About to try to beat Star Control 2...no spoilers!

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The Troglodyte
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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Wed Jun 12, 2019 12:20 am

Elestan wrote:I'm curious to see how you'll explain this, as your time portal system can't help you if it and you are completely incinerated in an instant with no time to realize what a mistake you'd made. :)

Ok, well you guys asked for it…

Captain Zelnick - “Are you sure you know what you’re doing?”

Chief Engineer - “Take it easy, Captain! I’ve been fiddling with dangerous contraptions like these my whole life. You have nothing to worry about; I’m an expert. First thing I’ll do is open this small door which should lead to the--”

KA-BOOM!!!

(roll credits)
CAST (in order of appearance)

Captain Barton - The Troglodyte
Professor Farnsworth - The Troglodyte
Young Zelnick - The Troglodyte
Inspirational Janitor - The Troglodyte
Captain Zelnick - The Troglodyte
Ur-Quan Drone - The Troglodyte
Commander Hayes - The Troglodyte
Ilwrath Commander - The Troglodyte
Ilwrath Commander’s Dog - The Troglodyte
Captain Fwiffo - The Troglodyte
Slylandro - The Troglodyte
Master Greenish - The Troglodyte
Pkunk Captain - The Troglodyte
Commander Lopéz - The Troglodyte
Orz Captain *Heavy* - The Troglodyte
[etc… ]

Borgie wrote:I myself tried the Utwig Bomb on one of my playthroughs, and was underwhelmed with the result.

Yeah, why didn’t they throw in something of a little dramatic explosion or something. It was a little disappointing to simply see a flash of light, followed by the main menu screen. Actually, I was going to try to explain my interpretation of how our fearless hero is able to outwit the reaper’s grasp from such a devastating blast of destructive power, but I like Quasi’s explanation better.
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

krulle
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Re: About to try to beat Star Control 2...no spoilers!

Post by krulle » Wed Jun 12, 2019 10:28 am

I actually liked it.
It's not as if you'd get to see an explosion develop and recognize the beauty of it.
On that distance, you'll have had more than enough unexpected extratime if your eye-nerves have been able to transmit the light to your brain, even more so if your brain was able to transmit the pain signals from your eyes into "I'm seeing a bright light".
It'll just be over. No extras.

The best rendition of an in-game death I ever saw.

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Borgie
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Re: About to try to beat Star Control 2...no spoilers!

Post by Borgie » Wed Jun 12, 2019 2:54 pm

krulle wrote:
Wed Jun 12, 2019 10:28 am
I actually liked it.
It's not as if you'd get to see an explosion develop and recognize the beauty of it.
On that distance, you'll have had more than enough unexpected extratime if your eye-nerves have been able to transmit the light to your brain, even more so if your brain was able to transmit the pain signals from your eyes into "I'm seeing a bright light".
It'll just be over. No extras.

The best rendition of an in-game death I ever saw.
If you're at point-zero, you're absolutely right. Might not even see a flash if the explosion expands fast enough (I've never actually talked to anyone who encountered this, so I could be wrong). However, I just like to watch things explode. Call me a romantic.

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Quasispatial
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Re: About to try to beat Star Control 2...no spoilers!

Post by Quasispatial » Wed Jun 12, 2019 7:13 pm

The Troglodyte wrote:
Wed Jun 12, 2019 12:20 am
Borgie wrote:I myself tried the Utwig Bomb on one of my playthroughs, and was underwhelmed with the result.
Yeah, why didn’t they throw in something of a little dramatic explosion or something. It was a little disappointing to simply see a flash of light, followed by the main menu screen. Actually, I was going to try to explain my interpretation of how our fearless hero is able to outwit the reaper’s grasp from such a devastating blast of destructive power, but I like Quasi’s explanation better.
Well, glad you liked it.

On the topic of the explosion, for one, krulle has a point. You wouldn't get to see it coming like that. Furthermore, from a developer standpoint it feels completely sensible to not spend time or money on an advanced explosion animation. At least the option to activate it exists at all, and they were behind schedule as it was. It was the correct decision to make.
"Sentient life. We are the Ur-Quan. Independence is intolerable. Blah, blah, blah." - the Spathi High Council, Star Control II.

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