Author Topic: Project6014 - a mod and faux sequel to Star Control II  (Read 14643 times)

0 Members and 2 Guests are viewing this topic.

Offline Bleeding Star

  • Ur-Quan Lord
  • *****
  • Posts: 591
  • Karma: 10
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #30 on: April 24, 2009, 01:09:45 am »
Quote
Utwig is kind of a nuisance from a balancing standpoint.

Fair enough. In the interests of not derailing this thread any further, I'll try to get back on topic.

So, Cedric, do you still need any assistance from me? Or should I wait until the demo is out? I won't cry if you already have all you need.

Quote
(before I leave for overseas)

In the interests of re-derailing the thread, where are you off to? You should start a thread in off topic to tell us about your exciting adventures, so I don't shit this one up any more.

Offline Lukipela

  • ZFP Peace Corps
  • Ur-Quan Lord
  • *****
  • Posts: 4326
  • Karma: 29
  • The Ancient One
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #31 on: June 02, 2009, 11:46:56 am »
So how goes it? Any progress on the mod? Can we expect some exciting screenshots soon?
Round and round it goes, where it stops nobody knows

Offline Zeracles

  • Talking Pet
  • ****
  • Posts: 421
  • Karma: -69
  • Icon of X
    • View Profile
    • Me
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #32 on: June 02, 2009, 04:38:01 pm »
Nothing at my end I'm afraid :( (damn students) but I think I have some time coming up ;D
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline Eth

  • ZFP Peace Corps
  • Ur-Quan Lord
  • *****
  • Posts: 4336
  • Karma: 41
  • ½ an animal on a stick!
    • View Profile
    • Famous Battles of the Ur-Quan Conflict
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #33 on: June 02, 2009, 04:47:55 pm »
I'll try to write some more dialogue this week.  It's been hard to get in the mood lately.

Offline Lukipela

  • ZFP Peace Corps
  • Ur-Quan Lord
  • *****
  • Posts: 4326
  • Karma: 29
  • The Ancient One
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #34 on: June 07, 2009, 11:37:51 pm »
How many writers are there on this project anyhow? You'll need a huge amount of dialogue. I realsie everything is very hush hush until you shock us all with a complete release, but it'd be interesting to know what's going on with thisright now. Mostly coding and art work I suppose?
Round and round it goes, where it stops nobody knows

Offline Alen

  • Ur-Quan Lord
  • *****
  • Posts: 676
  • Karma: 24
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #35 on: June 22, 2009, 11:24:32 pm »
What about the Thrassash? are they going to be in it because I always liked those crazy rhinos.
And that's all I got to say about that.

Offline carbunkyl

  • Hunam
  • *
  • Posts: 3
  • Karma: 1
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #36 on: June 23, 2009, 12:09:00 am »
Hey hey.
Its unfortunate that the rightside map races are out, though the way I see the galaxy after the end of SC2 would put them all out anyways.  If I'm going to help, all I can do is write you some dialogue.  It'll be fun.  

Perhaps, hear the way I see the galaxy after the big SC2 war.

The Druuge have declared war on the Melnorme,  citing galactic trade infringement as the reason to go to war.  However, their true intention is to get at the Slylandro homeworld, which is currently under the protection of the Melnorme (after the war, Zelnick informed Greenish that the probe he sold the Slylandro was faulty.  By Melnorme law, their entire species now owe a very large sum as a penalty for selling faulty wear to the Slylandro race.  Upon hearing that their chief competitors were indebted to another race, the Druuge learned of the Slylandro from the Umgah.  The Umgah also informed them that a Slylandro, being a gasous creature, with a few simple genetic and biomechanical alterations, is a being that could theoretically produce a nearly unlimited source of fuel for the Druuge death furnace - whther or not the Umgah can be trusted is difficult to say, though the Druuge are far too greedy to not fall for the Umgah's information hook line and sinker, even if it may be a grand Umgah joke.).  Together, the Druuge and Umgah are attacking the Melnorme.  While the Umgah slowly approcah the Slylandro homeworld.  The attack on the Melnorme has particularly bothered the Utwig, and they have come to the Melnorme's rescue.  Now, they fight the Druuge.  And the Supox fight the Umgah.  

The Supox are slowly being erradicated by a disease manufactured by the Umgah.  If the Supox are allowed to die out, the Utwig will suffer another great depression and the Melnorme will ultimately be destroyed.  The Supox still  fight on valiantly however, and pray for the day their wilting, shriveling roots and leaves will blossom again.

