[WIP] Star Control 1 remake

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Dragon
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Re: [WIP] Star Control 1 remake

Post by Dragon » Tue Nov 12, 2013 9:58 am

Death 999 wrote:Actually, it seems like there might be 3 Mmrnmhrm, but I'm not sure about that. The other two look different.
I've always assumed the two little ones were the control interface/console/massage chair equivalent and the one in the centre is the actual Mmrnmhrm,

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Kwayne
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Re: [WIP] Star Control 1 remake

Post by Kwayne » Tue Nov 12, 2013 3:08 pm

I think they're sentient cylindrical omni-devices, who can reconfigure themselves in order to perform different side tasks.

The picture I made only tries to conform with the SC1 version, and I didn't want to suggest that the mmrnmhrm have human-like "genders".

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Death 999
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Re: [WIP] Star Control 1 remake

Post by Death 999 » Wed Nov 13, 2013 4:13 pm

The picture certainly doesn't imply anything about gender, since there's only one shofixti and we know they at least come in two genders.

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Kwayne
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Re: [WIP] Star Control 1 remake

Post by Kwayne » Wed Nov 27, 2013 9:53 pm

"THE HIERARCHY VANQUISHES THE ALLIANCE"

No doubt this was much easier to make, though still kind of as incomplete as the AV screen also is.

Image

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Re: [WIP] Star Control 1 remake

Post by ThriveDev » Thu Nov 28, 2013 6:20 am

I thought it was ''squashes the alliance'' not ''vanquishes the alliance''.

Anyways, awesome art! The UQMHD loading screen jumpscared me lol.
*Sees quasispace portal* Yes! *Portal dissapears*

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Dragon
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Re: [WIP] Star Control 1 remake

Post by Dragon » Fri Nov 29, 2013 8:31 am

Kwayne wrote:Image
Awesome sauce!

I've managed to get a bit of work done (mostly clean up) but not much - because of reasons. So I'm way behind schedule again...

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Dragon
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Re: [WIP] Star Control 1 remake

Post by Dragon » Mon Jan 20, 2014 3:16 pm

I was all good intentions to get something executable out after Christmas. Then I a) ended up on Support at the office and b) re-started playing Fallout 3. I suspect that (b) was where most of my time went. Anyway...

I've gotten started again and made only one significant change but - from my point of view - it's a doozy*. Generally C/C++ development is done in Debug and then the final product is switched to Release and then shipped. Debug provides a number of safety nets and checks that makes finding bugs much, much, much easier. Because Debug does all these checks the compiled executable is slower than the same Release version. About 10 times slower when using Visual C++. Slow is bad so I don't want to release an executable built in Debug (the demos I posted a while back were all Debug).

But. Sometimes code runs in Debug and not Release. This makes a Release more than just toggling a switch - particularly when you've been bad and not compiled in Release for years. What I've done is gone through all my libraries, compiled them in Release and fixed the bugs that didn't show up in Debug. Of course not having Debug to debug with makes this complicated.

Here's what happened in Debug tests:

Code: Select all

------------------------------ Total Results ------------------------------
Total Tests Run: 3029
Total Passed: 3029
Total Failed: 0
Time Taken: 10.52s
Here's what happened in Release tests:

Code: Select all

------------------------------ Total Results ------------------------------
Total Tests Run: 3029
Total Passed: 3029
Total Failed: 0
Time Taken: 4.03s
Everything passes in both modes but you've probably noticed that execution time only went down from 10.52 seconds to 4.03 seconds. Two and a half times faster but a lot less than the 10 times speedup I said Release should give. This is because the majority of tests deal with loading resources off the disk so Release style CPU optimisations don't help.

* Not to be confused with Dusi. Which is something entirely different.

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Quasispatial
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Re: [WIP] Star Control 1 remake

Post by Quasispatial » Mon Jan 20, 2014 6:46 pm

I'm excited about this, and look forward to its eventual arrival.
Good luck with it :D
"Sentient life. We are the Ur-Quan. Independence is intolerable. Blah, blah, blah." - the Spathi High Council, Star Control II.

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Re: [WIP] Star Control 1 remake

Post by chenjesuwizard » Wed Feb 12, 2014 8:19 pm

Kwayne wrote:"THE HIERARCHY VANQUISHES THE ALLIANCE"

No doubt this was much easier to make, though still kind of as incomplete as the AV screen also is.

Image
This is beautiful. I like how you used the slave shield in it, something I would have never thought of.
Keep up the good work.

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Re: [WIP] Star Control 1 remake

Post by LibertyRansom » Fri Feb 14, 2014 11:47 pm

Just wanted to say I have been tracking this development for over 3 years. I am sure there are a lot of other people watching that haven't posted as well. Really hoping this remake comes together and sees the light of day!!!

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