About to try to beat Star Control 2...no spoilers!

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Fri Jun 19, 2015 9:56 pm

Angelfish wrote:
The Troglodyte wrote:
Angelfish wrote:time portal? whaddoyaknow! I never had one on my precursor vessel. Apparently you have a newer model!
I picture myself as Captain Zelnick taping two large pieces of paper, one reading "Activate Time Portal Button" over the Precursor ship's button labeled "Save Game", and "Enter Time Portal Button" over the "Load Game" button!
Oh you mean the magic deja vu feeling that you sometimes get when adventuring, thinking 'i've been here before, I've said this before.. I have a bad feeling about this'.. Like in those video games where you can restart from an earlier time?
Exactly. In order for me to wrap my mind around Captain Zelnick being able to correct mistakes, survive destruction, listen to every possible dialogue outcome, etc., it makes most logical sense for me to think in terms of using a time machine. So it fits perfectly with my strange sense of logic to think of the Vindicator having the capability to travel through time, using the save and load game feature as time portals.
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by Angelfish » Fri Jun 19, 2015 10:19 pm

The Troglodyte wrote: Exactly. In order for me to wrap my mind around Captain Zelnick being able to correct mistakes, survive destruction, listen to every possible dialogue outcome, etc., it makes most logical sense for me to think in terms of using a time machine. So it fits perfectly with my strange sense of logic to think of the Vindicator having the capability to travel through time, using the save and load game feature as time portals.
don't go OOC when I'm reacting IC ;), it hurts the storytelling experience :).

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Sat Jun 20, 2015 1:37 am

Angelfish wrote:
The Troglodyte wrote: Exactly. In order for me to wrap my mind around Captain Zelnick being able to correct mistakes, survive destruction, listen to every possible dialogue outcome, etc., it makes most logical sense for me to think in terms of using a time machine. So it fits perfectly with my strange sense of logic to think of the Vindicator having the capability to travel through time, using the save and load game feature as time portals.
don't go OOC when I'm reacting IC ;), it hurts the storytelling experience :).
Oh! Ooops! I mean, uh...whoa! My mind started drifting for a moment there and I had this strange dream that I was a different person, actually living on Earth, many, many years ago, way before the war, actually typing on this old device, I think they used to call it a keyboard, or something like that. There was also using a device called a rodent, or something... I think... ur... the feeling... it's fading... Anyways, I need to get back to work and make sure the Chief Engineer gets those antimatter thrusters up to spec before we depart from Starbase! We got a lot of work to get the Vindicator shipshape and bristol fashion! Whew, I need to head to sickbay and get something from the Chief Medical Officer for these weird reoccurring dreams!
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Mon Jun 22, 2015 1:46 pm

Draxas wrote:
Death 999 wrote:It's not a big deal this time, but maybe we should refrain from contaminating the hints pool any more?
All right, I will stop.
Please keep the feedback coming though! I truly appreciate and enjoy it. At least that system being mentioned was a breadcrumb I was fully aware of, so no harm done.
Draxas wrote:As for your combat capabilities, it's hard to consider those a priority when you could buy a fully crewed cruiser for less than the cost of one ion bolt gun. You should be all right relying on escort vessels for a while until you build up a healthy stock of RUs.
Looks like I'll have to put up with Commander Hayes' nagging a little bit longer!
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Thu Jun 25, 2015 5:50 pm

(The “Trog Log” continues…)

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Captain's Log - Apr 29, 2155

We have arrived on the outskirts of the Sirius System. I used the Precursor computer's 'Auto-Pilot' feature to travel here and I will be using it much for interstellar travel. Interstellar Long-Range Sensors (ISLRS) did not detect any nearby alien activity, nor have the IPLRS upon entering the system. There is only one 'yellow' planet. I'm “Seriusly” hoping that the combination of white star and yellow planet will yield good minerals.

