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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Sun Nov 10, 2013 1:25 am 
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Ilwrath torturer
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Joined: Mon Oct 04, 2010 11:21 pm
Posts: 454
Okay, as promised here are two new worlds!

This time we have the Orz and the Umgah.

What can be said of the Orz. Do they have parties at their playground? Or do they have *parties* at their *playground*?

As for the Umgah, we know they're highly skilled at genetic manipulation and have huge advances in biotechnology. I tried to reflect this in the image.

Orz:
Original:
Image
By Satellite:
Image
From Orbit:
Image

Umgah:
Original:
Image
By Satellite:
Image
From Orbit:
Image


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Mon Mar 02, 2015 8:23 am 
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Ilwrath torturer
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Hi everybody. Been a LOOOOOOOOONG time since I posted any of my planets, but that's because I've been working really hard on getting the technique squared away. So here's what my planets look like now. Let's start with Spathiwa. Tell me what you think!

Orbit:http://i.imgur.com/H7jNPuJ.jpg
Slave Shielded:http://i.imgur.com/bJRSkO8.jpg
Map:http://i.imgur.com/9XWeWks.jpg


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Mon Mar 02, 2015 5:26 pm 
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Atum-ta the Sixth
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Location: Pennsylvania, USA
Those look really nice. Impressive work as always.


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Fri Mar 06, 2015 11:22 pm 
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Ilwrath spawn
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Joined: Sat Mar 20, 2010 9:04 pm
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Location: Transiting
Ooooh purty.


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Mon Mar 09, 2015 10:13 pm 
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Slylandro gasbags
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are these textures procedurally generated like the original ones?


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Tue Mar 10, 2015 3:17 am 
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Ilwrath torturer
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Angelfish wrote:
are these textures procedurally generated like the original ones?

They're a direct copy of the procedurally generated maps from the game. The textures are generated using a noise function and then I add rivers using an erosion function. Then I color it and wrap it to a sphere.


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Tue Mar 10, 2015 3:56 pm 
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Slylandro gasbags
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Maloo Oture wrote:
Angelfish wrote:
are these textures procedurally generated like the original ones?

They're a direct copy of the procedurally generated maps from the game. The textures are generated using a noise function and then I add rivers using an erosion function. Then I color it and wrap it to a sphere.


do you mean that you copied the procedural generation function with the same seed (if that's even possible) and colored it according to the sc2 palette mapping functions? because if you have that, you could generate thousands of planet textures using just a random seed ;).


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Tue Mar 10, 2015 10:29 pm 
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Ilwrath torturer
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Angelfish wrote:
Maloo Oture wrote:
Angelfish wrote:
are these textures procedurally generated like the original ones?

They're a direct copy of the procedurally generated maps from the game. The textures are generated using a noise function and then I add rivers using an erosion function. Then I color it and wrap it to a sphere.


do you mean that you copied the procedural generation function with the same seed (if that's even possible) and colored it according to the sc2 palette mapping functions? because if you have that, you could generate thousands of planet textures using just a random seed ;).


No I mean, have screenshots of all the planets I've redone from the ur-quan masters. I enhance them, then I add noise to them, then I add texture and color.


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 Post subject: Re: HD Planets by Maloo Oture
PostPosted: Thu Mar 12, 2015 12:10 am 
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Slylandro gasbags
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No I mean, have screenshots of all the planets I've redone from the ur-quan masters. I enhance them, then I add noise to them, then I add texture and color.[/quote]

that's too bad ;(. I hoped the procedural generation algorithm would scale to this level.


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