Author Topic: Is there a way to update SC2 images in UQM?  (Read 1106 times)

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PabloLuna

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Is there a way to update SC2 images in UQM?
« on: December 10, 2009, 02:33:38 pm »
Images are low res and old.
is there a way to update/remake them?

Offline Eth

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Re: Is there a way to update SC2 images in UQM?
« Reply #1 on: December 10, 2009, 09:28:02 pm »
  It is possible, of course.  It would take a lot of work, though. 

Offline Draxas

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Re: Is there a way to update SC2 images in UQM?
« Reply #2 on: December 11, 2009, 07:24:13 am »
If you're interested in the intricacies about why it's so difficult, this question gets asked at least once a year or so over at the UQMF. So there's plenty of info about why it probably won't happen anytime soon, or even possibly at all.

Offline Lukipela

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Re: Is there a way to update SC2 images in UQM?
« Reply #3 on: December 11, 2009, 10:39:14 am »
There's a good thread about ship gfx updates over on UQMF, i'll dig it up next week if you don't find it. In essence, upgrading gfx is easy. Or, well, easy if you have people willing to do GFX. But the codebase can't handle it, and that is apparently really tricky to fix. You need some serious coding mojo and the enitre UQMF tema to handle that.
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PabloLuna

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Re: Is there a way to update SC2 images in UQM?
« Reply #4 on: December 11, 2009, 12:25:37 pm »
I can imagine limitations of either resolution, file type, palette colors, color depth.
Isn't there a way for UQM people to just make code for alternate display with custom graphics?
If they can't replace current code, they might want to make this alternate display code, unless display is to hardcoded in different portions of the code.

Offline Eth

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Re: Is there a way to update SC2 images in UQM?
« Reply #5 on: December 11, 2009, 01:09:17 pm »
  The goal of the project, as I understand it, is to make Star Control II playable on a variety of modern platforms.  Until the project reaches version 1.0, that is what they will concentrate on.  Modifying the game is something else, which will be worked on (or not) after 1.0.

Offline Lukipela

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Re: Is there a way to update SC2 images in UQM?
« Reply #6 on: December 11, 2009, 01:20:50 pm »
If they can't replace current code, they might want to make this alternate display code, unless display is to hardcoded in different portions of the code.

If I've understood things correctly, this is part of the reason. UQM uses an internal measurement which is then converted to "World units" or some such, there is nothing simple about the way UQM handles graphics. Right now the UQM team is working on a major overhaul, which is partially why we haven't seen 0.7 yet, it's going to change the way they handle internal resources. Perhaps using different graphics would be easier after that. Or perhaps it'll only make modding easier. in that case, as Eth says, the UQM team won't touch this issue until they have a functioning 1.0. If they do any further work after that.
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PabloLuna

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Re: Is there a way to update SC2 images in UQM?
« Reply #7 on: December 11, 2009, 01:26:31 pm »
It looks like it will take a while until we see 1.0.
The good thing is to know that someone is taking some chance to make it better.
I will get some pop corn and see what happens.

Offline Meep-Eep

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Re: Is there a way to update SC2 images in UQM?
« Reply #8 on: December 11, 2009, 02:48:48 pm »
I can imagine limitations of either resolution, file type, palette colors, color depth.
Isn't there a way for UQM people to just make code for alternate display with custom graphics?
If they can't replace current code, they might want to make this alternate display code, unless display is to hardcoded in different portions of the code.
The problem isn't the display code. It's that all sort of gameplay coordinates are maintained in display pixels. We need to decouple the display coordinates from the game coordinates, but so far no one has dared to venture into that snake pit (and there are actually at least three different coordinate systems used in the game). It will get easier as we clean up other things, so we'll probably get there eventually. Also, display coordinates are used in lots of places throughout the source code, often as absolute numbers, so if you change the resolution, there is a lot of code to change.

The goal of the project, as I understand it, is to make Star Control II playable on a variety of modern platforms. Until the project reaches version 1.0, that is what they will concentrate on.  Modifying the game is something else, which will be worked on (or not) after 1.0.
One of the goals of the UQM team is indeed to make the game playable on a variety of modern platforms. We kindof achieved that goal. The other one is to make mods and translations easier. This is an ongoing project. And personally, I also still have things I'd like to improve with respect to netplay.
We may actually call the game 1.0 before that, when all the original features are in. This means (and has meant for a couple of years now) that we have nameable savegames. Doing that means breaking the savegame format, which we'd like to do only once, so we're not doing that until we have a new extensible savegame format (possibly XML-based).
None of the current core team members are currently interested in modifying the gameplay ourselves, but if one of us does want to create some mod at some point, it won't be called UQM.

Offline Lukipela

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Re: Is there a way to update SC2 images in UQM?
« Reply #9 on: December 16, 2009, 12:55:15 pm »
Thanks for clearing that up Meep-Eep. While the SCDB is happy to try and lend assistance in most techncial matters, this kind of specific technical UQM questions are best answered by the professionals, i.e the UQM team.
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Offline Death 999

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Re: Is there a way to update SC2 images in UQM?
« Reply #10 on: December 17, 2009, 07:28:57 am »
Why does nameable saved games mean breaking the format? Couldn't you arrange it so that all of the old saves are legit but named 01, 02, etc?
We did. You did. Yes we can. No.

PabloLuna

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Re: Is there a way to update SC2 images in UQM?
« Reply #11 on: December 18, 2009, 07:27:05 am »
Saved games contain all the information to restore a current state of a software.
The more features you add, the more info the saved game needs.
Depending on what features a software has, a saved game may or may not fit needs.
This is why normally saving games is one of the last features of a game.