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 Post subject: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 1:46 am 
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Ilwrath torturer
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Alright. As some of you know, we've created a writing team for P6014. In order to really put our feelers out for what people are looking for, Chenjesu and I have been brainstorming alternate versions of the story for P6014. These are in no way the confirmed stories for P6014! These are only the hopeful skeletons to a fully formed story. So with that said, take a look at Chenjesu's story line here. Then read my alternate story line below. Tell us what you like and what you don't like! We're on a mission and we're gonna make this worth playing. So have faith fellow Star Controllers!


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 1:48 am 
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SPOILERS BELOW!!!!

P6014
Sequence of Events

Outline:
1. Acquire the Explorer. Visit Procyon Base. Gather intelligence from Procyon Base commander.
2. Travel to Sol and speak with Hayes.
3. Visit the Syreen, Shofixti, Yehat/Pkunk, Vux, Orz.
4. Visit Spathi and force them to cooperate.
5. Investigate disappearance of Shofixti Scout ships.
6. Encounter Lurg. Lose battle, escape on planet lander to the closest planet.
7. Lander mini-game(?). Discover crashed Shofixti Scout, and Strange Hangar Doors.
8. Discover a new precursor ship inside the alien hangar.
9. Work with Shofixti to cannibalize wreckage and lander and repair new ship. (cut-scene?)
10. Return to any star-base and learn that Chmmr have begun to act strange.
11. Visit Procyon to warn about Lurg (If you haven't already) and witness strange Chmmr activity.
12. Return to Earth starbase. Gather intelligence from Hayes. Interface new ship with Earth starbase.
13. Visit Melnorme and reopen trade agreements. Receive Special hyperwave caster used to call on Melnorme.
14. Learn from any ally that Kohr-Ah raids are getting worse. Find Kohr-Ah. Discover that Kohr-Ah ships contain Slylandro gas bags.
15. Try to convince NAFS that combatting Kohr-Ah is genocide of Slylandro. (Optional. By saving the Slylandro you gain more info throughout the game).
16. Revisit Shofixti to return survivors and gain intelligence of hyperwave signals from unspecific source. Learn more about second missing patrol.
17. Travel to second missing patrol's last known location and encounter Androsynth. Choose between good or bad relations with them. Good (really tricky dialogue) = ally later, bad = tech and info sooner.
18. Visit Orz and ask about what happened at Alpha Vulpeculae. Learn about Taalo through vague ramblings.
19. Attempt to enter Pseudo-Space portal at Alpha Vulpeculae, encounter the Arilou. Beg for entry. Learn more about Lurg intent. And motive. Receive hints about possible Vux involvement with Lurg.
20. Travel to coordinates the Arilou gave to a new quasi-space portal. Find Arilou homeworld. Convince them to give Temporal Field Generator.
21. Visit the Vux. Arrange a deal that will release them from their slave shield in exchange for information on the Lurg and another race that they won't name until the deal is finished.
22. Encounter a random Earthling cruiser wherever you are that point in the game. Receive word of an impending attack on Earth by a Lurg Prawn.
23. Return to Sol to combat prawn. Learn even more about their intent and back story. Defeat Prawn and receive mysterious machine tubing.
24. Get Hayes or another ally starbase to analyze the casing to learn that it is used with IDF technology. It's purpose is unknown. Receive more strange reports about Chmmr.
25. Investigate reports about Chmmr. Discover that Chmmr have become inactive and comatose. Search Procyon and get a vague clue as to where you can find a slave-shield buster and the sun device. Also learn of how to fix the Chmmr.
26. Visit Pseudo-Space and encounter Taalo. Learn more about Orz and Androsynth. Ask for help with Chmmr. After long Dialogue receive the first half of cure for Chmmr and the Pseudo-Space portal spawner (Used in place of quasi-space). Orz become hostile when you leave pseudo-space because you learned about their nature. (This creates more action in pseudo-space because quasi-space was boring).
27. Find sun device being guarded Vux Intruders. Converse with them and Learn of Commander Dax and his convoluted plans. Defeat Intruders and take slave-shield buster.
28. Find Dax's starbase and defeat him before a set date. Failure to complete this mission in time will result in the loss of Vux as ally. If defeated, gain slave shield buster and receive Power Core Reactor from starbase wreckage.
29. Bust out the Spathi from their slave shield for an extra ally and comedic dialogue. (Optional). If you break them out, you have option to do a side mission involving THE ULTIMATE EVIL. (It doesn't really exist but you foil an umgah prank and get one as crew member whom you can talk with when you want and he boosts your bio-collection.
30. Crack slave-shield over Vux homeworld. Complete deal. Receive info on Lurg activity and involvement with Pseudo-space and learn of the Baul.
31. Visit Baul and learn of the two factions that operate their society. Choose side. If military, find and destroy their opposition. If government, stop military from completing it's goals.
32. Learn about Foon-Foon from Baul. Visit them and learn of their plight. What you learn may affect whom you choose to help with the Baul conflict.
33. Gain the Baul and/or Foon-Foon as allies upon solving their conflict.
34. During chat with the next starbase commander you meet, learn of a sighting of a never before seen starship and where it was headed.
35. Investigate the sighting. Discover Xen-Weyi. Make friends or enemies. Friends = New starbase arround their world and Terraforming Flora and info on Faz. Enemy = quick battle, if won receive Terraforming Flora and info on Faz.
36. Find Faz homeworld and free them from their slave shield. Make friends or enemies. Friends = More allied support in upcoming war with the Lurg and info on the Melnorme. Enemies = Info on Melnorme.
37. At next starbase encounter learn of Shofixti plot to TAKE a homeworld. Go to their colony and cinvince them it is not honorable. Use Terraforimg Flora and sun device to make them a beautiful planet. Gain them as allies against the Lurg
38. Learn from Slylandro, Cryptic Chmmr data, or Melnorme about Mmrnmhrm Mother Ark. Visit the Ark and attempt to activate it with Power Core Reactor. Overheats and nearly destroys your lander. Apply mysterious machine tubing to the mix and create the cooling system. Enter into dialogue with Mmrnmhrm. After long chat receive other half of Chmmr cure.
39. Return to Procyon to cure the Chmmr. Find the Lurg attempting to destroy comatose Chmmr. Defeat the Lurg and cure the Chmmr (Making that the second time you made them better). New Chmmr are indebted to you and offer aid and support in upcoming war with the Lurg.
40. Visit Melnorme and make accusation based on Faz info. Force them into helping you with Lurg.
41. BOSS BATTLE. Travel to the place you originally encountered the Lurg. Find super weapon. Learn from them that they intend to use it to warp and extort the space surrounding the homeworlds of their enemies in order to force them into slavery. Enrages you because you just freed everyone from the Ur-Quan! Boss fight. Engage the weapon and it's escorts. The more allies you made during the game means the less resistance you face/the more reinforcements you get...
42. The End.
43. ...Or is it?


