Author Topic: Star Control: Aftermath  (Read 4326 times)

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Offline mike_d

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Star Control: Aftermath
« on: January 31, 2007, 08:37:13 am »
Well its now official, the allegiance mod codenamed Star Control: Aftermath is now in the works. to begin with, criticise my back storey behind the mod:

Part 1: Story
The year is 2167, After the destruction of the Sa-Metra Battle Platform Earth has gained a new respect amoung the alien cultures. Earth Has prosperd in the post war years. Intergalactic trade and commerce have skyrocketed earths economy but all is not good in sol...
Earths old problems have reared there ugly head again. A faction known as Solar Liberation Force is tired of the "tyranny" of earths new government and will do anything to further there cause.
After Skirmishes with the SLF; Earths Government Realises that they are more then just a group of radicals, colonists from across sol rally to the cause of the SLF and the more earth tightens her grip on these rebels, the more they grow.
And then the impossible happend. Hundreds of Starships seemingly appeared out of nowhere in Earths orbit. the SLF quickly destryoed earths defensive garrison and captured the homeworld itself.
This was met with immense surprise across the galaxy.
With Earths forces scatterd, and a weak government in place, earths cultural influce quickly failed. Piracy became rampant in sectors dependant on non existent earthling patrols, and border conflicts raged. many races saw this as the pathway to power. To make matters worse, the old Ur-Quan have seemingly returned from the clouds of Magellan. Reports regularly come in of Ur-Quan Returning from exile.

The Galaxy is in Chaos... Who will emerge Victorius? What race will the spotlight fall upon? YOU decide!

whew, thats done with. Well besides the horrible grammer and spelling mistakes, what do you guys think?
« Last Edit: January 31, 2007, 08:44:12 am by mike_d »
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Offline mike_d

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Re: Star Control: Aftermath
« Reply #1 on: January 31, 2007, 08:43:58 am »
Part 2: Playable Factions.
what do you think of this lineup?

SLF
Earthling Remnant
Ur-Quan New Hierachy
Imperial Shofixti Navy
Chmmr League
and
Sylandro Scouting Squadron (SSS)

i dont plan on finishing All of these on the first realese, maybe 2 or 3, but not all at once.
« Last Edit: January 31, 2007, 06:59:06 pm by mike_d »
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Offline mike_d

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Re: Star Control: Aftermath
« Reply #2 on: January 31, 2007, 08:48:48 am »
Part 3: New Techs
on top of modified allegiance stuff, all LOT of new scripting is going to need to go into diffrent weapon types. Such as:

Glory Devices
Lasers (think chmmr)
Point Defence lasers(now THATS a toghy)
And hopefully more new goody's that you fans can come up with.
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Offline mike_d

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Re: Star Control: Aftermath
« Reply #3 on: January 31, 2007, 08:57:06 am »
Part 4:Diffrences from allegiance
Ok well to begin with, allegiances fighters are all the same, turn like tanks and fire machine guns with rockets on the side. SC:A will be a little diffrent:
VERY unique ship types. Now diffrent teams will focus on diffrent ship aspects. Shofixti on agility, Quan on pure power, SLF on Mass production, Chmmr will be a more powerfull, but slower reserch and higher cost team. and Earthling Remnant on economy and turtling.

on top of that all ships will be much more manuvrable (i think fighters turn as fast as a dreadnought does in SC2) and weapons will switch from machine gun based, to more slower heaver projectiles.

i'm also debating whether to give shofixti escape pods... (lol jk)
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Offline mike_d

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Re: Star Control: Aftermath
« Reply #4 on: January 31, 2007, 08:58:58 am »
Ok thats that, sorry to put this into so many posts, but i keep telling myself "ok this is the last article, stop now!" but make a new one anyway ;D

alright so please post ALL your comments, no matter how negative they are, if anything i want to be flamed out of this board with criticism... its the best way to make a better game.
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Offline Scott_Irving

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Re: Star Control: Aftermath
« Reply #5 on: January 31, 2007, 04:56:38 pm »
It's horrible!!! just horrible!!!  >:( >:( >:( >:( >:( flame flame random derogatory comment!!

