You figure Ted will stay on well enough and pull on the rope attached to the feelers. Getting the insectoid to move isn't easy and neither is steering it. After a few false starts you manage to get going, slowly making your way through the forest. After a bit of trial and error, you realise that riding this thing is pretty easy, as it seems to be learning what your attempts to command it mean as you go. Maybe it isn't so stupid after all. As you pick up speed, you realise that your new mount is fast. You have a feeling it might even be extremely fast, but with a wounded Ted lying on it you don't feel like pushing too hard. Still, you must be moving twice as fast as you would on foot and even carrying the both of you the insectoid shows no signs of tiring. The six legs move fluidly and easily over uneven ground, even jumping over fallen tree trunks at times. The ride is also surprisingly smooth, apparently the six legs move so well together that the insectoid's upper body is almost motionless.
After about two hours, you realise that you've been moving upward on a gentle slope for quite sometime. Walking you would hav noticed this, but the smooth gait you've been riding at has made you miss it. Pulling the reins, you turn around and realise that you can see the monitoring station through the foliage further down the slope, even though it is quite far away by now. Looking at it makes your stomach turn. For some reason, it makes you profoundly uncomfortable, as if the sight of it makes your brain scream. Shaking your head, you can't shake the feeling that you're missing something. Blinking a few times, you realise that you might be. Something is wrong down there. You can't see anything, but something is down there looking. And it's not trying to hide itself. You can almost feel the psionic beams emanating from that place, looking for you. Like a lattice of light, it is spreading out form the station, looking at everything and looking for everyone. It must be strong, even at this distance you can easily sense it getting closer and spreading out. Mouth going dry, you recall your last encounter with these things. That strength will break you, and make you walk towards the light.
Suddenly, the station erupts in flames. Seconds later you feel the pressure wave from the explosion, strong enough to make the fungal trees rustle. But beyond that, you feel another wave. A wave of pure hatred almost knocks you off your mount, as the insectoid skitters worriedly and Ted groans. You can't imagine what it must be like being closer to the source of that. In the sky around the remains of the station, large winged shapes are circling, swooping downwards. As one erupts in green fire, another dives towards some unseen target. Your head rings with psionic booms and waves of hatred, as titanic forces do combat before your eyes..
For a while you just watch, almost hypnotized. But then you realize that this won't last forever. Someone will eventually win, and then the victor might well remember you. Pulling on the rope, you get moving once more. Your mount moves slower than before, clearly distressed by the psionic barrage from behind. It's late afternoon and you ride until the night is pitch black. Then you quickly make camp, and bed Ted down in your sleeping bag. He looks worse again and you worry that he might still be bleeding internally. As he moves restlessly, he mumbles to you
"Sangrilla. We need to find Bills people. We need to warn them about the hunters. I can find them from Sangrilla".
Then he fades away again. You manage to get him to swallow some water and eat some food yourself, realizing that you are quite hungry. It's much too late to forage though, so you enjoy some quality canned food.your mount seems content to eat shrubbery close to where it has been tethered. Head filled with uneasy thoughts, you pack down among the spare clothes. The night is chilly, but you feel that lighting a fire might attract undue attention.
You sleep fitfully, strange dreams plaguing you. When you awake, you don't feel very refreshed. Ted still looks quite out of it and is very unresponsive. You wonder if using the knife may have had some side-effects, or if the encounter with the strange terror yesterday may have been too much for his mind to bear. You manage to get him back up on the mount, and figure that it's time to leave. The only question is where to go now. At the refugee camp, there might be medicines and help for Ted, as well as the directions to the launch site. But at Sangrilla, you might be able to locate others of your own kind and warn them of this strange new threat. You doubt there will be any help for Ted there, as the city is probably as overrun as Prime was. And of course there is Launch Site Alpha, an unknown place where the psychics await. They might be able to help and guide you, but you know very little about them.
[spoiler]
Wilf Nemo
Psionic Level 3 / Mechanic Level 2 / Pioneer Level 1
39/39 HP (+3 HP from sleep)
12/15 MP (+10 HP from fitful sleep)
9/15 XP
Psionic powers
Pyrokinetic puff, 1 MP (Mastered)
Comprehend, 2 MP (Understand foreign languages and symbols)
Telepathy, 4 MP (Speak with your mind)
Fade, 4 MP, 1 hand, 10 minutes (Become hard to notice, yet not invisible)
Powers that can be learned
Lightning , 10 MP, 2 hands (Hurl a bolt of lightning from your hands)
True Vision, 2 hands, 4 MP (See hidden things such as spirits and cloaked things)
True Strength, 3 MP/ 5 minutes (Doubles your strength for the duration)
Punishing grasp, 4 MP, 1 hand (Draw power from the air to make your enemies muscles convulse helplessly)
Induced Panic, 4 MP (Sends the target (one person or creature) into a powerful panic for 2 minutes)
Telekinetic manipulation, 3 MP (Use your mind instead of your fingers, basically a floating hand)
Mind Freeze, 5 MP (Target unit/creatures mind locks up for 2 minutes leaving them vulnerable)
Psionic charm, 4 MP (Makes a neutral unit/creature friendlier towards you)
Mechanic skills
Repair 3 pt
Modify 1 pt
Improvise 4 pt
Computers 6 pt
Low tech 2 pt
High tech 2 pt
Inventory
Backpack ~100% full
Nurses Key card & Identity card
Small scissors
Tuft of Shofixti hair
Food&Water for 9 days (Beef jerky, Canned Vegetables, Chocolate bars, Rat Stew, Disgusting Vegetables) ~40% of Backpack space
Compass system (unknown amount of power left) ~5% of Backpack space
Bottle of Whiskey (one sixth full)
Spare clothes ~10% of Backpack space
Sleeping bag
Energy Rifle (13 shots)
Rifle clip (25 shots)
Knife
Stone Knife of Minor Healing (+5 HP/ 2 days) NOT USEABLE UNTIL ATOMORROW (DAY AFTER WAKING UP WITH TED AND THE MMOUNT)
Rope (15 meters) ~10% of Backpack space
Portable data drive
Multi tool
Droid head
Droid arm
Possible Destinations:
Refugee Camp. Can be reached in ~4 days by mount.
Sangrilla, can be reached in about ~2 days by mount.
Launch Site Alpha: Can be reached in about ~5 days by mount.
[/spoiler]