Not knowing if the monitoring station is here to stay or not, you half carry Ted toward the forest as quickly as you can. When you get there you prop him up against a tree, and run back towards the fallen droid with scavenging intent.
The droid is pretty smashed up. The head and right arm have been completely severed from the body and the rest has mostly been reduced to scrap metal. It’s heavy to boot. You try dragging it, but it quickly becomes obvious that you won’t be able to move it very quickly. To salvage something, you pick up the parts that have been hacked loose and head back towards Ted. You look around for the insect like mount, but it has already moved into the forest. It doesn’t seem to be running away, just moving towards more succulent plants
As you return to Ted you take a good look at his hand. The bones are definitely broken. thehand has swollen up, and it looks like there is some internal bleeding. You quickly collect some sturdy fungal matter and try to splint his hand. Every time you touch it he groans in pain, but you persist. Eventually you think you’ve done the best you can. Now its time for your final trick.
As you pull out the stone knife, you close your eyes and focus. Gently touching Ted’s hand, you attempt to release the energy within. It feels strange at first, as if trying to pull on something you cant quite grasp. Then suddenly, you find it. You sense a latch of some sort that you can swing open with your mind. You can feel power flowing out of the knife, into Ted. It seems to instinctively know where to go and what to do.
Ted inhales sharply, and you open your eyes. His hand looks much better. It is still battered and bruised, but it is no longer as swollen. Examining it carefully, you get the feeling that most of the bone damage has been healed and the bleeding has ceased. Ted looks at you with wonder in his eyes, staring at the knife and his hands.
Trying to not waste time, you head off to collect the mount. As you examine it you realize that it has a rough rope connected to its feeler antennae. By pulling on the rope you easily convince it to stop grazing on the shrubs and follow you. You bring it back to Ted, and quickly help him up. He looks much better, but he is still in shock and pretty out of it. As you climb up on your new mount, he whispers “Sangrilla. We need to go to Sangrilla.” in your ear. Then he sags towards you in the saddle, and you realize he has lost consciousness.
Just as your about to get off and position your unconscious friend better, you get a strong feeling of unease. Something is coming, and it’s time to leave.
Where are we heading?
[spoiler]
Wilf Nemo
Psionic Level 3 / Mechanic Level 2 / Pioneer Level 1
36/39 HP
2/15 MP
9/15 XP
+1 XP for scavening the froid
+1 XP for healing Ted
+1 XP for getting a mount
Psionic powers
Pyrokinetic puff, 1 MP (Mastered)
Comprehend, 2 MP (Understand foreign languages and symbols)
Telepathy, 4 MP (Speak with your mind)
Fade, 4 MP, 1 hand, 10 minutes (Become hard to notice, yet not invisible)
Powers that can be learned
Lightning , 10 MP, 2 hands (Hurl a bolt of lightning from your hands)
True Vision, 2 hands, 4 MP (See hidden things such as spirits and cloaked things)
True Strength, 3 MP/ 5 minutes (Doubles your strength for the duration)
Punishing grasp, 4 MP, 1 hand (Draw power from the air to make your enemies muscles convulse helplessly)
Induced Panic, 4 MP (Sends the target (one person or creature) into a powerful panic for 2 minutes)
Telekinetic manipulation, 3 MP (Use your mind instead of your fingers, basically a floating hand)
Mind Freeze, 5 MP (Target unit/creatures mind locks up for 2 minutes leaving them vulnerable)
Psionic charm, 4 MP (Makes a neutral unit/creature friendlier towards you)
Mechanic skills
Repair 3 pt
Modify 1 pt
Improvise 4 pt
Computers 6 pt
Low tech 2 pt
High tech 2 pt
Inventory
Backpack ~100% full
Nurses Key card & Identity card
Bandages & Small scissors
Tuft of Shofixti hair
Food&Water for 10 days (Beef jerky, Canned Vegetables, Chocolate bars, Rat Stew, Disgusting Vegetables) ~40% of Backpack space
Compass system (unknown amount of power left) ~5% of Backpack space
Bottle of Whiskey (one sixth full)
Spare clothes ~10% of Backpack space
Sleeping bag
Energy Rifle (13 shots)
Rifle clip (25 shots)
Knife
Stone Knife of Minor Healing (+5 HP/ 2 days)
Rope (15 meters) ~10% of Backpack space
Portable data drive
Multi tool
Droid head
Droid arm
Current Destination: Refugee Camp. Can be reached in ~8,5 days on foot. You don't yet know how much the mount will shorten this journey.
Alternative destination proposed by Ted: Sangrilla, can be reached in about 6 days on foot.
[/spoiler]