #13 on: February 28, 2004, 01:16:27 am »
sounds good to me Mega!

Let me know when we start.
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Offline Megagun

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Re: Sc2 TBWG   OOC
« Reply #14 on: February 28, 2004, 02:06:19 am »
Randomness spoke! Fluffy has the starting turn!

Whenever he thinks it all is OK by now, he may run his first turn by PMing it to me!