We will now set a course for the planet. Zelnick out.
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Captain's Log - May 2, 2155 (Save Game 35)

We have entered orbit of a planet that our planetary sensors have revealed to be called a Lanthanide World. As implied by its name, it has an abundance of lanthanoid rare earth mineral deposits. Unfortunately, the class 3 weather conditions and class 6 tectonics make it impossible to gather these valuable resources. I'm making a separate detailed record of this type of planet and compare its attributes with any other lanthanide worlds I may find. Most notable qualities from this particular planet: White star, yellow planet, high temperature (>1000°), a volatile surface, and of course the presence of rare earth minerals. We will return to this planet if we ever find a safe way to retrieve its minerals. Looking at the starmap, Alpha Lyrae is the next closest star (Fuel: 2.6), but this might be a good chance to explore the Canopus System (Fuel: 3.8) since it may be more out of the way in future expeditions.

We will set a course for Canopus. Captain out.
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Captain's Log - May 6, 2155 (Save Game 36)

We have arrived on the outskirts of the Canopus System. Sensors are not detecting anything unusual. There is only one 'blue' planet.

We will now set a course for the planet. Zelnick out.
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Captain's Log - May 9, 2155 (Save Game 37)

As we approached the planet, Short-Range Sensors have detected a Slylandro Probe(s) orbiting the planet! We will approach it with caution, for these are the same types of ships that attacked us and killed Captain Burton on the Tobermoon! - (funny how the crew loss was never registered in the crew manifest)

We will proceed toward the Slylandro. We are going to Red Alert. Captain out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Tue Jun 30, 2015 2:57 pm

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Captain's Log - May 10, 2155 (Save Game 39)

When we entered orbit, I hailed the Slylandro. At first, I was encouraged by an immediate response of, "We come in peace." They had the appearance of being robotic, or at the very least synthetic in nature. But I started getting a little creeped out as the "we come in peace" phrase was echoed with an assortment of voices with various degrees of pitch, many of which sounded like electronic chipmunks, while others were low, booming digital voices. I figured that this was just their language and phonetic processers translating the appropriate response. But when I reciprocated the gesture, explaining that we too are on a peaceful mission, they began responding similarly, but then they suddenly halted, stating that there was a priority override, and that they must break target into component materials. At first, I was confused, until I realized the target they were referring to... was us!

Before they attacked, I used the time portal to try again at the beginning of the encounter. It was of no use. In fact, no matter how I responded, the same priority override would occur and they would attack. I wanted to see what would happen on subsequent encounters, and if there was a way to communicate with them without incident. So I ordered the activation of the emergency warp escape unit after each time they would engage us. Unfortunately, due to the time needed to build-up for a warp-out, the Vindicator was rendered a ‘sitting duck’, and the Probe was free to fire at will with its electrical attack. Many of my crew would "temporarily" die, sacrificing their lives so I could attempt to extract more information from the Slylandro during those consecutive encounters. Their deaths were in vain as well; no matter how I pleaded, or even if I threatened the Slylandro, it made no difference at all. It seemed that even my clever use of the time portal wasn't enough to rescue me from this predicament.

I came up with a hypothesis, based on the assumption that the Slyandro are not truly sentient and more likely created and programmed, that one of the following must be the reason for the Slylandro's sudden change towards violence: Deception, manipulation, malfunction, or design flaw. I've almost completely ruled out deception, since after I insisted that something must be wrong with them, they conducted a self-evaluation. Of course, the diagnosis would be cut short and they’d attack, right after they explained no abnormalities were detected. During one of our brief conversations, when I was trying to convey to them that they were indeed attacking us, their transmission was strange: "This is Probe 2418-B. Coordinates are: +831.2, +185.3." I couldn't make sense of these coordinates, since on the starmap it would put them on the far side of the galaxy in a vacant spot of space, near the Aurigae Star Cluster. Confusing. And the revealed coordinates was promptly followed, on cue, by the usual notion to break us up into component materials. Hmmm... the Slylandro recharge their batteries during battle by absorbing asteroids, so I wonder if there's something that's triggering them to react to us in the same manner. But what? And why? Hopefully I will learn these answers soon, or I'll have to fight my way through the galaxy, which, according to them, will be filled with millions of these oversized bug zappers soon! Another possibility, could replication be part of the reason? They did mention the importance of replication, but then again, they also stressed the importance of peaceful contact, which they certainly haven't done yet!

