The Ur-Quan Masters v0.8.0.82 MegaMod

Wish there was something new in the SC universe? Check out what fan based initiatives are going on.

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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy »

i honestly thought it was a feature :D
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
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Serosis
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Serosis »

There's also this new stuff:

Tumbling Slylandro Probes in interplanetary view.

HD::
https://streamable.com/mdeqw

SD:
https://streamable.com/1lw51

Volasaurus' Ambient Themes Teaser 1:
https://streamable.com/btx1y

Volasaurus' Ambient Themes Teaser 2:
https://streamable.com/z4h6m
Get The Ur-Quan Masters MegaMod HERE
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palmpet
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by palmpet »

Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
"What's the point in being grown-up if you can't be childish sometimes."
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Flashy
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Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by Flashy »

palmpet wrote: Sun Nov 18, 2018 4:07 pm Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
it was a bug, if you didnt know
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
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palmpet
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Posts: 467
Joined: Mon Sep 07, 2015 7:36 pm
Location: Hillopia, currently imprisoned in Invictler Slave Hive.

Re: The Ur-Quan Masters v0.8.0.81 MegaMod

Post by palmpet »

Flashy wrote: Sun Nov 18, 2018 8:34 pm
palmpet wrote: Sun Nov 18, 2018 4:07 pm Man this mod keeps getting better and better. Only gripe I have is that Fwiffo leaves you lol.
it was a bug, if you didnt know
Oh wow! Nevermind. It's perfect.
"What's the point in being grown-up if you can't be childish sometimes."
darklord42
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by darklord42 »

Excellent! I've been so looking forward to this. Almost perfect I'm afraid. ;) The alt slides need to be updated with the new icons for each updated ship.
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Serosis
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Serosis »

Those weren't a high priority for me since I don't have the original models to make profile renders.
Sure, I could replace the icon at the top-left, but then it wouldn't match the main picture.

At some point all of the ships will be replaced with more faithful ones next year.
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Flashy
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by Flashy »

the music in melee menu in this new version of megamod is made by me, serosis had to modify it a bit
"...the Beast!?... Escaped!!
No, Sub-Commander, this is impossible. It couldn't escape from our strongest containment system...
...IT'S WHAT?!! Decks five and six?! Eleven Crewmen!!"
-Admiral ZEX, about to get killed by The Beast
EnderSE15
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by EnderSE15 »

Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?

Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?

And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
krulle
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Re: The Ur-Quan Masters v0.8.0.82 MegaMod

Post by krulle »

EnderSE15 wrote: Sun Jul 19, 2020 9:14 pm Not sure if this is the right thread, but playing the Megamod version, the game crashes whenever I enter the Beta Herculis system (I was going to see what the Spathi/Mmrnmrhm peace monument was about!). Also, the voice support seems to have disappeared - or do I need to download that separately?

Cool feature that when you're in someone's territory, a version of their theme plays when you're in a star system - although if you haven't yet met that race, that's kind of a plot hole... how would you know you're in their territory if you haven't met them yet?

And, do you need to have Extended Lore on from the beginning for it to work, rather than turning it on then loading a saved game?
I'll quote your post over in the UQM forums. May result in a faster reply, or not...

To get things starting, which version are you running, as maybe the bug has been addressed already?

To get the most current version : http://megamod.serosis.net/Releases
Current seems to be 0.8.0.84
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