WARNING: Excessively-detailed discussion of the trading card game "Magic: The Gathering" within. If you're not into it, don't come crying to me.
Me and four co-workers threw together a Lorwyn-Lorwyn-Morningtide draft a few weeks ago, and decided to play five games against each other participant, however long that took. The series ended in a tie between me and my friend Seth. The prize: a $27 gift certificate for the place where we bought the Magic cards. So it all came down to this tie-breaking final game, which went down tonight.
I was playing blue/black faeries and merfolk, a flexible little deck with a lot of tech and a bit of the old millstone. Seth was playing mono-green elves with a lot of mana-acceleration. Both decks were 40 cards, as is traditional in a draft format.
I got first turn. We built up our mana a bit. By the third turn, there were no threats on the board, so I played
Jace Beleren. Now, Jace was the only reason I was even playing blue, really, and I had never managed to activate is big -10 whammy power, so this was my last chance to try to pull it off (at least within the context of the draft series). A few creatures went down here and there while Jace made both of us draw extra cards (with his +2 ability).
Suddenly: a major threat. Seth had turnes a formerly rather puny treefolk into a
Changeling Titan! I needed a solution, post-haste. I already had
Dreamspoiler Witches on the table, so I reinforce them with a
Mutavault. Two 2/2's versus a 7/7 is not enough, I hear you say? Just wait and see. Seth attacks me with the Changeling Titan; I activate the Mutavault and block with both it and the Dreamspoiler Witches. Both of my creatures are crushed, and the Titan takes 4 damage, right? I deliver the coup de grace with a well-timed
Nameless Inversion, reducing the Titan's Toughness to 4, killing it and turning it back into a treefolk.
So, Seth rebuilds his army of creatures, and I try to keep up, but his creatures are, well,
bigger than mine, for the most part. But he ignores Jace, who's causing us both to draw an extra card a turn, and is getting more and more loyalty. Seth is untouched at 20 life, and I'm not doing too badly with 14. Finally, it all comes to a head. Seth has a truly impressive horde of creatures, and Jace is at 11 loyalty. The climax begins.
Jace plays his whammy power, causing Seth to discard 20 cards from his library into his graveyard. Seth now has only 2 cards in his library. If he has to draw from an empty library, he loses the game. I put down a
Floodchaser, a rather respectable 6/6 creature. Unfortunately, along with some merfolk, that was all I had, against around 7 or 8 enemies creatures. Time to see what I was made of.
Seth's turn. He draws a card; he has only 1 left in his library now. He played some card that put a bunch of +1/+1 counters on some of his creatures. I think I moaned at this point. Then he played a card that forced my Floodchaser to block some puny little 1/1 elf of his. That left my little merfolk to deal with the rest of his army. He attacks. My merfolk, of course, blocks the biggest thing it can, and I end up taking 13 points of damage. I am now at 1 life, but I've all but won the game!
During my turn, Jace causes both of us to draw a card, leaving Seth with nothing in his library. On his next draw phase, he cannot draw a card, so he loses the game, while sitting untouched on 20 life points.
All in all, and
extremely satisfying game.
So satisfying, that I just had to share it with all of you.