J/K  ;D

Well sounds good so far but the part about mass fleet of ships appearing around earth seems a little to Androsynth like maybe,  recall when the all at once took over all the space stations and ships and such, as written in the  "bible".

Just my opinion...

Offline mike_d

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Re: Star Control: Aftermath
« Reply #6 on: January 31, 2007, 05:16:13 pm »
bah, forgot about the androsynth when writing this...
time to reconsider...
*15 mins and 3 attempts later*
I give up... lets see what you fans can come up with as an alternate idea.

Anyway, here's another concept idea for a shofixti Bomber:
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Offline Scott_Irving

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Re: Star Control: Aftermath
« Reply #7 on: January 31, 2007, 05:22:43 pm »
Me like  ;D

Offline Eth

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Re: Star Control: Aftermath
« Reply #8 on: January 31, 2007, 06:11:08 pm »
  Just a few random thoughts.  I haven't had a chance to check out Allegience yet, so I don't have a whole lot to say yet. 

"Ur-Quan Combine" doesn't sound appropriate.  "Druuge Combine," maybe, but not the 'Quans, unless they suddenly discovered capitalism or something.  I can't think of any improvement over "hierarchy," really. 

  It would be cool if the Shofixti built one really huge battleship, bigger than anybody else's.  Think Yamato.

  Seriously, use a spell check at the very least.  It's like every other word is wrong. 

Offline mike_d

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Re: Star Control: Aftermath
« Reply #9 on: January 31, 2007, 06:54:54 pm »
Bah who needs spelling?
Really though I’ll try to improve in the future... I just don’t know when that future will be the present :P

and actually, I was thinking the same thing you were about the Yamato, but it doesn’t fit well with my plans for the Shofixti... yes they will have Cap ships, but they wont excel in that field. I’m leaving the quans to be the capital ship team.
anyway, your right about combine... I guise I could go back to hierarchy, but an interesting thought popped up: what happened to the distinction between kzer-za and kohr-ah? Should they have settled they’re differences? Or have they become "one" while they were exiled? And yes I think it DOES matter, for the name if nothing else.
Any opinions?
« Last Edit: January 31, 2007, 07:01:33 pm by mike_d »
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Offline Eth

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Re: Star Control: Aftermath
« Reply #10 on: February 01, 2007, 08:25:02 pm »
  I think that they are biologically distinct, so they'll never be completely unified.  However, they could combine their forces.  I imagine that the Kohr-Ah could take the places of the battle thralls as fighter pilots for the Kzer-Za (as well as menial, the "doers" to the Kzer-Za "thinkers").

Offline mike_d

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Re: Star Control: Aftermath
« Reply #11 on: February 02, 2007, 06:55:23 am »
Hmmm so should that translate to Kohr-ah fighters and Kzer-za capital ships?
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Offline Eth

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Re: Star Control: Aftermath
« Reply #12 on: February 02, 2007, 11:50:26 pm »
  Seems to me that both could use capital ships.  Why scrap the perfectly good Marauders they no doubt have lying around?  The fighters might need to be upgraded to enhance their survivability, given that Ur-Quans would be flying them, rather than slaves. 

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Re: Star Control: Aftermath
« Reply #13 on: June 08, 2007, 09:20:53 am »
You know, there's a single Ur-Quan aboard a Dreadnought due to their extreme territoriality. However, the Kohr-Ah might be more aboard a single Marauder... but they shouldn't have fighters.

Of course, you're probably thinking of independent fighters, not the Dreadnought version, aren't you?

Offline Eth

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Re: Star Control: Aftermath
« Reply #14 on: June 09, 2007, 09:25:16 am »
  Well, considering this thread is months old, I'm not sure what I was talking about.  I believe it was some sort of enhanced Ur-Quan fighter, which could take more damage before destruction, rather than an independent ship.