The Turning - New Race IV: Golkli

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kingschosen
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The Turning - New Race IV: Golkli

Post by kingschosen » Tue Mar 30, 2010 12:36 am

I think the Element turned about a lot better than the Starcaster. I'm much more pleased with it... but I struggled with the Golkli's back story.

The Golkli are an ancient and mysterious race that has inhabited the Kessari Quadrant for thousands of years. Not much is known about them: their origins, their past allegiances, or, most importantly, their religion. What is known about the Golkli is that they are devout in their beliefs, and they follow the teachings their god without question. It is still unclear whether or not the Golkli are evil beings; as evil is relative, after all. Seemingly, their religion is monotheistic and demi-polytheistic and shares a deist view. They appear to be humanoid, but their actual appearance is masked by black cloaks and hoods.

The Supreme Being (their god) created all and bestowed the Golkli the right to worship all creations and use all that is created; provided the god is willing to let them use it. The Golkli have powerful psionic abilities as well as the ability to command the elements.

The League does not know why the Golkli have joined The Turning because the Keetron have never attacked a Golkli. The Golkli actively sought the Keetron and an alliance with them. Both the Orz and the Arilou and expressed deep grievances with the Golkli, and they have repeatedly warned the League of their treachery. The Orz seem to have a much deeper understanding of the Golkli and their true intentions; however, effectively conveying complicated information has never been an Orz strong point. The Arilou prefer to simply not talk about the Golkli, and they only warn the League to stay at a distance.

The League sent ambassadors to the Exquivan, in hopes that they would be able to share information about the mysterious Golkli. Unfortunately, the Exquivan have been threatened by the Orz if they reveal any information to the League about the Golkli.

The Golkli ship, the Element, is quite possibly the most versatile ship in the galaxies. The vessel is strange in appearance: four multicolored, cylindrical bases are attached by churning, golden beams of unidentified power. Each of the bases contains four panels which are four different colors, and each color represents an elemental force. When the ship invokes an elemental power, the panels line up and become that element’s color. An invocation can drastically change the Element’s functionality.

When the panels become red, the Golkli has invoked the power of fire. The Element is now capable of travelling at rapid speeds but its ability to turn is greatly hindered. When the Element has invoked fire, it can spit scorching plasma at its enemies. This is considered the Element’s primary offensive position.

When a Golkli captain turns the panels blue, he invokes ice. The Element can emit a radiating ring of ice that expands, breaks apart, and drifts throughout space. The glaciers can become a hazard for any enemy ship that is too hasty. During ice, the Element’s overall speed and turning ability are greatly decreased due to the subzero temperatures adopted by the ship. Ice invocation is considered the Element’s primary defensive position.

If the captain finds himself in a dangerous situation, he can turn his panels green and invoke the power of wind. During this invocation, the captain does not have a main weapon; however, he does have a powerful “gale force” that he can use to repel aggressive attackers. The Element’s overall speed and turning is greatly increased during wind, and this form is considered the primary retreat position.

Finally, the Element can invoke the power of terra when the brown panels align. The captain “calls” asteroids in the vicinity to hurl themselves at the Golkli’s enemies. While the asteroids do little damage to a ship, the sheer number of asteroids can effectively control an aggressive opponent as they can jolt an attacker off course. During terra, the Element’s overall speed is greatly decreased while its turning capabilities are greatly increased. Terra invocation is considered the primary controlling position.


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Last edited by kingschosen on Sun Nov 07, 2010 8:02 am, edited 1 time in total.

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Dabir
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Re: New Race IV: Golkli

Post by Dabir » Tue Mar 30, 2010 5:25 pm

Seems like Terra position might end up a tad overpowered if the asteroid rate was too high. I like the versatility idea though. Possibly came a little too close to Utwig when describing the robes and hoods, but any worry about similarities evaporated straight away. The only other thing I'm iffy about is introducing real, powerful deities into the SC universe, which might have some pretty messed-up science but it is still science. Also, a race who goes around claiming AND PROVING that their gods are real is going to piss off... well, let's see... everyone. In-universe, of course.

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Re: New Race IV: Golkli

Post by kingschosen » Sat Nov 13, 2010 12:28 am

Point taken. But, the "god" isn't necessarily real. The psionic powers of the Golkli have a far greater effect on the outside world. Their religion is there to explain their powers. Also, their religion unifies the race, preventing them from betraying their own.

And yes, I can see the Golkli pissing off most everyone... even the races they're allied with. This, of course, makes for interesting interactions between them and the other races.


Last bumped by kingschosen on Sat Nov 13, 2010 12:28 am.

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