The Ur-Quan Masters v0.8.0.82 MegaMod

Wish there was something new in the SC universe? Check out what fan based initiatives are going on.

Moderator: ZFP Peacekeepers

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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy » Fri Nov 16, 2018 10:56 pm

i honestly thought it was a feature :D
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast

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Serosis
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Serosis » Sat Nov 17, 2018 9:22 pm

There's also this new stuff:

Tumbling Slylandro Probes in interplanetary view.

HD::
https://streamable.com/mdeqw

SD:
https://streamable.com/1lw51

Volasaurus' Ambient Themes Teaser 1:
https://streamable.com/btx1y

Volasaurus' Ambient Themes Teaser 2:
https://streamable.com/z4h6m
Get The Ur-Quan Masters MegaMod HERE

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palmpet
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by palmpet » Sun Nov 18, 2018 4:07 pm

Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
"What's the point in being grown-up if you can't be childish sometimes."

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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy » Sun Nov 18, 2018 8:34 pm

palmpet wrote:
Sun Nov 18, 2018 4:07 pm
Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
it was a bug, if you didnt know
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast

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palmpet
Ilwrath torturer
Posts: 450
Joined: Mon Sep 07, 2015 7:36 pm
Location: Hillopia, currently imprisoned in Invictler Slave Hive.

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by palmpet » Mon Nov 19, 2018 10:08 pm

Flashy wrote:
Sun Nov 18, 2018 8:34 pm
palmpet wrote:
Sun Nov 18, 2018 4:07 pm
Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
it was a bug, if you didnt know
Oh wow! Nevermind. It's perfect.
"What's the point in being grown-up if you can't be childish sometimes."

darklord42
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by darklord42 » Sun Dec 16, 2018 11:21 pm

Excellent! I've been so looking forward to this. Almost perfect I'm afraid. ;) The alt slides need to be updated with the new icons for each updated ship.

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Serosis
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Serosis » Mon Dec 17, 2018 2:23 am

Those weren't a high priority for me since I don't have the original models to make profile renders.
Sure, I could replace the icon at the top-left, but then it wouldn't match the main picture.

At some point all of the ships will be replaced with more faithful ones next year.
Get The Ur-Quan Masters MegaMod HERE

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Flashy
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Flashy » Wed Dec 19, 2018 8:17 pm

the music in melee menu in this new version of megamod is made by me, serosis had to modify it a bit
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast

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