The new Star Control thread

This is the place to talk about all things Star Control.

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glory_device
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Re: The new Star Control thread

Post by glory_device » Tue Dec 17, 2013 5:38 pm

Before venturing into an hypothetical discussion about abilities and ship design, I want to know if the focus on ship design will be targeted at a player vs player game balance or will it focus to ''make sense'' in the story. Also, with the idea of NPC, will you include multiple ship melee battle? Because that kind of thing might tip of the balance.

An example of Lore/History focus is the Shofixti current design. Based on their history, culture and relative tech level, the small gun / kamikaze combo fits perfectly. However, it is still a somewhat balanced ship.

I do think that both aspect can be balanced well enough, but if at some point there is a choice to be made..what would be the clear preference? One could also argue that you can do a balance mode like Shiver ended up doing and split the somewhat ''competitive'' PvP aspect and the storytelling/lore aspect of the game.

That being said, I see a lot of possible customization if you take into account NPCs escort ship, crew composition (could affect stats/ ability of a ship) and adding a 3rd move. You can even think about a set of payload or weapon for each ship. Consumable perhaps?

In the adventure itself, you could have special characters that can level up and be put in specific commanding position (captain,first officer, yada yada) and influence even further the customization aspect.

Finally, one thing that really pop into my mind is to favor abilities (for 2nd and or 3rd) that are not downright damage dealing. Earthling's point defense, Supox's drift mode.
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Specifically, they pried me from the doorjamb, and rolled me into the street.'' -Fwiffo

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Re: The new Star Control thread

Post by Frogboy » Tue Dec 17, 2013 7:11 pm

With regards to the ship design, that will ultimately be up to lead designer but I know we have a general bias to letting the single player game take precedence. Like in Star Control 1/2 I think some ships will simply be "better" overall in most cases. The player's fleet and the ship they choose will make will be almost as important (imo) as their skill in battle.

As for the adventure portion, I agree. Some of the things you wrote sound eerily similar to our own thoughts on the matter.

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Tiberian
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Re: The new Star Control thread

Post by Tiberian » Wed Dec 18, 2013 2:20 pm

Let me remind you all that the melee portion of SC2 is not what made the game so highly valued.

I'd say a new Star Control game doesn't have to have anything to do with the old melee.
Author of Star Control novelizations Groombridge Log and Eternal Doctrine. www.tommisalminenbooks.com

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Death 999
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Re: The new Star Control thread

Post by Death 999 » Wed Dec 18, 2013 4:12 pm

The Thraddash have been around for a very long time too. We might see Cultures 1 and 2.

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Re: The new Star Control thread

Post by Kwayne » Thu Dec 19, 2013 4:05 pm

Frogboy wrote:I know there are people out there that do like Star Control 3.
... heretics ... :)
Tiberian wrote:What about the Sentient Milieu races? How long ago did they exist?

And I'd say that the Slylandro could have been around 250 000 years ago already. They even mention that the Precursors had visited them.
Not to speak of the Mycon, the Sa-Matra and other Precursor constructs.

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Angelfish
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Re: The new Star Control thread

Post by Angelfish » Thu Dec 19, 2013 7:40 pm

the Sa-matra was actually an inside plot by the Bush administration.

glory_device
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Re: The new Star Control thread

Post by glory_device » Fri Dec 20, 2013 12:42 am

Tiberian wrote:Let me remind you all that the melee portion of SC2 is not what made the game so highly valued.

I'd say a new Star Control game doesn't have to have anything to do with the old melee.
I wholly agree with that!!
Death 999 wrote:The Thraddash have been around for a very long time too. We might see Cultures 1 and 2.
hehehe...yeah indeed! But as far as I understood, they pushed back their star faring era because of their brutality...Is there something interesting in Culture 1 to be told :P? (probably...Thraddash are the funniest IMO).
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Specifically, they pried me from the doorjamb, and rolled me into the street.'' -Fwiffo

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Death 999
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Re: The new Star Control thread

Post by Death 999 » Sun Dec 22, 2013 4:20 am

They didn't push their starfaring era back. They've had several to many starfaring eras, separated by stone ages.

They're the Moties of Star Control.

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Kwayne
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Re: The new Star Control thread

Post by Kwayne » Mon Dec 23, 2013 12:29 am

Ultronomicon seems to state that all of Thraddash history was about 2000 years, but even without that I'm quite skeptical about them being older than 23000 years. There is too much risk of them being detected by the Milieu (especially the Taalo), the Ur-Quan, but most importantly, the Dnyarri.

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Re: The new Star Control thread

Post by Frogboy » Sat Dec 28, 2013 11:27 pm

We'll be putting together an updated timeline as we go forward.

I'll be sharing a lot of sausage factory details here over the coming months. One thing I want to emphasize is that we are committed to the project and its timeline being a collaborative effort with the community.

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