Hi Everyone,
Have a look at this little project I've been working on for the last 18 months in my free time. The engine was coded from the ground up all the way to the planet shaders. I'm polishing up the UI elements so a multiplayer demo can be released to the masses soon. I have recently posted a video demo on Youtube here:
http://www.youtube.com/watch?v=WqqvStEX3FE
My Attempt at a Sequel
Moderator: ZFP Peacekeepers
Re: My Attempt at a Sequel
looks nice, I hope soon is now and you don't eth your way out of it like everyone who makes a clone and then disappears
.

Re: My Attempt at a Sequel
Hey, that doesn't look too god damn shabby! I assume all you have is gameplay produced so far and no story. You won't find any lack of story ideas around these here parts, if you ever need help with that. Ideas are cheap, after all
I agree with Angelfish. We have lots of people coming around with a fascinating new project who, for whatever reason, float off into deep space and never return.

I agree with Angelfish. We have lots of people coming around with a fascinating new project who, for whatever reason, float off into deep space and never return.
Hackers never die. They just terminate and stay resident.
- TLJGames
- Hunam adventurer
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Re: My Attempt at a Sequel
Looks awesome! Love the look of it immensely - this has huge potential.nuke wrote:Have a look at this little project I've been working on for the last 18 months in my free time.
UQM and Project 6014 LPs - I've been quite busy recently, but I'm back to try to finish the job! -- https://www.youtube.com/user/TLJGames
- palmpet
- Reborn Shofixti
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Re: My Attempt at a Sequel
Hey its me from youtube! (peter secord) and id like to say I hope this doesn't disappear like project 6014!
"What's the point in being grown-up if you can't be childish sometimes."
- sakalava47
- Orz *camper*
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Re: My Attempt at a Sequel
I love it. Keep up the work.
I think that the best way to keep going at it, is to make a small, but playable game. Short story and limited battle system. And then build it up from there.
I really wish you could make some money off it. That would help you (and others) make great Star Control stories.
I think that the best way to keep going at it, is to make a small, but playable game. Short story and limited battle system. And then build it up from there.
I really wish you could make some money off it. That would help you (and others) make great Star Control stories.