It wasn't until I got a game called Star Command that I began seeing some semblance of animated graphics, which was nothing more than different icons, sometimes shooting at each other, on different backdrops. The game was highly addictive, and centered around the idea of being in a far distant future where earth has long since been destroyed by hostile aliens. Star Command itself is made up of 3 large space stations in charge of protecting the human race from space pirates lead by Blackbeard, and a race of highly aggressive insectoids with advanced technology, which was copied from Star Command technology. Later on, you'll even encounter a robotic and a lizard race.
You're put in charge of recruiting a crew of green manufactured troopers ranging from pilots, soldiers, scouts, and an esper, who is capable of strange psionic powers like a mindshock and psychic scream (with enough training). Training sessions would raise their various attributes like strength, speed, willpower, courage, and overall intelligence. These, in turn, affect how well your crew's hit points, offense and defense bonuses, accuracy, and how much they can carry.
Then you have to buy a ship, but you can only afford a scoutship at first, but later with enough money you can buy something better, eventually even a frigate. Then you have to outfit your ship with weapons, shields, armor, among other things. But don't neglect outfitting your crew with weapons, armor, and anything else you might need to explore a pirate space station or a secret insect base! This could be tedious at times, and to achieve victory would inevitably require much planning. I sometimes felt like an accountant trying to allocate all of the money!
You are given many different missions that got progressively harder as the game went on, but they also offered better rewards. The gameplay was round-based during combat, whether by space or hand-to-hand, and driven by the various stats and attributes of your ship and crew. The game was fun to play and I eventually beat it. One day I even altered one of the data files to make killing a pirate render $2,000,000,000 as opposed to $200, which made the game much easier to win my second time through!
Last edited by The Troglodyte
on Wed Mar 18, 2015 10:16 pm, edited 1 time in total.
“He tasks me. He tasks me, and I shall have him! I’ll chase him ’round the moons of Nibia and ’round the Antares maelstrom and ’round Perdition’s flames before I give him up!” ― Khan Noonien Singh