A_S_B: agreed
about the turns: I keep a log on the main game post. It will have a small log like "Fluffy_Banana completed his turn"
and "Ereklich built a ship at his home base" and stuff like that
starting with only 100 RUs I cannot pay the 120 to build a resource gathering team. As far as I can tell, this means I can't ever get more RUs! This seems a bit problematic...
you already start with one resource gathering team. This also gives a new perspective: Wait 2 turns to buy a RGT, or start immediately building with some ships.
Player turns aren't really "turns". It's just that portion of the player moving. Technically both players can give input at the same time, as they won't see any results until the game turn is complete.
Also, mega, would you mind if I assisted you with this? I'm on an awful lot and the game might move along faster if I received/updated the information. Your call, though. I don't know how often Erek, fluffy, and yourself tend on updating the game.
Not really: Player turns ARE turns: when Red moves his pieces, the map is instantly changed. Why? Cause if we would handle movements and such at GAME turns, you would get something like this:
X
O
then the two players move their pieces. and when the next game turn arises: it will be processed. Let's imagine that both players ordered their ships to attack, that would give:
O
X
As you can see, the ships changed place. Why? Both teams ordered their ships to attack, and when the game turn was ended, the movements were processed!!!!
Movement is handled BETWEEN player turns
Building is handled WHEN YOU get a new turn
a quick reminder:
Building a factory goes in a instant: it only takes one turn for it to be completed. Why? People on your base (planet) can all cooperate to build a factory/RGT (resource gathering team). A factory has a certain "speed" of building. Also, Components are added in an instant, too! You can only build 1 component per turn per ship, though.
Warning: you need to have enough RU's before you build a ship. You cant say like "I've got 20 RU, every turn i get 20 ru (at least), My factories are able to produce a ship with 20 RU every turn, so i can build, cause i wont ever run into less than 0 RU's".
That is not the case: you need to have 70 RU's if you want to build a 70RU ship. The RU's are substracted when you give the order to build. No matter the time it takes to build your ships...
The race-choise actually bases itself around one simple thing: Power/Defense to Time ratio. If you want to make a super-battleship Dreadnought, you have to wait a lot (It takes pretty long to build, and it needs components to power itself up to the max, which takes time too!) Small ships, such as the Shofixti, have pretty good defenses, but not really superb attacks. But Shofixti's are VERY fast to build. They are better used in teams.
About turn submission: I was thinking about handling it either by PM or by Email. I think PM is better, though..
Turn Submission Template
--------------------------------
Build -> ####COMPONENT,component type , SHIPNAME#### (repeat if more ships, if you want.)
####BUILD SHIP , SHIPNAME #### (only possible when you DONT have any other ships being built!! )
#### BUILD RGT/Factory #### (builds a RGT/Factory)
Move -> ####Shipname,Oldcoords,Newcoords#### (repeat when more ships which you want to move)
-------------------------------
Example:
Build -> COMPONENT, Weapon Component, "The Shitty Avenger"
BUILD SHIP, "Black Snow"
BUILD RGT
Move -> "Kill 'n Attack", b3, c3
-------------------------------
Okay, both players agree with this set of rules? Please reply with either that you agree (and understand) them, or not

Fluffy, what is your empire's name?