Author Topic: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)  (Read 20381 times)

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Offline Alen

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #90 on: November 17, 2009, 11:54:23 am »
Very nice, this is going to be a very epic mod. One question though, how are you going to add cloaking, does the game have an ability already that you can use, or are you going to find a way to do it.
And that's all I got to say about that.

Offline DANMAN3712

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #91 on: November 17, 2009, 07:53:40 pm »
The game has an ability that lets you "phase out" a ship.  Technically, you can still see it, but it can't be targeted or dealt with until it comes back in phase.  This is the closest thing we have to a cloak.

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Offline Scott_Irving

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #92 on: November 17, 2009, 09:18:07 pm »
I started work on a new Druuge Mauler model if you need it. Here's the basic low poly version. If it's to complicated still I can simplify it.

http://www.star-control.com/fan/models/sirving/Mauler-lowpoly.max - 3dsmax 2009
« Last Edit: November 17, 2009, 09:20:17 pm by Scott_Irving »

Offline DANMAN3712

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #93 on: November 18, 2009, 04:50:09 am »
Scott,

You know I'll take anything you can throw at me.  Also, don't forget to finish the Mark II.

Anyways, here is a picture of the progress on the Ilwrath Avenger:



Of course, critique away.  Just looking to see if we got the basic shape right, being as there is not much fan art out there on this ship.

Also, the beautiful thing about all this guys, is that these models can be taken anywhere, not just Sins.  So hopefully when we get our own game engine, which we are working on, and TFB gives us the ok, we can port all these models into a new SC based game.  Hopefully!


DANMAN
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Offline Alen

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #94 on: November 18, 2009, 12:03:13 pm »
That would defiantly be cool Dan, I think that soon you'll have a large arsenal of models to work with!

Here's a good pic of the Avenger.

http://wiki.uqm.stack.nl/script/images/7/7a/Star_control_i_ilwrath_avenger_databank.png
« Last Edit: November 18, 2009, 12:04:49 pm by Alen »
And that's all I got to say about that.

Offline Dragon

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #95 on: November 18, 2009, 12:33:19 pm »
That would defiantly be cool Dan, I think that soon you'll have a large arsenal of models to work with!
Here's a good pic of the Avenger.
http://wiki.uqm.stack.nl/script/images/7/7a/Star_control_i_ilwrath_avenger_databank.png
I dug through the reference images I used and the SC1 starbank piccy is the only one I have.  They really are an unloved race from the fan side :(.  The in-game top down view (tiny though it is) is still the best reference.

Looking at the basic shape, I'd suggest bring the wings forward.  They look like they're swept too far back, the tips should be on the same-ish line as where they start flaring after the optical cloaking device section.  And being pedantic, there are *4* optical cloaking thingies.  :P

The front (bridge ?) section looks a tad blocky but scaling it flatter should make it look more like the databank image.  It's looking good otherwise.  :)

Offline DANMAN3712

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #96 on: November 18, 2009, 07:33:26 pm »
Hey guys,

That is one of the images I have, but thanks anyways!  Yes, they are an unloved race by the fans, but a battle thrall race none the less and need to be represented.  Plus, what other race out there looks like a bunch of spiders but goes through space like a Klingon?  I found the similarities striking between the Ilwrath and the Klingons.

Anyways, we will keep working on the model.

Also, Scott, that file did not open in 3D MAX.  I have version 9 just so you know.

DANMAN
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http://i255.photobucket.com/albums/hh126/danman3712/7DSLOGO.jpg

Offline Scott_Irving

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #97 on: November 18, 2009, 08:23:25 pm »
Most odd, ill check that. However here's a picture of my continued work on it
http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs115.snc3/16269_180792098924_668843924_3043485_7247539_n.jpg

As for the avenger I think the lack of fan art comes from the difficult shape, I know I've had problems in the past getting the shape right. That being said there is a fair bit of old images that were done of this ship. However then aren't on the site.

But some are on SC3D

http://www.star-control.com/hosted/sc3d/images/artists/JackBomb/bomb_procyon.gif

http://www.star-control.com/hosted/sc3d/images/artists/Krillin/ilweart.jpg
http://www.star-control.com/hosted/sc3d/images/artists/seankreynolds/ilrath.jpg
http://www.star-control.com/hosted/sc3d/images/artists/Tsing/ilwrath.jpg

Tsing's is probably the best for reference material
« Last Edit: November 18, 2009, 11:00:17 pm by Scott_Irving »

Offline Eth

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #98 on: November 19, 2009, 12:28:29 am »
Hey guys,

That is one of the images I have, but thanks anyways!  Yes, they are an unloved race by the fans, but a battle thrall race none the less and need to be represented.  Plus, what other race out there looks like a bunch of spiders but goes through space like a Klingon?  I found the similarities striking between the Ilwrath and the Klingons.

Anyways, we will keep working on the model.

Also, Scott, that file did not open in 3D MAX.  I have version 9 just so you know.

DANMAN

I think that they were modeled more on the Romulans from the original Star Trek series.  Cloaking device plus close-range fusion flame =  Romulan Bird of Brey.  Klingons didn't get cloaking devices until the movies (Star Trek III, I think?).

Offline DANMAN3712

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #99 on: November 19, 2009, 06:07:01 pm »
Scott,

Thanks, and yes, Tsing is the best representation I think too.  And actually our model resembles his most as well.

That Druuge Mauler looks awesome, hopefully the next one you send will work.

Eth, now that I think about it, I have to agree.

DANMAN
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http://i255.photobucket.com/albums/hh126/danman3712/7DSLOGO.jpg

Offline Scott_Irving

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #100 on: November 19, 2009, 07:51:27 pm »
Danman:
Try the 01 model or the 3ds format one.

http://www.star-control.com/fan/models/sirving/

Hopefully these work

Offline Alen

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #101 on: November 19, 2009, 07:57:36 pm »
I dont know how he does it, but Tsing has some of the coolest models ive ever seen! He puts an unreal amount of detail (If that is possible with art.)

Scot, awesome mauler, looking quite dark and evil.
And that's all I got to say about that.

Offline DANMAN3712

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #102 on: November 20, 2009, 04:58:14 am »
Scott,

The 3DS format worked like a charm.. Thanks for keeping the polys low.  This model is perfect, and I would not refine it any further.  Do you have textures, or did you do that in Max?  In that case, if you can send me the materials you used, I can put them in.

Great work!  If you can, finish up that MarkII, as that looks very well done as well.

And yes Alen, Tsing is amazing.  We have a Korh-Ah Marauder that he did, that we reworked and will be putting that in.  I will post some pics for you all to see.

DANMAN
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http://i255.photobucket.com/albums/hh126/danman3712/7DSLOGO.jpg

Offline Alen

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #103 on: November 20, 2009, 09:14:09 am »
Thanks Dan, looking forward to it.  :)
And that's all I got to say about that.

Offline Scott_Irving

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Re: Sins of a Solar Empire - 7 Deadly Sins mod (SC content!)
« Reply #104 on: November 20, 2009, 08:10:16 pm »
Just the basic Colors and the basic "Generic Hull" texture everybody uses, nothing special.. yet. I also used the generic texture as the bump map to.