Author Topic: Inner Turmoil (OOC)  (Read 4726 times)

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Offline Sedodes

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Inner Turmoil (OOC)
« on: September 26, 2006, 12:13:08 am »
Background Information:

Shortly after the departure of the Captain's expedition to the Kessari quadrant, hyperspace travel mysteriously became fully functional -- almost instantly.  The home quadrant breathed a collective sigh of relief and attempted to contact the expedition, however, they were unable to riase anyone in the distant quadrant on hyperwave.  Similarly, when ships sent to investigate neared the quadrant their hyperspace drives failed.

The best and brightest scientific minds set out to the boundary of this "dead space" which had followed the captain and found it to be expanding at an accelerating rate, however, a solution to curb this proved unattainable.  Confused, the scientific expedition returned to the home quadrant and all races were left to wonder what had become of the Captain's expedition.

After a year a solitary Avatar returned to Procyon, which the Chmmr had completely abandoned in a mysterious spaceward migration which coincided with the departure of the Kessari expedition.  Confused by the ship's silence when hailed by League vessels, a party of the League's finest diplomats and scientists made planetfall to speak with the beings.  Over the course of a week the Chmmr aboard remained seemingly catatonic, though the Avatar had made a successful landing.  Disheartened, the League's diplomacy party left the solar system.

Upon attempting to engage their hyperspace drive the ship stopped.  Analysis reported the same hyperspace and hyperwave "collapse" was now around the Procyon system.  Unable to raise the starbase, a standard radio signal was sent in the direction of Earth in hopes that any search parties would receive it.  The party returned to the surface of the planet and began analyzing a strange signal coming from the Chmmr themselves.  Almost the entire signal was undecipherable, save for a small section which translated as "Eternal1s."

How this plays:

Be anyone you want, of any race, and have fun with it.  You can be one of the diplomats or scientists on the planet if you'd like, even.  Events unfolding in the Kessari quadrant are unknown due to the hyperspace/wave collapse, so as far as anyone in home quadrant is concerned those events aren't happening.  Events BETWEEN SC2 and SC3 still happened, though, so brush up on your SC3 stuff... the Ur-Quan and home quadrant racial dynamics aren't the same since SC2 if you recall.  There's no way this is "supposed to go," so if you want to play it as the Chmmr making their own attempt to stop the Eternal1s or perhaps being as the Daktaklakpak suspected -- Eternal1 signalers -- go on ahead.
« Last Edit: September 26, 2006, 12:35:59 am by Oozing Pulsar »
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Offline Eth

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Re: Inner Turmoil (OOC)
« Reply #1 on: September 26, 2006, 03:42:47 am »
Events BETWEEN SC2 and SC3 still happened, though, so brush up on your SC3 stuff... the Ur-Quan and home quadrant racial dynamics aren't the same since SC2 if you recall. 

  Er, yeah.  Um...  I really don't know if I can recall exactly.  Is there anything beyond this?:

Quote
Following the war, all Battle Thralls were freed, and Ur-Quan fleets reduced to subsistence levels. The Kzer-Za represented the now united Ur-Quan in all negotiations. The Ur-Quan were admitted as probationary members of the League of Sentient Races. They participate in this mission to prove their loyalty to the League.

  That I need to worry about?  IIRC, the Kohr-Ah's Eternal Doctrine was abandoned, but then later in SC3 they, uh, revived it or something?  Give me a hint or something; I'd like to play a down and out war criminal, trying to atone for his sins, but I the last time I tried to play SC3, it didn't work so well. 

Offline Sedodes

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Re: Inner Turmoil (OOC)
« Reply #2 on: September 26, 2006, 02:52:29 pm »
Anything that's happening in the Kessari Quadrant stays there, so the "civil war" and "doctrine readoption" are of no consequence (unless, playing as the 'Quan, you decide to start those things independently in the Home Quadrant).

Essentially, the Kessari Expedition "disappeared," save for the single returning Avatar and its crew (who are catatonic and transmitting the signal).  If you read the SC timeline -- linked in the "Helpful RP Resource Links" topic -- you'll be up to date.  So from what you posted it sounds like you've got it.  Remember, there were some... problems... when hyperspace collapsed and before the League formed, so old alliances of convenience may not have been readopted, and new ones may have been formed.
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Offline FreakyM

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Re: Inner Turmoil (OOC)
« Reply #3 on: September 27, 2006, 09:19:09 am »
Can I have either the Druuge or the Kohr-Ah?.. actually, Id rather have the Druuge, and if at all possible, I“d love to revive my character from Time and Consequences.
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Offline NECRO-99

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Re: Inner Turmoil (OOC)
« Reply #4 on: September 27, 2006, 05:53:13 pm »
Heheheh, I wonder what hijinks D'thunk could cook up.
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Offline Sedodes

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well play it then!
« Reply #5 on: September 28, 2006, 02:19:04 pm »
Don't just want or wonder -- DO.

