Star Control Discussion Board

All About Star Control
It is currently Mon Dec 11, 2017 2:25 am

All times are UTC




Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 2:58 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
I started this project over 2 years ago and enjoyed sharing ideas here but due to life and other work I'm just now getting back to it. It is a family affair... wife on art, son on music and learning to code  w/ me.

StarDiver - The goal is to revive my personal favorite genre, the space opera! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe2, and Tradewars, I hope to bring what I loved as a kid to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while.

Lofty goal, so here we go.... Every sci-fi game has to start with motivational alien character art:
Image


I've started with early prototyping three of the modes (Numberous tweaks since the project was shelved 2 years ago).

Combat:
Image

Image


Planetary Mining:
Image

Image

System Navigation:
Image



Live VERY EARLY combat demo:

Controls: Arrowkeys or WASD for forward/back/strafe and ship follows mouse cursor. right-click fire
Ship: SunDagger, dive through the star to recharge laser energy. Dive through center to pull plasma to launch at the enemy with right mouse button.
Death: right now the ship that dies just vanishes. ALT-F4 to close if you run fullscreen (no menu ui to exit)

Webplayer REZ 1600x900:
http://www.gravityride.com/testbuilds/StarDiver-Melee/

More info (very outdated, but will update soon):
http://www.gravityride.com

All input welcome!

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 3:10 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Yesterday's progress felt good. My biggest worry about the project was figuring out how to turn 2d, sketched by hand, art into usable game assets. I'm feeling a bit better about that today. Without spending too much time, I did a rough sprite cut up of our first alien and took a stab at an idle animation. I'm fairly pleased with the result, but look forward to getting better at animation and finding tools that have tweening/ease-in movement. My wife sketched up a bridge mockup for the race... I look forward to seeing it get colored so I can start working on a dialog tree system.

First go at alien idle-animation (it loops perfectly, however I'm not sure how to sync the video capture to a single play through so the gif doesn't loop):

Image

Here is the current sketch of the bridge scene awaiting color and refinement:

Image

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 5:55 pm 
Offline
Silly Supox

Joined: Fri Oct 11, 2013 1:26 pm
Posts: 59
Location: BiH
Yes! This is what i always wanted! A family project of a such amazing game! I love the art style and concept! :D

_________________
*Sees quasispace portal* Yes! *Portal dissapears*


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 6:25 pm 
Offline
Atum-ta the Sixth
User avatar

Joined: Wed Mar 17, 2010 4:09 am
Posts: 1235
Location: Pennsylvania, USA
How does that race manipulate tools with those arms?


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 7:32 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
ThriveDev wrote:
Yes! This is what i always wanted! A family project of a such amazing game! I love the art style and concept! :D

Thanks for the kind words! It really does help motivation.


Draxas wrote:
How does that race manipulate tools with those arms?

What arms? Those are reproductive organs. :shock:

We don't have all the story, race backgrounds etc nailed down yet. Putting a little thought to it -- maybe telekinetic, those toes on feet, digital interface through the monocle. There's always ways with aliens since there are no limits to imagination.

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Fri Nov 08, 2013 11:21 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Today's animation effort:

Image

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Sat Nov 09, 2013 5:38 am 
Offline
Silly Supox

Joined: Fri Oct 11, 2013 1:26 pm
Posts: 59
Location: BiH
friken wrote:
Today's animation effort:

Image


Wow! That is cool!

_________________
*Sees quasispace portal* Yes! *Portal dissapears*


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Sun Nov 10, 2013 8:31 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
My son has finished tweaking the first couple songs for the game. I'm biased so feedback please :?:

Hyperspace
Combat

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Sun Nov 10, 2013 8:51 pm 
Offline
Hunam adventurer
User avatar

Joined: Sat Aug 31, 2013 2:36 pm
Posts: 33
Location: Budapest, Hungary
I love the art to bits!
And the music is great too. I like the combat music especially for the way it pounds my floor with my subwoofer. Puts me in proper combat mood.

_________________
Check my non-art: http://kwayne64.deviantart.com/


Top
 Profile  
 
 Post subject: Re: StarDiver :: Back from the dead
PostPosted: Sun Nov 10, 2013 10:54 pm 
Offline
Orz *camper*
User avatar

Joined: Mon Aug 08, 2011 3:44 am
Posts: 111
Location: Houston, Tx
Kwayne wrote:
I love the art to bits!
And the music is great too. I like the combat music especially for the way it pounds my floor with my subwoofer. Puts me in proper combat mood.


Thanks for the kind words... always a motivation booster!

I've been told that the screenshots do not do a good job conveying combat, so I recorded some video here:

Image

I tried an animated gif, but with just about every pixel changing every frame of the game it was pretty huge even for a couple seconds. Is there a youtube tag?

_________________
StarDiver Dev Log || Blog
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group - Theme modification by Lukipela and custom theme art by Zensmurfy