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 3:39 pm 
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Detailed Mission List:

Chapter 1
What the heck is going on?!?!
The screen opens up in front of you just after the intro cut-scene. You find yourself piloting a new star-ship. You have little to no clue as to what is going on. You see Chmmr Avatars fluttering around the system. You can: A: Search the star system for any useful info. B: Leave this system and go exploring.

Upon searching the system you encounter a Chmmr Avatar. The captain tells you to visit Procyon. After some short dialogue. You soar over to Procyon and meet up with the planet or the star-base. After speaking with the Chmmr star-base commander, you learn about your mission and it's importance. Some Shofixti patrols have gone missing in their attempts to locate a suitable planet to colonize. They attempted to receive some help from the New Alliance of Free Stars, but the Chmmr wouldn't have it. They were more concerned with eliminating the threat of the Ur-Quan. With the Yehat going through a transitional phase with their long lost Pkunk cousins, they were incapable of providing much help to the homeless Shofixti. This is why the Shofixti left on their own to conduct the search. The Chmmr commander gives you a starmap update that will show you two or three spheres in which the Shofixti patrols were last heard from. You learn more about your new ship before you go. You discover that you cannot land on any densely populated worlds due to the secretive nature of your mission. You realize that this ship kinda sucks. The Chmmr will ensure you that it is JUST right for your mission. Concerned that you do not have enough information to complete your mission, you ask for more assistance. The Chmmr tell you that they have given you all that they can discern from their end. They will encourage you to visit the make-shift Shofixti colony in order to learn more about their patrols. So with that, you set out.