After I gathered and recorded as much information as possible, I used the time portal to go back to the time of the original encounter, and sent Fwiffo and the StarRunner to engage the Probe. The training simulations at Starbase are definitely paying off! Fwiffo managed to destroy the Probe without a single crew loss! Plus, we salvaged 550 RU's from the debris of the Probe.

We will now set course for the planet. Zelnick out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Wed Jul 01, 2015 3:47 pm

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Captain's Log - May 10, 2155 - Canopus, Planet 1

After entering orbit of the planet, our sensors determined this to be an Ultramarine World. Whether it's because the planetary sensors are picking up polysulfides, sodium silicates, sulfur dioxides, aluminosilicate zeolites, zinc oxides, or just some lapis lazuli rocks, I can't be certain. Hey! Maybe it's just because the planet is blue! Go figure. Anyway, just like the lanthanide world I discovered earlier, I'm making a separate detailed record of this planet for comparisons as well. Most notable qualities of this particular planet: Blue star, small (0.01 e.s.), blue planet with low gravity (0.10 g) and cold temperature (<150° C). We have retrieved from the planet’s surface 2 rare earths, 2 base metals, and 1 noble gas deposit.

We will not set course for Alpha Lyrae. Captain out.
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Captain's Log - May 14, 2155 - Alpha Lyrae

We have arrived on the outskirts of Alpha Lyrae, which consists of 2 blue planets. Hmm... maybe they're both ultramarine planets.

We will set course for the 1st planet. Zelnick out.
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Captain's Log - Supplemental

As we approached the 1st planet, a sensor blip from the IPLRS briefly displayed a Slylandro Probe in the vicinity of the 2nd planet.

We will continue towards the 1st planet. We are now at Yellow Alert. Captain out.
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Captain's Log - May 16, 2155

Once again, as we neared the 1st planet, the Slylandro Probe (probably the one we detected around the 1st planet) entered SRS range and entered orbit of the 1st planet. I have decided that with Fwiffo at the ready aboard the StarRunner, we will not avoid contact with Slylandro, and, if they wish, they can dictate their new behavior directly into our cargo hold as resource units.

We will continue toward the 1st planet. We are going to Red Alert. Zelnick out.
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Captain Log - Supplemental

After the usual social formalities with the Slylandro, they suddenly remembered they needed to attack us! Fwiffo gave them a trouncing with the StarRunner, and we collected another 550 RUs. Who needs to harvest minerals when we can just harvest Slylandro?

We will continue towards the 1st planet. Stand down Red Alert. Captain out.
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Captain's Log - May 17 - Alpha Lyrae, Planet 1

The 1st planet is another Ultramarine World, with similar qualities (color, size, gravity, temperature) as the previous one. It even had the same types of minerals, which we’ve collected along with the planet data.

We will now set a course for the 2nd planet. Zelnick out.
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Captain's Log - May 21 - Alpha Lyrae, Planet 2

Our planetary sensors are calling this planet a Noble World. After collecting data, I’m taking special note of its small mass (0.01), gravity (0.11 g), far orbit (9.55 au), and lack of atmosphere, resulting in super cold temperatures (-247° C). My initial thoughts are that the extreme cold conditions might make these gases more plentiful and easier to obtain. I was pleased when the mineral scan revealed the surface has 7 deposits of noble gases.

We will dispatch the Lander to the surface. Captain out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Thu Jul 02, 2015 2:06 pm

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Captain's Log - Supplemental

After avoiding a few earthquakes, we have returned with the mineral resources. Not as bountiful as I'd expected, because the gas deposits yielded only a few units each.

We will set a course for Beta Lyrae. Zelnick out.
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Captain's Log - May 24, 2155 - Beta Lyrae

We have arrived at the edge of the Beta Lyrae System, which, like Alpha Lyrae, is another red star. This system contains 5 planets, the outermost being on a separate and much further orbit from its sun.