This whole outer ordeal is called the Trade War.  So, why aren't the other races getting involved?  They have their own diffculties and can't really spare the resources to bother with the rim worlds.  

When the slave shield fell on Earth, the Arilou instantly appeared again in Terran space to help with the rebuilding of Star Control.  This would have been welcome if it weren't for the Orz, who were already present.  Now the Arilou and Orz are fighting a cold war in Earthling space.  The two species now insist on working together with the Earthlings to rebuild Star Control, and insist that there be an equal representation of Orz vs the number of Arilou at each operation.  Neither the Orz or the Arilou are saying much.  Needless to say, Earth space has become very *spooky.*  

The Spathi are slaved shielded.

The Mycon were in ruins.  They could have been destroyed.  But it was the Pkunk Queen Braky Birdy who stayed the New Allaince's hand, quoting, "Halt, you know not what you do?  Why do you do this thing?  These are the words.  Similar words as a hero has said as it rang out across the universe in a million hyperpsychicsonic transmission that screamed into every Pkunks ear as though it were a very, very, very, very, very loud squawk made very close to your hearing canal early in the morning by your Yehat companion.  I did not anger when my companion squaked at me, even though I was deafened for three cosmic cycles afterwards, though I could not hear at all with my hearing canals, I could listen to the cosmos just the same, if not stronger with my cosmic third eye.  So I ask, do not harm these parculiar mushroom people any further, the universe told me yesterday that they still serve some sort of big purpose."  So instead, The Mycon became a slave race to the Syreen.  Millions of Mycon served one Syreen lady.  This would have been grand if it hadn't been for Juffo Wup.  After some time, about half of the Syreen had become infatuated with the Juffo Wup from too much exposure to Mycon psyche.  The Syreen that have escaped the control of the Juffo Wup have left Syreen space and once again become travelling space gypsies.  With the massive power source supplied by Mycon technology, Syreen psionic amplifiers have been greatly improved.  The Juffo Wup turned its attention towards the VUX, who have now in part fallen under its psychic control.  Only the worst and most prejudice VUX were able to resist in following the Syreen compulsions, through sheer strength of disgust at following any bipedal ugly humanoid like the Syreen.  The Juffo Wup is currently advancing on the next closest species, the Shofixti.  With the recent merging of the Pkunk and Yehat, though the Yehat all immediately believed it would be correct to aid the Shofixti, Braky Birdy was still a strong advocat for the preservation of the Mycon.  And now Braky Birdy has been assassinated.  The Pkunk and Yehat are in utter disarray while the Juffo Wup bears down mercilessly on the already weakened Shofixti race.  While the remnant of the VUX fleet fights on.  

The Chmmr have balanced the terms with both Ur-Quan species.  A pervading calm fills the middle quadrant.  Councils have been established for what the humans sardonically refer to as the "Second Process."  Similar to the original "process," the Chmmr have been talking philosophy with the Ur-Quan for a very long time now.  Little has been accomplished.  But, much like it takes a human a long time to re-evaluate his life, the Ur-Quan have been living for milennia and there will be no changing overnight.  Ur-Quan philosophy is fabulously advanced compared to anything even the Chenjesu or Mrnmhrmn had (let alone humanity), and the Chmmr are slowly coming to terms with this.  In a way, the Chmmr are also coming to terms with their newfound power.  As they learn more about the Ur-Quan principals of philosophy, the more their species is tempted to follow the path of Now and Forever or the Eternal Doctrine.  They are both exceptionally convincing.  This has led to some Chmmr trying to devise a way to uncombine the Chmmr, so that if neccessary, they will be able to relinquish their power should the temptations of the path and doctrine take them.  
The ZogFotPik have made things somewhat difficult as of late as they have been attacking the Ur-Quan mercilessly.  They have equated teh UrQuan with the Zebranky.  Of course, the Zebranky don't exist anymore.  So, why should the UrQuan!
To make matters worse, they have enlisted the aid of two spent swimmer, the Thraddash and the Ilwrath.  And the ZogFotPik loosely call this new triad the Ill-Thrad-Zfp.  Or Itz.  The Ilwrath being more than happy to turn on their once powerful masters in terrific evil glory, and the Thraddash moving into another culture, one that happens to be ruled by the ZFP. 