Just remember that this isn't part of the "Grand Council" continuum, so while you can obviously introduce any of the same characters they have to be played independently of their other incarnation(s).

One guidelin for this particular RP is no outrageously enhanced ships or technologies without asking me via PM first.  Obviously, races with a mentioned specialization (like the Umgah in biotechnology) can introduce some things not covered in SC2, but I don't think giving them death rays to be very appropriate.  I doubt many races would be developing a top-secret ubership and suddenly have thousands of them laying around now that hyperspace is back in order.

Likewise, if you want to CRUMBLE a race and essentially have them be space hobos please get my approval first.  Political turmoil and civil wars can be expected and accepted, but having the Supox turning into a murderous little shop of horrors race or the Shofixti becoming pascifists is a stretch.  Pick a race who you want to play AS IS and "tweak" them slightly if you wish as they'd react to hyperspace collapse.

If you DO want to do major modfications to personality, play as a breakaway squadron commander or something.  Just think of admiral ZEX as opposed to the rest of the VUX.
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Offline FreakyM

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Re: Inner Turmoil (OOC)
« Reply #6 on: September 28, 2006, 10:19:32 pm »
That“s it, dibs on the Kohr-Ah, then.
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Offline Eth

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Re: Inner Turmoil (OOC)
« Reply #7 on: September 29, 2006, 12:33:24 am »
  You can't have them ALL!  I need some of them to pilot my fighters! 

  Do you want to be the captain of my fighter squadron?

Offline Sedodes

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Re: Inner Turmoil (OOC)
« Reply #8 on: September 29, 2006, 06:20:28 pm »
Indeed, FreakyM -- you'll have to PM with Eth to see who's doing what now that the Kzer-Za and Kohr-Ah are reunited.  In all fairness, though, it seems that Eth is playing as a captain.  So you could conceivably play as a higher-up in the Ur-Quan command hierarchy.  Why not be an elected official of some type and issue orders?

Keep in mind that there will likely have to be some communication betwixt races, and while a few captains can mette out decisions in deep space it takes a dignitary to effect alliances and wars.
In a world where one man could change the world,
One man changed the world!

WORLD CHANGER: CHANGER OF WORLDS

The day the world changed
Will be known as the day that changed the world

SPRING 2010

Offline Eth

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Re: Inner Turmoil (OOC)
« Reply #9 on: September 29, 2006, 09:36:30 pm »
Why not be an elected official of some type and issue orders?

  I highly doubt that the Ur-Quan run elections.  They seem to be based strongly upon the Boskonian model: pull down your superiors, quash your inferiors, everyone knows their place and aspires to be Number One.  I could be reading too much into the "influences" page from the SC1 manual, though.   ;)

Offline Eth

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Re: Inner Turmoil (OOC)
« Reply #10 on: October 06, 2006, 08:31:04 am »
  C'mon...  POST, somebody!

Offline Sage

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Re: Inner Turmoil (OOC)
« Reply #11 on: October 08, 2006, 01:08:41 am »
Is that better?

Offline Eth

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Re: Inner Turmoil (OOC)
« Reply #12 on: October 08, 2006, 07:28:03 am »
  Most assuradly.  You spelled "rogue" wrong.   :P

  How did you do the SC2-style fonts?  That is sooooo coooool! 

Offline Sage

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Re: Inner Turmoil (OOC)
« Reply #13 on: October 08, 2006, 11:55:05 am »
And you spellled "assuredly" wrong. :P

I hacked together a little script that will translate text into the UQM fonts. It is located at http://seijin.ath.cx/cgi-bin/uqm_text/.

I'll probably put some variant of this into the star database to give it a more "authentic" look.

Offline Sage

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Re: Inner Turmoil (OOC)
« Reply #14 on: October 09, 2006, 02:23:45 pm »
I don't know if you're seeing the images okay over there or not, but from my perspective they are showing up as red Xs. While the script itself doesn't seem to mind generating the image as it is inputted, the forum (for whatever reason) messes something about the URL up. As near as I can tell it has something to do with there being two spaces at at the end of every sentence, when one should suffice. I'll try to see if I can discover why when I'm in a state where I can take a better look at the code.

Sedodes or Eth: For now, if you could, please change the images in that last post to match what I have below. Once I've been able to confirm it works  I will remove the images from this post to retain the separation of IC and OOC.

EDIT: Got it. It seems as though the forum is changing the extra spaces into " ". Since & is the separator for parameters in any CGI script, it is receiving garbage input instead of the correct text. I have adjusted the script so that it will output "+" instead of a space. Now to see if the forum mangles this...

« Last Edit: October 11, 2006, 12:50:24 pm by Sage »