[WIP] Star Control 1 remake

Wish there was something new in the SC universe? Check out what fan based initiatives are going on.

Moderator: ZFP Peacekeepers

User avatar
Lukipela
ZFP Peacekeeper
Posts: 2881
Joined: Fri Dec 04, 2009 4:03 pm
Location: Dead World

Re: [WIP] Star Control 1 remake

Post by Lukipela » Sun Feb 16, 2014 8:25 pm

We're still waiting Dragon!

User avatar
Dragon
Reborn Shofixti
Posts: 528
Joined: Wed Mar 17, 2010 9:29 am
Location: South Africa

Re: [WIP] Star Control 1 remake

Post by Dragon » Mon Feb 24, 2014 6:19 am

Image

User avatar
Angelfish
Slylandro gasbags
Posts: 1611
Joined: Tue Mar 23, 2010 11:10 pm

Re: [WIP] Star Control 1 remake

Post by Angelfish » Wed Feb 26, 2014 3:43 pm

Lukipela wrote:We're still waiting Dragon!
5 kittens died because they held their breath waiting for this project to complete!

hansolo0
Hunam adventurer
Posts: 31
Joined: Sun Feb 13, 2011 9:24 am

Re: [WIP] Star Control 1 remake

Post by hansolo0 » Wed Oct 08, 2014 6:24 am

Hey any update on this?

User avatar
Angelfish
Slylandro gasbags
Posts: 1611
Joined: Tue Mar 23, 2010 11:10 pm

Re: [WIP] Star Control 1 remake

Post by Angelfish » Sun Oct 12, 2014 7:03 pm

hansolo0 wrote:Hey any update on this?
yeah, the project has aged nicely though the code is showing some signs of code rot here and there. that's what bad maintenance does to your code. luckily most of it is still salvageable but 25% will have to be reprogrammed from scratch. also, the creators are close to retiring because of their old age so hopefully they can complete this project before they have to go to a nursing home.

User avatar
Zeracles
Pootworm
Posts: 369
Joined: Wed Mar 17, 2010 6:33 am
Location: Sydney, Australia
Contact:

Re: [WIP] Star Control 1 remake

Post by Zeracles » Mon Oct 13, 2014 1:08 pm

Angelfish wrote:also, the creators are close to retiring because of their old age so hopefully they can complete this project before they have to go to a nursing home.
With any luck I'll stop thinking of research projects to tackle before I have to check into a nursing home. Dragon's the main man though . . .
Twinkle twinkle Paul and Fred (more)

User avatar
Dragon
Reborn Shofixti
Posts: 528
Joined: Wed Mar 17, 2010 9:29 am
Location: South Africa

Re: [WIP] Star Control 1 remake

Post by Dragon » Sun Oct 19, 2014 5:53 pm

I still have the occasional burst of activity although none of it has been specifically Star Control related. Actually I've been really busy working on general library clean-up this year - which is kind of good because I've tied up a lot of loose ends but kind of bad because it's distracting.

Looking at my work log (not shown) I was doing quite well up to August and then two things happened. The first was that I have only one major loose end left to tie off but it's a fundamental change in how I load and save objects. I grossly underestimated how much work it would be and haven't had the energy to start on it (see the picture below). The second was the collapse of the African Bank which had me pulling long hours fixing things for our client's client's portfolios in my real life TM job.

Image
The BACKLOG above is the work that I have planned, you'll see there are only 4 stories left to go (it may not seem like much but from my point of view it's an incredible milestone). The numbers represent estimates in 1/4 days and should include the entire effort for finishing a story. i.e. writing the new 'feature' code, testing, committing and retro-fitting into anything existing. The problem is with the story at the top of the backlog: Write a memory cachable IndexTree.. The estimate of two and a half days is wrong. Probably by about 2 weeks. Which means I should break it up into small stories that are easier to work on but (as I said) I haven't had the energy to do this. The other tasks in the backlog are just grunt work that require little thinking.

The ICEBOX are unplanned stories, they're in no particular order. For example: nothing in the EPICS collision detection or tile editor are required by Star Control. Behind Enemy Lines would require stories from the tile editor epic but... that's a different kettle of fish. Star Control needs stories from both the user interface (menus) and mesh type (space ships) epics and those are what I intend to plan next. Unfortunately those are the two biggest outstanding piece of work I have; green is work that's done blue is work in the icebox and yellow is work in the backlog.

tl; dr
More kittens may be in grave danger if they continue holding their breath :| Nevertheless I'm still working on Star Control 1 (conceptually)

glory_device
Ilwrath torturer
Posts: 455
Joined: Mon Apr 29, 2013 4:02 am
Location: Laval, Canada

Re: [WIP] Star Control 1 remake

Post by glory_device » Wed Oct 22, 2014 5:26 pm

Out of subject but still: what is this Agile story planning software? Never saw any interface like that before. It seems more fun to play with than Atlassian's JIRA which is the one I used a lot previously.
''I swiftly matured into a fine example of my species and with my parents' assistance, achieved independence.
Specifically, they pried me from the doorjamb, and rolled me into the street.'' -Fwiffo

User avatar
sakalava47
Orz *camper*
Posts: 120
Joined: Tue Nov 23, 2010 7:44 pm

Re: [WIP] Star Control 1 remake

Post by sakalava47 » Wed Oct 22, 2014 7:03 pm

Dragon,

You've probably already said this, but what language is Star Control 1 written in? I think I heard that SC2 is in C.

User avatar
Dragon
Reborn Shofixti
Posts: 528
Joined: Wed Mar 17, 2010 9:29 am
Location: South Africa

Re: [WIP] Star Control 1 remake

Post by Dragon » Thu Oct 23, 2014 11:30 am

glory_device wrote:Out of subject but still: what is this Agile story planning software? Never saw any interface like that before. It seems more fun to play with than Atlassian's JIRA which is the one I used a lot previously.
It's Pivotal Tracker - the original version not the Beta. It's nice and simple to use, particularly for small teams or projects that don't require a lot of development reporting. I can't imagine using JIRA for personal projects; it's just too administrative.
sakalava47 wrote:You've probably already said this, but what language is Star Control 1 written in? I think I heard that SC2 is in C.
I don't know actually. I'd guess it was originally 80286 assembly with maybe C for game-play specifics. The rather terrible Commodore 64 and ZX Spectrum ports must have been purely 6510 and Z80 assembly respectively. Fred Ford would be the best person to answer this.

Post Reply