Planet 1 - Medium Green
Planet 2 - Blue Gas Giant
Planet 3 - Green Gas Giant
Planet 4 - Small Purple
Planet 5 - Medium Red

We will set course for the outermost red planet. Captain out.
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Captain's Log - May 27, 2155 - Beta Lyrae, Planet 5

So much for Hayes references to star temperature and old miner's mnemonics to work as a guidepost for finding the best minerals! According to my chart, a red planet at a red star is almost a foregone conclusion of poor mineral deposits. That will likely be the case for most ordinary planets, but this is no ordinary planet. Planetary sensors show it to be called a Ruby World. It has no atmosphere, is far from its sun and other planets, and is very cold (-249° C). Most notably, it had many deposits of the exotic mineral neutronium! I'm so excited about this neutronium stuff, that I've ordered engineering to bring a sample to my quarters so I can take a hammer and chisel to it, perhaps make a statue of Fwiffo, and maybe use the leftover dust particles as bath salts, or something. For some strange reason, the Chief Engineer hasn't fulfilled my request as of yet. Oh well.

We will set a course for the 4th planet. Zelnick out.
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Captain's Log - Jun 1, 2155 - Beta Lyrae, Planet 4

This purple planet is called a Super-Dense World. It's not worth risking lives over 2 base metal deposits on a surface with lightning and class 7 tectonics! Most notable qualities for future reference include: red star, purple planet, cold temperature (-239° C), and massive earthquakes.

We will set a course for the 3rd planet. Captain out.
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Captain’s Log – Jun 4, 2155 – Beta Lyrae, Planet 3, Moon 1

As we approached the 3rd planet, SRS show it to have 3 moons: 1 purple, 1 white, and 1 orange. So we proceeded to the innermost purple moon.

After entering orbit, sensors show this moon to be called a Purple World. Purple world? I'm beginning to think that the planetary sensors are simply giving up. Yes, of course it's a purple world. It's purple for crying out loud! Actually, its color is a very vivid purple with violet, but also some large areas with a very bright lavender color. Most notable qualities: No atmosphere, cold temperature (-235° C), and the presence of base metals. After sending the Lander down twice, we have retrieved the 7 base metal deposits.

We will set a course for the planet. Captain out.
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Captain's Log - Jun 5, 2155 - Beta Lyrae, Planet 3

We have entered orbit of the jolly green gas giant, and there's nothing unusual about it.

We will set a course for the 2nd moon. Zelnick out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Tue Jul 07, 2015 4:17 pm

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Captain's Log - Jun 7, 2155 - Beta Lyrae, Planet 3, Moon 3

After visiting the 2nd moon, a Selenic World, we gathered a Lander’s max load of base metals and headed for the 3rd moon.

The orangish-looking moon caught my attention immediately when planetary sensors revealed it to be called a Metal World. It contains 10 base metals, 2 precious metals, 4 corrosive minerals, and 1 radioactive deposit, for a total of 17 minerals resources. Unfortunately, the violent planetary conditions that allowed these valuable resources over time to surface is also still present; scanners show it has class 3 weather conditions and class 4 tectonics. I'll use the time portal and afterwards retrieve the minerals in several landings.

We will now dispatch the Lander to the surface. Zelnick out.
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Captain's Log - Supplemental - Beta Lyrae, Planet 3, Moon 3

Well, we were able to get most of the minerals from the surface before our cargo bay began to spill out into the corridors. I even had some of the common minerals jettisoned into space to make room…hope I don't get a ticket for space littering! Our manifest shows a descent range of diversity among our mineral finds: Base metals mostly, but also good amounts of gases, lanthanides, and can't forget about those exotics! We will have to return to this system to finish exploring, as well as gather more minerals and planet data.

With our cargo hold full, we will set a course for Starbase. Captain out.
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Captain's Log - June 14, 2155 - Starbase

When we returned to base, Commander Hayes let me know that the Melnorme had made contact with them, and they are eager to trade with us! Excellent. I know very little about them, only what the Precursor database has revealed about their ship, the not-so-coincidentally-named 'Trader'. He said if I wanted to make contact, I should look for them in the Alpha Centauri System, which, since I wanted to return to Beta Lyrae, puts them right in line for my next expedition. How fortuitous!

I have outfitted the Vindicator with an additional storage bay, another pair of antimatter thrusters, and, because of Hayes constant nagging, a second Ion-Bolt Gun. I may have to test the Vindicator in battle against the next opponent we encounter. Hmm...maybe even perhaps a Slylandro!

