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New Story Line Possibilities with existing SC2 universe?

Posted: Sat May 28, 2011 8:42 pm
by Cam
I am sure someone has already thought of this, but why not create a whole new adventure (Star Control 2a, 2b, 2c, and more episodes) using the existing game engine? Some imaginitive people just need to create some new items to be found on certain planets, which can be combined to complete specific quests! I think this project could really take off, just like different books in the STARWARS series and other Sci-Fi fiction universes. Ideas anyone? ;D-smf

I am also super keen for the possibility of an IPhone app for SC2, I think this would really take off.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Sat May 28, 2011 9:07 pm
by Alvarin
First of all, welcome to the community!
Second, your ideas are so awesome, they are actually being fulfilled as I type!
Check Project6014, for the new-story-same-engine idea.
Poke around for iPhone news.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Sun May 29, 2011 3:55 pm
by Cam
Ok, it's great to see you guys already hard at work on the sequel, I've downloaded it and it's fantastic!

Here are a few ideas on alien races and plots or sub-plots.

1. What about bringing back the Androsyn, or exploring another rip in the fabric of space where they were *taken*?
This could perhaps spawn a whole new set of devices required to gain access to this reality, where the Explorer is marooned for a year. During this time, and working with surviving Androsyn, the player would have to regain access to normal space/time to return to Vela before some catastrophic disaster becomes of Talana and your new homeworld, Unzervault.

2. It would be great to see the Supox and Utwig become genetically combined to a new race. Since the Utwig are prone to suicidal tendencies and the Supox are nothing more than hyper-positive semi-intelligent broccoli (tasty with cheese sauce), this hybrid race would solve personality deficits in each race. Similar to the creation of the Chmmr perhaps but could be very comedic. A new ship could of course be created this way.

3. Since you are already making use of the Imperial Star Destroyer, it would be fun to explore the player's family history. Perhaps a father who has been assimilated by another alien race? Or has acquired Jedi like powers that are crucial to the future survival of the Alliance of Free Stars? Hmm...

4. A new alien race with a ship that creates a force field much like the magic shield weapon in the game "Willow". Any enemies caught in this field are severely damaged, and would pose a problem for large battle cruisers like the Chmmr Avatar which require close range to do any damage. The new ship could be a juggernaut but could be prone to smaller enemies with long range weaponry, or with invaders that can survive the shield damage (ie. Orz).

5. A sinister plot following the motivations of the Melnorme is not only interesting, but demanded! What on earth could they need that bio data for, hmmm? I think it's to determine each race's weakness! And that purple color change? I think it's assessing YOUR DATA, as you gain more knowledge and abilities! And why does it cost like 12,000,000 bio credits to understand why that color change occurs?? Because by Melnorme calculations that is exactly the equivalent value of the bio data which would be required to take over the entire universe, THAT'S WHY!

6. A surviving Taalo colony SOMEWHERE, in some region of space yet unexplored, or trapped within another reality or space/time region. Perhaps it is the Taalo which provide the key advice or device to aid the Androsyn and the player to modify the Explorer to return (in comment 1)...

These are just a few ideas I'm making up as I sit at my computer on Sunday Morning. I'm a noob on these forums, and you guys may have already planned out the entire storyline. In any case, I'm looking forward to seeing the final product!

Oh! and the IPhone platform for both SC2 and 6014 would be SO DAMN EASY TO PLAY. Very few buttons on SC2 means it's very easy to re-create on a mobile device. You could make use of the menu qualities of the game "Osmos" where you touch the screen with 3 fingers at once on the iphone to access any game menus (ie. Starmap, