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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 15, 2013 2:53 pm 
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Ilwrath torturer

Joined: Mon Apr 29, 2013 4:02 am
Posts: 443
Location: Laval, Canada
I'm sorry, but all I could think fo is this :P

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I am so sorry for the inconvenience...but can we occupy your diminutive vessel and sever the conection between your lower body and your spinal cord?

Awesome art tho...looks promising!

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Mon Nov 18, 2013 9:18 pm 
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Ilwrath spawn
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Joined: Tue Sep 21, 2010 7:29 pm
Posts: 389
Location: California
What are you using for the animation? Spriter? Spine? Something home grown?

I've been experimenting using the stuff myself for Ur-Quan Masters HD and Project 6014. So far, looks pretty cool (I'll have to post screenshots later).

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Artist/Project Leader for Ur-Quan Masters HD and the SC2 Fan Sequel,Project 6014
My new portfolio site! and my DeviantArt!


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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Tue Nov 19, 2013 1:36 pm 
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Orz *camper*
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Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
dczanik wrote:
What are you using for the animation? Spriter? Spine? Something home grown?

I've been experimenting using the stuff myself for Ur-Quan Masters HD and Project 6014. So far, looks pretty cool (I'll have to post screenshots later).


We tried spriter but it was just too buggy for us. We ended up doing it directly in Unity.

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Tue Nov 26, 2013 10:30 pm 
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Orz *camper*
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Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
slowly making some progress after a flu knocked us all on our rears for a week:

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Wed Nov 27, 2013 6:33 am 
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Silly Supox

Joined: Fri Oct 11, 2013 1:26 pm
Posts: 59
Location: BiH
Nice!
Here they, until 2012 literally advertised flu: OMG new flu killed 5 zilion people! Get vaccined'' just to grab more money, and they stopped when only 1 fricking person got a vaccine, not making this up, they ordered like a 10 thousand of them and just one person got them. That was hilarious in news, like:
Only one person took a vaccine for flu!

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Wed Dec 25, 2013 4:16 am 
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Orz *camper*
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Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Lots of work happening on the StarDiver project. Our new Krex ship is now in-game w/ broadside flak cannons working (video/imges shortly). Santa showed up with a 3D printer so all 'work' has come to a halt while we print space ships :)

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Video of the print about 50% done.... does the fact the printer sounds like R2D2 while printing make it 10x more awesome or is it just me?

[url="http://www.indiedb.com/games/stardiver/videos/3d-printing-krex-cruiser1"]http://www.indiedb.com/games/stardiver/videos/3d-printing-krex-cruiser1[/url]

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Wed Dec 25, 2013 5:24 am 
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Orz *camper*
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Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Here is how it turned out:

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Image

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 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Sat Dec 28, 2013 8:13 pm 
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Orz *camper*
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Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Krex vs SunDagger:
Krex ship is now playable, with long range flak cannons. Aim the broadside launchers and fire away. The longer you hold fire the further they go. Release to pop the flak.
SunDagger, Attached to the power of the stars, when they run out of power they dive through a star to recharge. Dive deep enough and pull star plasma to toss at your foe.
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Next up, to add ramming to the front of the krex ship. Going to try two different methods and see what we like best. Either momentary forward burst of speed to ram, or launching the front 'claw' section forward to bite/chomp on impact. Not sure which will turn out better.

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