Author Topic: Adventures beyond known space OOC  (Read 18077 times)

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Offline n00b

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Re: Adventures beyond known space OOC
« Reply #45 on: March 20, 2009, 04:31:07 am »
In your place, I wouldn't just count votes based on individual actions, but on classes of actions -- that is, I'd first assign 2.5 votes for "find a peaceful solution" and 2 votes for "find an aggressive solution", then if the latter would win I'd count votes for what aggressive solution to use, that is "attempt to attack our enemy" versus "throw knife at enemy". This reflects the "middle position" better IMO.

EDIT: To illustrate this, suppose we're in a room with a door and a human; the first two posters vote for leaving the room, but then six other posters vote for talking with the man. However, each of the six votes for a different thing to say; two of them want us to be friendly, three of them want us to be hostile, and yet another one (who is the third poster) wants us to talk nonsense. With your counting system, that's 2 for leaving, 1 for talking and being friendly, 1.5 for talking and being hostile, and 1 for talking nonsense. But it's clear that the general consensus is to talk with the man, even if we may not all agree on what to say. So we count 2 for leaving and 3.5 for talking instead. Talking wins, and we count votes for the different ways of doing this; being hostile has 1.5 votes while the other two options have 1 vote, so being hostile wins.
« Last Edit: March 20, 2009, 04:52:41 am by n00b »
Most stupid thread ever... never mind, this one is even worse!

Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #46 on: March 21, 2009, 01:10:51 am »
No update til Monday Sunday, sorry guys.
« Last Edit: March 22, 2009, 10:38:38 am by Lukipela »
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Offline Eth

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Re: Adventures beyond known space OOC
« Reply #47 on: March 21, 2009, 09:49:42 am »
You are a cruel beast, Lukipela.

Offline Rider

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Re: Adventures beyond known space OOC
« Reply #48 on: March 23, 2009, 01:26:08 am »
Hmm.... I'm considering betting a 50 myself, but for the case where you get bored/too busy rather then the rest of the forum not participating :D
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #49 on: March 23, 2009, 08:27:20 am »
Would you care to make a wager? 50€ on this still running two months from now, unless you clowns have killed us off or stopped posting. Payable through paypal ;)
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Offline Rider

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Re: Adventures beyond known space OOC
« Reply #50 on: March 23, 2009, 01:02:43 pm »
That would mean I'd have to get me one of those paypal accounts eh? I'm a bit on the fence on that, heard from some people that it's supposed to be not really that secure, and from some other people that it is, so I'm not sure what to think.

It's win-win for me though! Either we have a fun adventure going on for the next 2 months, or I get 50 E's! :D
Despite that, I think I'll pass on this opportunity.
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #51 on: March 24, 2009, 01:23:27 am »
In your place, I wouldn't just count votes based on individual actions, but on classes of actions -- that is, I'd first assign 2.5 votes for "find a peaceful solution" and 2 votes for "find an aggressive solution", then if the latter would win I'd count votes for what aggressive solution to use, that is "attempt to attack our enemy" versus "throw knife at enemy". This reflects the "middle position" better IMO.

I'm doing this to some extent. As you may have noted the people wanting to talk had pretty different ideas on how to do it. and the violent people had different ideas as well. But the knife throwing was very different from the attack option, so I opted to keep that a separate option. It's a case by case thing, I don't have any hard rules.
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #52 on: March 24, 2009, 06:45:06 am »
Hey guys, lets take a commercial break.

"Tired of having to constantly argue with others about what to do? Wishing only you were in control of your body? Dreaming about fighting bad guys with much more effective weapons? Then maybe you should check out Star Control: Behind enemy lines. Clear rules and exciting adventures. The current mission is already full, but be ready to apply for the next one in a month or two. Until then, follow the adventure and enjoy."
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Offline n00b

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Pot calling the kettle black
« Reply #53 on: March 24, 2009, 07:20:20 am »
Hey Mr. Moderator, shouldn't you remove the post above mine for spamming, and ban yourself while you're at it? :P

Oh and I will make my own Behind Enemy Lines campaign some time in the future, possibly a bit later than 1-2 months though. So be sure to apply for that too. ;D

EDIT: Forgot to mention, I'm Yetiers on the UQM forum. I bet Son and Dabir are really surprised!

EDIT 2:

Clear rules and exciting adventures.

*cough* *cough*
« Last Edit: March 24, 2009, 09:37:34 am by n00b »
Most stupid thread ever... never mind, this one is even worse!

Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #54 on: March 24, 2009, 11:13:02 am »
Ok guys, now it's time to get down to business. We have found out what kind of person you are. that's going to set the tone for the rest of the adventure. firstly I'd like to note that this isn't going to turn into a regular RPG after this. I won't be rolling dice, comparing armour ratings or any other such annoying thing. The classes you choose between will act more as broad guidelines for what behaviour will be more successful, and add some abilities for you to play with.

You've got four different classes. You now have the choice of either choosing two different innate classes, giving you a wide spread of abilities. Or you can choose one singe class, giving you more focus but sacrificing some of your choosing ability.

Fighter +10 HP/level

You have a military background. Fighter have a wide range of skills with different weapon types, greandes and general combat gear. Choosing a fighter path means you're more likely to be able to effectively wield weapons and use your strength. Reaching a new experience level will give you 10 extra health points.

