Hi folks
I'm coordinating a mod of UQM (yes, yes I know you've heard it all before). I'd love to say "well dammit this time it's going to happen!" but I really can't. All I can do is plod along until it gets finished.
If I do it myself it will take 12,000 years to complete. But if I can get help from others, it's a different story.
This mod will take place after the conclusion of Star Control II. I have no illusions of this being the true sequel, but it can be played as one.
In short, here's the setting so far. I've moved the bottom left part of the old StarMap to the top right, and added new stars and constellations. So this means we retain these old races: Spathi, VUX, Earthling, Syreen, Ilwrath, Chmmr, Yehat, Orz, Shofixti. Also, we'll see appearances from Arilou, Melnorme and Slylanrdo. Sadly no Zoq-Fot-Pik, Druuge, Utwig, Mycon or Supox 
The year is 2061, two years after the Sa-Matra is destroyed. Zelnick has settled on Unzervalt with Talana and has turned his energies to the study of Precursor technology. The Chmmr are busy eliminating the Kohr-Ah from this part of the galaxy. The Ur-Quan left of their own accord. Zelnick gets the call from the Chmmr to investigate a distress signal from a Shofixti scout referring to a precursor artefact at a distant star far south-west of Sol. The game begins with Zelnick in a flash new Chmmr Explorer vessel in an unknown star system ready to explore. I have a few clever plot ideas. I'd like to see the return of the Androsynth, the relationship with Orz take a nasty turn, and little surprises with the Kohr-Ah, Melnorme and Slylandro. Plus other stuff....What we've achieved so far:
1) A working remade StarMap with new constellations, planets, everything
2) A new Chmmr Explorer flagship design
3) Introductory dialogue for Chmmr, Melnorme, Yehat, Spathi, Shofixti
To achieve a playable introductory demo we require:
1) Comm screens for: new Syreen Penetrator captains, Syreen Starbase Commander, Earthling cruiser captain
2) New Chmmr flagship graphics to be implemented into code (under way)
3) Introductory dialogue for Earthling Cruiser and Commander Hayes, Orz, Syreen, VUX
To finish the whole thing we need:
1) Plot development
2) Complete dialogue for all races, including 6-8 brand new races
3) Comm screens for 6-8 brand new races plus new for Syreen and Earthling
4) Ship designs for 4-6 brand new alien ships,
5) Design for new modable precursor flagship
I'd love to hear from anyone interested in helping out. We especially need graphic artists and dialogue writers. Priority will be to complete the stuff required for the demo, but I'll be equally delighted to get people putting their hands up to design and write for new alien races, and how they might fit into a larger plot. At this time the coding side is all under control, however no doubt we’ll have some trickier stuff to implement later on, especially when I get carried away with all kinds of new features.
There are threads over at UQM discussing this if you want some more info. Otherwise I'm happy to answer any questions.
So if you
are interested in helping out, post or send me a PM!
Happy times
