Author Topic: That Ur-Quan Master #10  (Read 2226 times)

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Offline Eth

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That Ur-Quan Master #10
« on: November 13, 2009, 01:23:58 am »
  Whew!  Here we are at the double digits!  Oh, by the way, I draw all of the space scenes in Adobe Illustrator.  All credit for tracing images from the game where it's due, and all that. 

That Ur-Quan Master #10. 

And, for the Flash-impared:


Offline Lukipela

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Re: That Ur-Quan Master #10
« Reply #1 on: November 13, 2009, 05:19:15 am »
Ahahaha. When this started I thought it was going to be mostly single strip gags. I'm loving the story that is unfolding here as well as the gags.
Round and round it goes, where it stops nobody knows

Offline Alen

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Re: That Ur-Quan Master #10
« Reply #2 on: November 13, 2009, 09:22:05 am »
Yep, its looking like a pretty good series Eth.
And that's all I got to say about that.

Offline Dragon

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Re: That Ur-Quan Master #10
« Reply #3 on: November 13, 2009, 09:23:40 am »
Yep, its looking like a pretty good series Eth.
Aye!  But things are looking grim for our intrepid duo.  And now I have to wait to next week to find out what happens.   Aaagh.... !

Offline Alen

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Re: That Ur-Quan Master #10
« Reply #4 on: November 13, 2009, 11:50:49 am »
Yep, its looking like a pretty good series Eth.
Aye!  But things are looking grim for our intrepid duo.  And now I have to wait to next week to find out what happens.   Aaagh.... !

Depends, its not easy to kill fighters as a Chenjesu. Unless it spams the crystal bombs. (NOTE: Dont know alot about net melee strat, don't beat me...)
And that's all I got to say about that.

Offline gihren

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Re: That Ur-Quan Master #10
« Reply #5 on: November 13, 2009, 01:35:24 pm »
I had the crystal spam in mind as I read that.  Either that, or just moving the huge ship a little to the right, straight into the comparatively massless fighters.

Offline Death 999

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Re: That Ur-Quan Master #10
« Reply #6 on: November 13, 2009, 02:09:25 pm »
We don't actually know how close it is. Limited information about the depth dimension.
We did. You did. Yes we can. No.

Offline Angelfish

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Re: That Ur-Quan Master #10
« Reply #7 on: November 13, 2009, 03:12:26 pm »
We don't actually know how close it is. Limited information about the depth dimension.

then you are either melnorme, spathi or fot ;D
What would you give to know the truth?

Offline Nuclear

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Re: That Ur-Quan Master #10
« Reply #8 on: November 13, 2009, 03:18:39 pm »
Awwww, that Talking pet is really cute....like my cat....
Lever1: Hey, I want too push the button
Lever2: No! I want too!
Lever3: Stop whining you two!
Button: Hey Lever 3, can we switch jobs? I'm getting bored of pushing the button....
Lever3: Sweet!
Lever1/2: awww no fair!

Offline Shiver

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Re: That Ur-Quan Master #10
« Reply #9 on: November 13, 2009, 07:26:05 pm »
Quote from: Eth
Whew!  Here we are at the double digits!  Oh, by the way, I draw all of the space scenes in Adobe Illustrator.  All credit for tracing images from the game where it's due, and all that.

I've always been curious about Adobe Illustrator. What's the advantage over making images in Photoshop or scanning your own drawings?

Offline Zeracles

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Re: That Ur-Quan Master #10
« Reply #10 on: November 13, 2009, 09:39:26 pm »
But things are looking grim for our intrepid duo.  And now I have to wait to next week to find out what happens.   Aaagh.... !
What will happen to our dynamic duo? Tune in again next time, same day, same forum.

Must get crappy batman series on DVD at some point.
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In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Eth

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Re: That Ur-Quan Master #10
« Reply #11 on: November 14, 2009, 12:40:10 am »
Quote from: Eth
Whew!  Here we are at the double digits!  Oh, by the way, I draw all of the space scenes in Adobe Illustrator.  All credit for tracing images from the game where it's due, and all that.

I've always been curious about Adobe Illustrator. What's the advantage over making images in Photoshop or scanning your own drawings?

It's all vector-based, so you have a lot of different sorts of control over the image than you do with a raster-based system like Photoshop.  Basically Illustrator is software designed for drawing, while Photoshop is design for photo editing.  Obviously they are both very powerful and versatile, and can be made to do lots of things, but the fundamental difference is that of vector versus raster images.  You can scale things any way you like without any image degradation.  You can easily change the line weight AFTER you've drawn something.  You can adjust line placement, curves, etc. to your heart's content. 

I wanted a very clean line quality for the spaceships.  My theory was that razor-sharp lines would help to establish a sense of scale.  I suppose that something similar could be achieved with an set of rapidographs, but that would be expensive. 

Offline Angelfish

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Re: That Ur-Quan Master #10
« Reply #12 on: November 18, 2009, 05:16:51 am »
Only 2 days to go before the next one!
What would you give to know the truth?

Offline Eth

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Re: That Ur-Quan Master #10
« Reply #13 on: November 18, 2009, 11:05:56 am »
  I finished it last night, so there it looks like we made another deadline! 

Offline Alen

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Re: That Ur-Quan Master #10
« Reply #14 on: November 18, 2009, 12:01:54 pm »
Hurrah! keep em going Eth.  :D
And that's all I got to say about that.