It has the potential for great power, but its primary weakness was mana, which inhibited the speed I could make it develop. Unfortunately I wasn't hardcore (read: rich) and/or lucky enough to get some of the more rare cards that would help with that problem. Also, from the same block that introduced Slivers, came the card that I think was created specifically to fight decks like mine:
Extinction. It's a damn good thing I keep an assortment of
Power Sinks on hand for exactly such situations.
I dunno if I'd want to part with any of my Queens just yet. But maybe you can convince me. I don't really play any more and this deck is all I have left of my old Magic cards. Call it sentimental.

I think the draw of the Sliver deck to me is that, unlike every other creature type out there, Slivers build upon one another so that they are all uniformly creatures of ultimate doom. But then it's main failing is decks which would try to do away with or bypass creatures entirely.
A few years ago there was a program I played with some friends of mine that, while it didn't have full scans of all cards, let you play Magic across the interweb without having to buy the (lackluster) PC version of the game. It was called
Apprentice. In fact I think the best description I have is that it really only acts as a virtual table for you to play a game on. Ultimately it is up to each player to play the cards according to the rules (much as it is in real games).
It's been a while but I recall using Apprentice to "tweak" my deck with cards I don't actually have and build something more closely resembling the Ultimate Incarnation of my Sliver Deck. I may have to try for that now that I have this again. It seems to be current as of 10th Edition at the time.
EDIT: So anyone want to try a game across Apprentice?
