There's some maintenance going on since about two hours ago and running for most of the weekend which has knocked out my web page from which I was hosting everything . . . and I'm avatarless

Anyway, those look good ahead of some touches to come, tell me if there's anything else I can help with . . . I'm too busy to do any serious coding unfortunately, but if there's any other little arty things like this, I should be up for it.
I actually gave Dune some serious consideration as a compo entry; I had *lots* of saves made and screenshots taken before I realised quite what a huge project it is. Dune 2 is much easier because the art resources are simpler (far far simpler) and all the grunt work of mapping stages and vehicle stats has already been done.
One of the strongest aspects of Dune is its
fantastic music, tough act to follow, interesting challenge. And the art could be a lot of fun too

Incidentally, I'm about to start reading the novel
Dune, I'm pretty excited about it.
Oh yeah and for Dune 2, that nuke was seriously overpowered, a must-fix.