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 3:47 pm 
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This seems extremely linear, far more than SC2.


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 3:56 pm 
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Death 999 wrote:
This seems extremely linear, far more than SC2.


I'm sorry. I meant to put in here somewhere that the events don't happen in that particular order. In the upcoming detailed mission lists, you will find that there are many options for the captain to take. As the captain you will have many decisions to make and they can either hurt you, help you, or have no affect on the game and be purely comedic in nature.

I hope that this is reassuring. :)


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 5:16 pm 
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Chapter 2
Eh, now what?
Upon pushing through into hyper-space, you open up your updated starmap. From here, you can see many of the spheres of influence of the New Alliance races. Intrigued, you can: A: Visit the Humans at Earth. B:Visit the make-shift Shofixti colony. C: Visit the Spathi at Spathiwa. D: Visit the Syreen at Gaia. E: Visit the Orz at Eta Vulpeculae. F: Visit the Vux at Beta Luyten. G: Visit the Yehat and Pkunk at Gamma Serpentis. H: Find a Melnorme Trade-Ship. I: Go exploring.

A: Upon entering the Sol system, you notice right away that there is no ugly red orb around Earth! Hurray! It really happened. You freed them. On your way to the star-base, you may encounter an Earthling Cruiser or two. They will have nothing useful to say other than directing you to the Earth star-base. When you arrive, you see a very familiar face. Hayes! Hayes is as pleased to see you as you are to see him. Hayes asks you how your new mission is going and you inform him of your thoughts on the matter. Hayes will do his best to reassure you. If you need any info on what happened after the war, Hayes will be happy to give it. He can tell you about any of the races and what happened to them. When you ask about the Spathi, Hayes tells you that they have been sneaky and won't report to Star Control Command. He suggests you go rustle some feathers. Hayes will also make his star-base available to you for refueling and recruiting. Hayes tells you that it would be best to visit the make-shift Shofixti colony in order to get the best info on your mission. You leave.

B: Once you arrive at the make-shift colony system, you find it on a strange world. The planet is bright purple and looks nothing like a habitable world. When you get to the planet, the Shofixti commander will greet you and ask for your assistance. You express your genuine surprise that she is female and she reacts calmly. She gives you some info on her culture and how they were influenced by recent events. She will tell you that she is very frustrated with the Chmmr and the New Alliance because of their plight. They need a home world! They take on casualties daily in their current state. You ask about how you can help, but they aren't really sure themselves. You ask about information on the missing patrols. The commander can only give you a slightly more specific description on where to find them than the Chmmr did. With that, you head out in search of the missing Patrols.

C: When you arrive in Epsilon Gruis, you see that the Spathi are still slave-shielded. Curious, you approach Spathiwa. What you find is a star-base. When you go to it, the Spathi will demand the secret cypher. After several attempts to guess the right cypher, you will become frustrated and demand they show themselves. Scared as they are, they comply. You ask them why they haven't been cooperating with the alliance and they inform you of their renewed isolationist attitude. You can: I: Demand they cooperate. II: Leave them be for now.

