Net Melee Balance Mod ported to UQM 0.7

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Shiver
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Net Melee Balance Mod ported to UQM 0.7

Post by Shiver » Tue Aug 16, 2011 4:00 am

With some help from my BFF Gekko and a total stranger called Gostu, I've finished porting Balance Mod to the latest release of UQM. Net melee veterans will never have to type "Shofixti Host Advantage Bug" again, nor explain what the hell that means. Having played around with 0.7's code now, I can confirm that this new source code is much friendlier to modding. Hopefully UQM's recent update leads to more Star Control mods in the near future.

Balance Mod's main page is this way. Questions, comments and melee call-outs are welcome as always.

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Re: Net Melee Balance Mod ported to UQM 0.7

Post by MyOtheHedgeFox » Wed Aug 17, 2011 6:10 am

Yayness and jumping chilis!!!
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Through each ripple and wave...
Through every living being...
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chenjesuwizard
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by chenjesuwizard » Sat Aug 20, 2011 3:08 pm

Thanks loads. I was waiting for this.

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Gekko
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Gekko » Tue Jul 03, 2012 10:24 pm

I just checked the Balance Mod wiki page and noticed that some guy called Amitmarkel has made an OS X build. This is much appreciated, and you are destined for great things.

EDIT: Ah, seems Amithmarkel is the fella with whom I had very laggy game with landlines, but a pretty good game using his 3g connection. Or so my IRC logs state.
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Shiver
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Shiver » Wed Jul 04, 2012 4:58 am

Oh cool. If a Mac user or two could confirm that the app works, I'll endorse it.

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Death 999
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Death 999 » Wed Jul 04, 2012 7:24 pm

The link is broken.

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Gekko
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Gekko » Wed Jul 04, 2012 9:20 pm

So it seems. I wonder why he used an external service? The wiki can offer files, or does that require some special permissions?
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Lukipela » Thu Jul 05, 2012 6:27 pm

Great work Shiver!

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Gekko
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Gekko » Fri Aug 24, 2012 3:33 am

EDIT: Moved the post here. A post this small does not really require its own thread, as Shiver put it.

Shiver's Balance Mod version 2.04 has been released. It can be downloaded from the Ultronomicon.

Version 2.04 chances:
- Mod built with GCC 4.7: After some months of debugging and testing we discovered that builds made with GCC 4.7 do not seem to cause any desynchs in online play.
- Pkunk respawn decrement changed from 15 to 18. Initial respawn chance of 80 is not changed. This decreases the chances of getting too many Pkunk respawns a bit. On average Pkunk respawns 1.578 times.

Reasoning: The UQM 0.7.0 version of the Balance Mod has been buggy in online play. There have been numerous desynchronization issues and this has required occasionally restarting the game in order to be able to play. Oldlaptop and I have been hunting this problem for a few months now, but ultimately did not find the cause. The problem was long suspected to be related to the random number generator, but the latest tests would state this was not the case. However, as we upgraded our compiling tools to use GCC 4.7 the bug disappeared. So far we have not observed any desynchs using our new builds. Anyone who builds the mod on Linux or OS X must use GCC 4.7 or a later version.
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Gekko
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Re: Net Melee Balance Mod ported to UQM 0.7

Post by Gekko » Mon Oct 29, 2012 10:29 am

Shiver's Balance Mod 2.05 has been released.

Download instructions. You must delete any old effects packages and extract the new one. This will produce two new zips in your addons folder - do not extract them.

Bug fixes:
* Desynch bug fixed for real. Ilwrath's cloak caused inconsistent game states for the two sides of the net connection. Full story can be read here.
* Arilou can no longer safely land on projectiles. It still has immunity against planet and asteroid telefragging.

New features:
* Retreat mod: We have added a new game mode in which you can retreat each of your ships once during the match. This is a rewrite of the old retreat patch which Xaionaro wrote for UQM 0.6.2 Balance Mod. We'll be having this for vanilla at some point, but since majority of the arena folk prefer Balance Mod we are finalizing the mod for that first. To retreat a ship, press ESC. This can be done only once as the ships only have enough fuel to jump some distance away. Afterwards they either win or die if the rest of their fleet doesn't get the job done. This game mode is still alpha and may contain bugs.
* Mirror matches (like Thraddash vs Thraddash) now have player markers pointing out your own ship. At times it's difficult to see which ship you are piloting, so these markers were added to counter that. This was mostly implemented by Shiver long ago, but he never got them to work properly.

We are looking for OS X builds.

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