Mechanic +7 HP/level

You've spent a lot of time taking things apart and putting things back together. You've also got a good understanding of more high tech things. Choosing a mechanic path means you'll more easily be able to rebuild and upgrade equipment, operate machinery and computer terminals, reprogram things. Reaching a new level will give you 7 extra health points.

Psionic +5 MP/level, +1 HP/level

You have an exceptionally strong mind, with which you can affect the world. choosing a psionic will give you access to different mind powers, and make you more sensitive to the spiritual. things that can't be seen by others will be sensed by you. Reaching a new level will give you 5 extra mind points and one health point.

Spy + 5HP/level +1 MP


You are an extremely skilled people person, able to infiltrate and disguise yourself. You are apt at remaining unseen and then striking from the shadows. You even have a little psionic training, allowing you to confuse and deceive the unwary.Reaching a new level will give you 5 extra health points and one mind point.

You start out with 20 HP and 5 MP if you've picked a psionic class.
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #55 on: March 24, 2009, 09:30:29 pm »
Just so we're clear guys, this time every vote is worth just as much, since this is somethign I'd like everyones input on. atfer this, further votes wll once again follow the standard system.

Voting will end either this evening or tomorrow morning, I'll post the next update tomorrow morning. (finnish time obviously)

Okay, the current votes are

Spy/Spy
Psionic/Spy
Psionic/Mechanic
Psionic/Mechanic
Psionic/Spy
Psionic/Mechanic
Psionic/Mechanic

Since it seems pretty clear that we're not going to single class as Spy, I'm counting Dabir's vote as Spy/- That means the results right now are

Psionic, 6
Mechanic, 4
Spy, 3

Currently the preffered name is Wilf Nemo.

So we're definitely Psionic and it looks as if might be a mechanic ina addition to that. Of course, as long as voting is open anyone can change their vote. Since this is pretty important stuff I'll leave the voting open today, so that everyone who cares gets a say.
« Last Edit: March 25, 2009, 09:10:40 am by Lukipela »
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Offline Son_of_Antares

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Re: Pot calling the kettle black
« Reply #56 on: March 24, 2009, 10:40:18 pm »
EDIT: Forgot to mention, I'm Yetiers on the UQM forum. I bet Son and Dabir are really surprised!

*BRAAK YEEP EEP HOOT AWK * ?!? ok THIS I haven't seen coming. Still I'm very glad you're here, veteran players and all :)

Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #57 on: March 25, 2009, 08:58:30 pm »
And of course Sage comes along and put us at an impassé.  :) The votes are now

Psionic 7
Mechanic 4
Spy 4

So I rolled a D2, assigning 1 to spy and 2 to mechanic. Turns out we're a mechanic. This means that our natural classes in which we can train every time our levels rise are Psionic and Mechanic. If we meet a spy and happen to pass a level while he is with us, we can ask him to train us. But in non natural classes we can only rise one level without having to be trained again.

EDIT: Overall I'm pleasantly surprised to see 8 people vote in this. That is quite a few considering that the board only has like 12 active posters.

EDIT2: Overall I'm also a retard of ginormous proportions. Sage voted Spy/Mechanic, not Psionic/Mechanic. I don't understand how I managed to misread that. so we should have been a Psionic spy rather than a Psionic Mechanic. Unfortunately, we're already assigning points nad the story is moving on so we're stuck with that. My apologies to the people who voted spy, it appears I screwed you over. You may take some solace in that I wanted "Spy" to win as well. Oh well, we're stuck repairing things it seems.
« Last Edit: March 26, 2009, 03:13:53 am by Lukipela »
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #58 on: March 26, 2009, 01:43:11 am »
Some notes on the new system put in place.

I realise that you might feel we're taking a step away from a wide open world with no rules. There is some truth to that. There is now a system in place that partially restricts you. However, I'd like to stress that the system now in place is mostly used as a rough reference. There aren't going to be any problems or encounters where having one more point in repair or whatever would have caused a totally different outcome. The points are an abstract representation that gives me a few guidelines as to how succesful you'll be in a situation. They'll make sure I keep my narrative more realistic and don't just let you succeed every time you try anything.

As for the psionic powers, view them as a new degree of freedom. Hopefully they'll allow you to come up with solutions you might not otherwise have thought of. A few notes on the power system.

Every level gives you access to two power "points". These can either be used to get a new power, or improve an existing one. If you choose to improve your existing one it will become one MP cheaper to use. Regular powers will go all the way down to 0 MP, at which point they are considered mastered. you can effectively perform them at will. Duration powers go down to 1 MP., after which duration doubles with each improvement. Once you've used a power ten times, you'll get a free improvement point for that power.

Keep in mind that I wont let you abuse this though. Casting something ten times in an emtpty corridor just to improve it won't be allowed. ;)
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Offline Lukipela

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Re: Adventures beyond known space OOC
« Reply #59 on: March 26, 2009, 03:04:45 am »
Repair 1pt
Improvise 1pt
Not sure I understand this -- I'm not one of the first three posters so I can only choose one of them? In that case, it's Repair

Sorry, I should have been clearer. Each level you progress in Mechanic gives you six skill points. The first three posters assign these. As fourth poster, you don't assign any points I'm afraid  :-\
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