I: If you demand that they cooperate they will reveal their true reasons for their lack of obedience. They are fearful that the Ultimate Evil has decided to end them sooner than they expected. They will tell you that they have been scanning the stars around their own and have found disturbing readings. They will ask you to investigate. You can choose to a: accept the mission. b: blow them off.

a. If you accept the mission from the Spathi High Council, you will receive data on the whereabouts of these so called “signals” the Spathi have been picking up. They will tell you that there are five signals from all around their home star. The signals will come from Delta Gruis, Alpha Gruis, Beta Illuminati, Zeta Gruis, and Gamma Gruis. When you go to investigate the areas, you find energy readings on at least one planet in each of the five systems. Sending the lander to investigate, you enter into a lander mini-game! (Yay!) In this mini-game, you will need to destroy an automated defense system stationed on the planets surface. Small robotic defenders will attempt to destroy your lander before you can destroy the defense system. If you lose, the game resets and you have to return with another lander to try again. If you succeed, you receive one of five artifacts. Once all five planet have been cleared of the signals, you return to Spathiwa. You can then have the Spathi analyze the five artifacts; The Steel Bulb, The Organic Casing, The Tiny Power Source, The Encrypted Data Pad, The Strange Shards. Once the artifacts have been analyzed, the Spathi will tell you they think that the things all go together. You can either tell them to try it out, or you can leave them with the artifacts. If they try to fit them together, the Spathi will tell you that they have discovered that it is of Umgah design! Those devilish mutants have pulled another prank! You can use the new device from the Spathi to locate the Umgah drone that did this. It resides in Alpha Squidi. When you discover it, you need to defeat the solitary drone. When you do, a comm session commences and you have to talk to the hideous Umgah captain. He will be for his life and in return he will offer to help you whenever he can throughout you newest adventures. You can choose to take him up on his offer, or leave him to die. At this point you can return to Spathiwa and assure them that they are safe. They will tell you to keep the device they created with the artifacts and inform you that they think it is a hyper-wave caster. And a cheap one at that.

D: When you arrive at Betelgeuse, you will find the Syreen in much the same state as before. One main difference is that Gaia is no longer slave-shielded! Another great reminder that you saved the galaxy! When you reach the star-base, you find a tall, dark haired babe with skimpy golden plates covering only the most graphic portions of her body. Her double D's are practically hanging out and she's eager to talk with you. You ask her what her name is and why she chose to take Talana's old job. She will tell you that she was chosen for the job and that she worked very hard to be where she is today. She's being kinda flirty. You can tell her about your mission concerning the Shofixti and she will offer to help however, she can. She will tell you that you can use their star-base to refuel and recruit whenever necessary. If you ask around about their progress with their recovery as a race, she will tell you that everything is going just fine except that they have lost some Penetrators. She is still willing to give them some more time before she declares them missing in action. With that, you leave.


E: As you approach Eta Vulpeculae, you notice that Alpha Vulpeculae looks very different. You can attempt to go to Alpha Vulpeculae, but the intense gravity surrounding the singularity is too much for the Explorer. Annoyed that you can't see what's going on, you go to question the Orz. You meet themat their home world. They will blabber on as usual about how nice is is to see the happy campers and how they are glad you came to their playground. You ask them about the Alpha Vulpeculae singularity and they say something cryptic about it that doesn't help you at all. You can continue to question about it but they will just tell you the same thing over and over. If you follow the proper dialogue tree you can question them about the Taalo. The Orz are surprisingly clear about this. They tell you in plain English that the Taalo are fine and that they can be * happy campers * with you. Confused, you leave.

F: When you arrive at Beta Luyten, you can see a blue orb where the Vux home world used to be. You approach the orb and find a star-base around it. You enter into communications with the Vux star-base commander. He will remind you of how disgusting you are and that he is repulsed that you are here. You can ask him about what happened to his people after the war and he will tell you a sad story about what the Chmmr did. Once they were shielded, their star-base went up and they were forced to operate it in accordance with their surrender to the New Alliance. He will offer nothing of value. He is incredibly reluctant to even let you refuel. He will NOT let you recruit. Dissatisfied with the conversation, you leave.

