chenjesuwizard
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« on: February 06, 2010, 07:34:40 am » |
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Is there some kind of guide to tell me how to mod? I mean, I have lots of ideas but I don't expect someone else to make the mod for me, so I thought, I should make it myself. So is there?
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I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see. This is a burden, and a gift.
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Lukipela
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« Reply #1 on: February 06, 2010, 04:43:17 pm » |
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I assume you mean modding for UQM? There's no official guide for how to do it. Cedric might be able to give you some pointers since he is doing a mod and is quite a friendly chap. Meep-Eep over at UQM can help you, but probably only if you already know enough coding to understand his explanations.
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Round and round it goes, where it stops nobody knows
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Eth
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« Reply #2 on: February 06, 2010, 06:56:41 pm » |
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I believe that one of the criteria for UQM version 1.0 is that it is optimized for (relatively) easy modding.
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Lukipela
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« Reply #3 on: February 07, 2010, 01:34:40 am » |
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Yeah, unfortunately that is still a long way off. 0.7 s supposed to see a reworked resource system, which I guess is a major step on the road to improved moddability. But we've ben waiting on 0.7 for a long time now.
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chenjesuwizard
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« Reply #4 on: February 07, 2010, 05:21:15 am » |
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thanks, I know a small amount about coding and stuff but not that much...
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I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see. This is a burden, and a gift.
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Angelfish
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« Reply #5 on: February 07, 2010, 08:11:14 am » |
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If you want to mod UQM, you're better off waiting for 1.0 to come out I think  .
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Lukipela
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« Reply #6 on: February 08, 2010, 11:43:31 am » |
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I only wish we knew when that is 
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chenjesuwizard
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« Reply #7 on: February 08, 2010, 12:32:23 pm » |
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If you want to mod UQM, you're better off waiting for 1.0 to come out I think  . Yeh, I probably will... Thanks everyone!
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I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see. This is a burden, and a gift.
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Nuclear
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« Reply #8 on: February 08, 2010, 08:22:05 pm » |
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That'd be awesome. I love it on games like Duke Nuke'em or Galactic Civilizations 2 where you can just screw around with the files and change things to your liking, StarControl Timewarp was good for that.
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Lever1: Hey, I want too push the button Lever2: No! I want too! Lever3: Stop whining you two! Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button.... Lever3: Sweet! Lever1/2: awww no fair!
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DANMAN3712
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« Reply #9 on: February 10, 2010, 08:56:26 am » |
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I also would love to mod the original SC2/UQM. So a new more easily moddable version is well worth the wait.
DANMAN
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