Author Topic: PRECURSOR PRIZE - Summer SuperMelee League  (Read 2450 times)

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Offline Cedric6014

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PRECURSOR PRIZE - Summer SuperMelee League
« on: June 13, 2008, 08:48:15 pm »
Join us for this online Star Control Super-melee league! Of course you will need the latest version of UQM - 0.6.2.

Hello SCDB, here's your change to show your worth at Net-Melee. I've deicded that the time is right to run another league (not so much the promise of more players, but the fact that I have more time on my hands).

This is the Precursor Prize. Leagues happen over a period of several weeks so a fair degree of commitment is required in order to avoid defaulting melees. So I suggest booking out whatever part of Saturday you need on the below dates so you can enter this. The super-funness with make it worth while. There will be 3 melees per session – so that means about two hours of your Saturday.

It will be a "round-robin" regular season where you play everyone once. It will take place over 3 to  6 consecutive weekends. If on the off chance there are more than 16 participants, the league will be split into two divisions.

This league is totally to open to everyone – old and new. If we get enough participants the league will be split off into two sections: Superheroes and the unproven. So rookies will be well catered for.

Date: Commences 21 June 2008
Time: Saturday 4pm New York time
Place: #uqm-arena at irc://chat.freenode.net


Time where you live
Sun 6 am Sydney
Sun 8 am Wellington
Sat 1 pm Los Angeles
Sat 4 pm New York
Sat 9 pm London
Sat 10 pm Paris
Sat 11 pm Helsinki

League structure/rules
1) 'Round Robin' regular season  (everyone plays everyone else once)
2) Semi finals and final
3) 2 points win, 1 point tie, 0 points loss
4) Scores recorded - (points left after melee) e.g. 30-0 if you're left with a Kohr-Ah
5) Not showing up for game = default loss by 150-0
6) Standings and results will be updated after each round and posted on this thread and UQM-arena
7) If at the end of regular season players are tied on competition points, play-off placings will be decided by points For and Against.
8 ) The league will run for no more than 6 weeks, not necessarily consecutive. More likely to be about 3 weeks

Schedule (all EST) (details added once entries are in).
21 June 16.00
28 June 16.00
2 July 16.00
9 July 16.00 (if required)
16 July 16.00 (if required)

Remember, to enter, you need only to show up at #uqm-arena 4.00pm NY time on 21 June.

Game rules
1) Maximum 200 pts per fleet
2) Maximum one of each ship type per fleet (no duplicates)
3) Maximum 40 minutes per melee - Timed out games result in both players receiving a loss (a lame effort to nullify boring stalemates)
4) You must have your team set up before melee - this prevents you adjusting your line-up to counter your opponent's team!
5) No Thraddash permitted
6) Organiser’s decision final on all matters and can override rules 1 to 5   Smiley

It is not a rule, but you are highly encouraged to capture your melees with VidShot or similar application if you are able. This may help you in case of dispute. Otherwise you risk the tournament administrator making an arbitrary decision with the sole purpose of getting on with it.

Everyone and anyone is welcome! I hope to see people of all levels. The more newbies the better.

You can post expressions of your orgasmic excitement and drooling anticipation here. Let's crank up the hype!

Offline Rider

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #1 on: June 14, 2008, 12:14:23 am »
Hmm, sounds like fun. Maybe I'll join in.

Also, is that 40 minutes total time or per match up? I'm assuming the former...
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Offline chenjesuwizard

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #2 on: June 14, 2008, 01:31:50 am »
I might join but i'm not very good.
I suppose I could try and work hard.
*sighs and yawns*
Or i might just get back into bed
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Offline Cedric6014

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #3 on: June 14, 2008, 02:39:54 am »
Hmm, sounds like fun. Maybe I'll join in.

Also, is that 40 minutes total time or per match up? I'm assuming the former...

40 min max for one Melee...they very rarely go that long. Usually about 20-25 min.

Overall you'll probably play 3 melees total so it might be about a 2 hour time commitment

Offline KlumsyK

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #4 on: June 16, 2008, 09:15:47 am »
Woohoo ! 
I'll see you all there !!!

P.S. I also want to suggest a way to resolve the fleet selection: it could be done in turns; one ship at a time (like placing your batallions in RISK at the beginning ) if the players are concerned about it.
« Last Edit: June 16, 2008, 09:20:53 am by KlumsyK »

Offline Cedric6014

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #5 on: June 20, 2008, 07:46:51 pm »
Just a little thread bump to remind you all that this thing kicks off in about 16 hours  :D

Offline Shiver

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #6 on: June 21, 2008, 11:09:16 am »
Tournament starts in less than an hour. You clowns get in the chatroom if you see this.

Offline Cedric6014

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #7 on: June 22, 2008, 03:20:11 pm »
Hi all, the league is under way.

Results and standings can be found here:

http://forum.uqm.stack.nl/index.php?topic=4139.15

Offline Rider

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #8 on: June 23, 2008, 05:45:07 am »
Cursed internet-less!

Now I missed out... though I probably wouldn't have had the time to play anyway.
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Offline Shiver

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #9 on: June 23, 2008, 10:10:17 am »
It might be possible to get in on the second round, you'd just have to play a lot more people. Isn't that what AngusThermopyle is doing?

Offline Cedric6014

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #10 on: June 23, 2008, 01:15:52 pm »
Yeah he said he would.

Rider you are welcome to join, but you would have to be reasonably comitted. You'd have to play 4 melees this saturday, and probably 4 the next too. Then that would still elave with 2 or 3 to play plus, if youre, lucky, semis and final.

Four melees can actually take a bit of time - perhaps 3 hours

Offline chenjesuwizard

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #11 on: June 23, 2008, 10:28:40 pm »
What time (English) will it be?
I'm watching you. I always do. I know your every step. Awake or asleep. I look into your dreams. I see all your emotions, your love, your sorrow, everything around you. I feel your pain and endure it. I can cast the magic of the worlds and destroy everything you see.
This is a burden, and a gift.

Offline Rider

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #12 on: June 24, 2008, 02:16:17 am »
Nah, I don't I'm willing to give up that much time for this little tournament. I'll probably practise a lot and join the next one instead :)
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Offline Shiver

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #13 on: June 28, 2008, 03:07:17 pm »
Gekko beat Elvish Pillager into the ground today, I bet he's pretty happy about that.

Offline Eth

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Re: PRECURSOR PRIZE - Summer SuperMelee League
« Reply #14 on: June 28, 2008, 04:52:46 pm »
Congratulations to Gekko!