G: As you enter Gamma Serpentis, you are eager to see what happened with the Yehat and the Pkunk. Whether you encounter a Terminator or their star-base, you notice something very different; A Pkunk is standing along-side a Yehat. How strange. You can ask them about your mission to help the Shofixti and the Yehat will be embarrassed and shamed that they are unable to help. The Pkunk will be sad but not as much as the Yehat. They will explain why they can't help. Their new queen is too busy trying to tie up all of the loose ends that come with merging two societies. You can ask them for any assistance and they will tell you that they cannot offer you anything of value because their star-base is barely functional. They've been having trouble with it's instruments because Ur-Quan technology was never designed to be used in the radio-active gasses of a nebula, where their star system resides. If you have already spoken to the Shofixti, they will be even more shameful when you tell them how the Shofixti feel about the New Alliance. With nothing else to do here, you leave.

H: If you remember from Star Control 2, you can travel to any super giant star to meet with the Melnorme. If you forgot, Hayes has information about what happened after the war that includes how you can contact the Melnorme again. When you find a Trade-Ship, you will find your old trade partner Greenish in command of the Trade-Ship: Inevitably Successful in All Circumstances. He will be eager to reopen trade with you as long as you ask. Alternatively, you can tell him that he was very useful in helping you to defeat the Ur-Quan, but you no longer wish to deal with their greed and consumerism. This will effectively cut all ties to them and make the game very difficult. So don't do that. At the moment, you have nothing to trade. With that, you leave.

I: After you've finished exploring, you can do any of the above to learn more about what to do next.

At any point during your adventure, you might encounter some rogue Kohr-Ah vessels. You will be surprised to see that some of them are piloted by Slylandro. You can converse with the Slylandro to determine how and why they are in these ships. They will tell you that they were given the ships. When you ask who gave them to the Slylandro, they hint at the Umgah. Warn the Slylandro of what the Alliance does to Kohr-Ah ships and that they shouldn't do any more dealings with the mysterious gift giver.


Last edited by Maloo Oture on Tue Aug 20, 2013 5:09 pm, edited 1 time in total.

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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Mon Aug 19, 2013 6:33 pm 
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Chapter Three
Come out, come out, where ever you are, little fur balls

Following the information you received from the Chmmr and the Shofixti, you head to one of the two sites that the Shofixti patrols went missing from. There's nothing interesting about the trip. It may take a few moments in hyperspace to arrive but once you get there, you will need to explore a few star systems. As you are exploring, looking for the missing Shofixti, you will encounter a mysterious ship. It will approach you and engage in dialogue. You ask who they are and they tell you that they are the Lurg. You ask how they escaped the Ur-Quan and they give you a very egotistical response as to why they are better than any other race and ramble on about how the Ur-Quan were right to avoid them. The Lurg will be very aggressive in communications and eventually, despite your best efforts to remain peaceful, they will attack. You MAY have a slight chance at beating the ship. If you do, another three will appear to fight. If they are destroyed, another three. The process will repeat until the Explorer is destroyed.

When the Explorer is destroyed, a cut-scene will take over. It will show a frantic fire fight on the bridge of the Explorer. Once the fires are extinguished, you and what crew you have left load into the planet lander. The next scene shows the lander leaving the Explorer as it hurtles through space, burning and falling apart. Finally, the Explorer explodes sending a blast wave that destroys the remaining Lurg ships and sends the lander toward the nearest planet in the system. Lander Mini-Game!!! (Yippee)

Lander mini-game #2
After the cut-scene you find yourself in command of the planet lander. You see many energy readings all over the map. You can try to interact with them but nothing happens. You might try to leave the planet but that function is disabled. You must continue checking each energy signature until you come across the wreckage of one of the Shofixti patrols. You rescue their survivors and they inform you of a pair of strange doors that they found. You must search around the planet until you find the doors. When you do, another report will explain that they are similar to Precursor designs that were found on Unzervault. You must fire your stunner at the doors several times to blast through them. When you do, a third report informs you of an incomplete ship. It is similar to the Vindicator, but is also different in appearance and function. Your team can try to fix it but you will need to gather materials from the other energy signatures around the planet to repair it. This is the mini-game. You must blast away at several wreckage sights in order to collect a certain amount of materials. You have to be careful, though, if you destroy even one of the materials you need on accident, you will lose and have to restart the mini-game.
Upon gathering all the materials, you will return to the hangar and fix up the ship; leading into the next cut-scene.

