Author Topic: Project6014 - a mod and faux sequel to Star Control II  (Read 14632 times)

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Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #15 on: February 23, 2009, 02:08:07 pm »
Hey Ced, I'm answering the call from the UQM forums - if you need plot/story/background/race design I'm your Antaran for the job 8) I have something race-wise already and I'm open for story hammering as you said, so bring it on. You lead the way, I'll follow and clean after  ;D

Excellent!

First step: PM me with any ideas you’ve got so far on your race. I’ll see how it can be worked into the plot development document

Second step: I’m waiting on some feedback from Zeracles. Once I’ve got this (plus your race input), I’ll email you the latest draft of the document. This might take a few days.

Then you can have a good read and get some sense of where we’re headed.


Oh and as far as ship designs go, there’s actually a thread over at UQM that I made for this, feel free to expose your ideas there:
http://forum.uqm.stack.nl/index.php?topic=4410.0


Offline Zeracles

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #16 on: February 23, 2009, 07:44:08 pm »
Hit me with the doc, baby!  I don't care if I get spoiled
The doctor will be in to see you shortly ;)
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Offline Bleeding Star

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #17 on: March 09, 2009, 03:52:46 am »
Late to the party, as usual. If you still need assistance, I could help with dialogue, for either a new race or an old one. I have a concept for a new race and tentative ideas for ship design. However, I cannot do art or programming in any way, shape or form.

Quote
Zoq-Fot-Pik, Druuge, Utwig, Mycon or Supox

Big unhappy faces for the Druuge, Mycon and Supox. The Utwig needed to go, with that damn invulnerable ship though.

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #18 on: March 09, 2009, 12:40:52 pm »
Delighted to have another doing some dialogue.

I'll PM you about this

Offline Lukipela

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #19 on: March 16, 2009, 12:08:10 pm »
So how goes the mod?
Round and round it goes, where it stops nobody knows

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #20 on: March 16, 2009, 01:35:23 pm »
It's slowed down a little. I'm hunting for artists still

Offline Eth

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #21 on: March 16, 2009, 04:49:50 pm »
  I've started in the dialogue for the "Sportsmen."  Not too much done yet, but progress is being made.

Offline Dragon

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #22 on: April 21, 2009, 10:18:29 am »
*prod*

Hows Project6014 going?

Offline Cedric6014

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #23 on: April 22, 2009, 12:32:29 pm »
I haven’t done anything on this for about a month. I’ve been too busy. The period between now and early November will be slow, as I will be very busy. However I do plan to have a playable demo out by mid August (before I leave for overseas).

To achieve this I am dependent on a quite a bit of graphics. I might have to do this myself. When people see it in the demo they’ll take pity on me and offer to do it…..perhaps

From November things should start moving along.

Offline Zeracles

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #24 on: April 22, 2009, 01:25:29 pm »
I haven’t done anything on this for about a month. I’ve been too busy.
Like me :(

To achieve this I am dependent on a quite a bit of graphics. I might have to do this myself. When people see it in the demo they’ll take pity on me and offer to do it…..perhaps
Feel free to PM me about what you need, if it's a higher priority than the dialogue I'm meant to be doing.
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Offline Shiver

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #25 on: April 22, 2009, 03:24:32 pm »
Big unhappy faces for the Druuge, Mycon and Supox. The Utwig needed to go, with that damn invulnerable ship though.

It's not invulnerable. :(

Offline Lukipela

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #26 on: April 22, 2009, 08:26:34 pm »
It's not invulnerable. :(

I love how no matter what the subject is, you're always ready to stand up for mistreated ships. :)

Sorry to hear that your project is in a slow phase Cedric, but I'm eagerly awaiting your demo!
Round and round it goes, where it stops nobody knows

Offline Eth

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #27 on: April 23, 2009, 12:40:20 am »
Oh, right.  I was supposed to be writing dialogue, wasn't I?  (Kicks self in pants.)

Offline Bleeding Star

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #28 on: April 23, 2009, 01:04:57 am »
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It's not invulnerable.

Would you accept underpriced? Certainly it's extremely abusable against the AI.

Offline Shiver

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Re: Project6014 - a mod and faux sequel to Star Control II
« Reply #29 on: April 23, 2009, 01:00:00 pm »
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It's not invulnerable.

Would you accept underpriced? Certainly it's extremely abusable against the AI.

Everything is abusable against the AI.

Utwig is kind of a nuisance from a balancing standpoint. The ship is a must-have in net melee, but changing its price has nasty side effects on gameplay. Utwig doesn't quite pull its weight if your opponent avoids using Chmmr and Kohr-Ah. If Utwig is priced up, Chmmr and Kohr-Ah become must-haves. If Utwig is priced down, heavyweights become too much of a liability to risk using. I opted to leave it the way TFB had it.

Druuge, Mmrnmhrm and Melnorme can pick Utwig apart pretty easily. Then there's the VUX counter -- that's a 10 point gain. Yikes.