In all this chaos, you would think it couldn't get worse.  But the team at Vela is uncovering more precursor technology.  Including information about the mhrnmhrm and mycon colonization species experiments.  And last but not least, they think they've discovered where the Androsynth went.  Or more specifcially, where the precursors went before the Androsynth suffered a similar fate.

...
Anyways, these are all certainly not steadfast ideas.  But I do think that the galaxy would look something like this after the war.  

So yeah, tell me about the game!  What can I write for you?

Peace,

Offline Lukipela

  • ZFP Peace Corps
  • Ur-Quan Lord
  • *****
  • Posts: 4326
  • Karma: 29
  • The Ancient One
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #37 on: June 23, 2009, 06:31:15 am »
Hmm.. Cedric hasn't been a very active poster lately, but I'm sure he'll get back to you on that. I'm not sure how smart it is to post all your story stuff out public though, since I thought Cedric's mod had taken a hush hush approach to the story.
Round and round it goes, where it stops nobody knows

Offline Zeracles

  • Talking Pet
  • ****
  • Posts: 421
  • Karma: -69
  • Icon of X
    • View Profile
    • Me
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #38 on: June 24, 2009, 12:26:40 pm »
Yeah, I remember when Son of Antares posted an idea for a race I think, it was deleted, probably because Cedric sent him a PM asking him to. Carbunkyl, maybe you should edit most of that post out and instead send it to Cedric in a personal message :)

I've written some stuff, but I want to do several iterations and won't have anything close to final for a while.
Fear not the Arch Viles and Spectres of the Deepest Reaches, for the X is strong in this place.

In my next life I would like to be a pootworm. ANNIGILATE ME!

Offline carbunkyl

  • Hunam
  • *
  • Posts: 3
  • Karma: 1
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #39 on: June 25, 2009, 05:01:08 pm »
I'm not too concerned.  I have no idea where the story that he's creating is at anyways.  That's just how I would do it.  haha
Would I?  Probably not.  But I can see any number of variations on this theme. 

Let's see where this goes gentlemen, and just appreciate the possibility.

Offline Lukipela

  • ZFP Peace Corps
  • Ur-Quan Lord
  • *****
  • Posts: 4326
  • Karma: 29
  • The Ancient One
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #40 on: June 26, 2009, 03:11:19 am »
I'm not too concerned.  I have no idea where the story that he's creating is at anyways.  That's just how I would do it.  haha
Would I?  Probably not.  But I can see any number of variations on this theme. 

Let's see where this goes gentlemen, and just appreciate the possibility.

If you simply want to discuss how the situation looks after SC2 ends, I can move your post to General Discussions or Suggestions for a new StarControl. That way we can ponder and discuss your ideas without messing up Cedric's project thread. If you just wanted to leave this here for Cedric to check at some point, I'll leave it. But let's not stray too far out into random story debating in here though, lest we drown out the purpose of the thread.
Round and round it goes, where it stops nobody knows

Offline carbunkyl

  • Hunam
  • *
  • Posts: 3
  • Karma: 1
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #41 on: July 03, 2009, 08:24:12 pm »
Luki: Sure, we can move it there.  Might as well.  Looks like not much is happening with the mod ATM.

But I officially offer my services as a writer for text for the project.  I do lots of writing, and think it would be fun.  I love Star Control. 

Offline gihren

  • Deep Child
  • **
  • Posts: 76
  • Karma: 4
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #42 on: August 03, 2009, 04:27:30 pm »
Didn't the Melnorme have a "sold as-is" policy?  As true traders, they'd likely have few consumer protection laws.  Ferengi without the crazy customs, I think.

Offline Cedric6014

  • *Happy Camper*
  • ***
  • Posts: 239
  • Karma: 21
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #43 on: October 02, 2009, 05:01:26 am »
Hi all!

no havent given up, have been waylaid by work, wedding and travel

In one month when im back in NZ, ill resume the enormous task.

still after people to do sprites and sounds. sing out if you can help out

seeya!

Offline Cedric6014

  • *Happy Camper*
  • ***
  • Posts: 239
  • Karma: 21
    • View Profile
Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #44 on: October 02, 2009, 05:12:33 am »
And also,

ONe million apologis to ll those to whom I havent replied, be it posts to threads or PMs. Im really sorry about that. Its not my syle but ive been uber busy

sorry sorry sorry! ill sort everyint tout in one month. seeya!