We are ready to leave Starbase, and course is set to return to Beta Lyrae. Zelnick out.
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Captain's Log - June 24, 2155 - Beta Lyrae, Planet 1

The planetary sensors have analyzed this planet to be called an Iodine World. It has a murky, tinted yellowish green color with 4 corrosive elements, which I presume are the element Iodine. After placing a time portal, because of the class 3 weather and class 6 tectonics, I will send the Lander to the surface.

Supplemental:

After several failed attempts with loss of crew members, I've finally retrieved the 4 deposits of Iodine with all hands saved! In all actuality, it took only 2 planet trips, but, including the number of times using the time portal, it was really 6.

We will set a course for the 2nd planet. Zelnick out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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Re: About to try to beat Star Control 2...no spoilers!

Post by The Troglodyte » Wed Jul 08, 2015 9:17 pm

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Captain's Log - Jun 28, 2155 - Beta Lyrae, Planet 2

As we approached the 2nd planet, SRS showed it to have 4 moons. We found some base metals on the 2nd moon, a Dust World containing trace amounts of aluminum, bismuth and potassium. There was nothing on the 1st moon, a Purple World with similar characteristics as the first one we encountered, with the main exception being the aforementioned lack of any minerals. The planet was a giant blue gas planet.

We will set course for the 3rd moon. Zelnick out.
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Captain's Log - Jun 29, 2155 - Beta Lyrae, Planet 2, Moon 3

The planetary sensors show this moon to be a Chondrite World. I guess that's just a nice way of saying it's a giant meteorite that happens to orbiting the planet, posing as a moon. Sensors show it have no atmosphere, cold temperature (-228° C), tiny mass (0.02 e.s.), small radius (0.28 e.s.) and low gravity (0.28 g). It's only redeeming quality is the nice shades of blues and purples the surface exhibits. It contains 5 deposits of common minerals, and while I've considered bypassing this unremarkable world, I figure the class 5 tectonics will be easy enough to avoid.

Supplemental:

The minerals we retrieved were some free radicals and some ethanol. Did somebody say ethanol? Party in the Captain's quarters!

We will set course for the 4th and final moon. Zelnick out.
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Captain's Log - Jun 30, 2155 - Beta Lyrae, Planet 2, Moon 4

I had just left sickbay when the bridge alerted we’ve just entered orbit around the 4th moon.

Just for the record, I'd like to say I'm not a big fan of super-dense worlds. The massive earthquakes and lightning storms make the base metals not worth the risk...even with a time portal.

We will set a course for the Gamma Centauri System. Captain out.
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Captain's Log - Jul 3, 2155 - Gamma Centauri

We have arrived on the outskirts of the Gamma Centauri System. IPLRS have revealed 2 planets around this green star:

Planet 1 - Medium Violet
Planet 2 - Medium Green

We will set course for the 2nd planet. Zelnick out.
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Captain's Log - Jul 6, 2155 - Gamma Centauri, Planet 2

We have discovered another Iodine World, and this one looks to have larger deposits of Iodine, along with some base metals. We'll have to be on our toes to avoid the class 6 tectonics.

Supplemental:

That was much more difficult than I had anticipated. I had to use the time portal on several occasions to prevent the loss of landing crew from some dangerous planetary conditions.

We will now set course for the 1st planet. Zelnick out.
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Captain's Log - Jul 10, 2155 - Gamma Centauri, Planet 1

Upon approaching the planet, SRS showed it to have one green moon, and we’ve just entered orbit of the planet.

I know from Hayes’ advice that if it looks violet from space, it's supposed to be a good potential for minerals, which this one is indeed. This planet isn't just violet, but planetary sensors show it to be Ultraviolet. Strange, I can still see it. It has all sorts of mineral deposits: 6 common, 2 base metal, a whopping 8 precious metals, and 3 radioactives, for a total of 19. Unfortunately, not only is it ultraviolet but also 'ultraviolent', having class 3 weather and class 5 tectonics. I'll have to send the Lander down many times over to scoop up some minerals and get off the surface before hit by an earthquake or lightning bolt! First things first, I'll set up a time portal.

Supplemental:

After 7 trips to the surface, we've finally gathered all of the minerals from the surface. I lost count of how many times it took including the time portal.

We will set course for the planet's moon. Captain out.
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“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh

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