The cut-scene takes over and you watch as a group of Shofixti and Humans attempt to repair the abandoned Precursor Vessel. After what the game says is a month and half, the group succeeds. You see them leave the planet and head into hyper-space. You watch as the cut-scene explains where you are headed and why you have to get there. You are on your way back to Procyon to inform the Chmmr and the New Alliance of what has happened with your encounter with the Lurg and your rescue of the first Shofixti patrol.


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Tue Aug 20, 2013 5:10 pm 
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Chapter 4
Did I Miss Something?!?
The cut-scene will place you in the Procyon system. From what you can see, things are slightly strange here. There are Chmmr Avatars flying erratically around the system and some are just sitting there. Concerned, and still burdened with everything that you just learned, you make your way to the star-base. When you arrive, the Chmmr commander doesn't seem to be all there. He seems preoccupied. After you finally grab his attention, he demands to know who you are and what you are doing in their star system. You try to explain what happened but he is convinced that you are a new threat since he has never seen this new ship you're flying around. He demands you leave lest you wish to declare war on the New Alliance of Free Stars. He will end communications. You leave.

At this point it would be prudent to go to Sol to find out what is going on. You COULD go somewhere else but at this point, your new ship only has enough fuel to get to Sol. When you arrive, you are swarmed by Cruisers. When you get to conversing with them, you can explain what happened and why you're flying a strange ship. They will tell you to see Hayes at the star-base. When you get to Hayes, you finally get a warm welcome home. Hayes says something about nostalgia, what, with you flying a strange Precursor ship and all. At this point you can unload all the information about the Lurg and the Shofixti to someone who can actually do something about it. You ask about why the Chmmr were acting so strange and Hayes can only tell you that other Alliance members have noticed it too. No one knows why they've become all glitched out, but they have. Hayes tells you that he can interface your new ship, but like last time, it will take a week or two. Black out. A week or two later your ship is up and running. Hayes tells you that in the time it took to get your ship interfaced, the Chmmr have stopped their shipments of RU's to the other Alliance races who needed them. That includes you. He tells you that in order to refuel and hire crew members, you'll probably have to do a lot of mining on your own. What little resources Earth has are going into exploration vessels and defense programs. The good news is that there are mining teams in the Kuiper Belt that continuously send small amounts of RU's back to Earth. Hayes will arrange for some of them to go to you and your new mission: Find out what happened to the Chmmr, gather intelligence on the Lurg.

At this point you can modify your ship. The design is still undecided but we think it will have similar modules as the Vindicator did. You can immediately add things like crew pods, high efficiency fuel tanks, storage bays, and dynamo's. The Hellbore Cannon blueprints are incompatible with this new ship however, and you are forced to revert back to fusion blasters. You will be given a certain amount of RU's to start out with. After that, it's back to mining. Most of the star systems from the SC2 star-map are going to be pretty barren, thanks to you. But you can head to any of the new constellations for fresh new worlds to plunder.

Now you can A: Visit the other Alliance races and get their take on the Chmmr. B: See the Shofixti, like Hayes suggested. C: Go mining. D: See the Melnorme.


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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Fri Dec 27, 2013 12:47 pm 
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I'm sorry. I meant to put in here somewhere that the events don't happen in that particular order. In the upcoming detailed mission lists, you will find that there are many options for the captain to take. As the captain you will have many decisions to make and they can either hurt you, help you, or have no affect on the game and be purely comedic in nature.

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 Post subject: Re: SPOILERS INSIDE THIS THREAD!!! P6014 Writing Team
PostPosted: Wed Jan 29, 2014 3:54 pm 
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I only read the first five, but it's enough to get me excited. Not ZEX excited, but still, can't wait to play it. Keep it up!


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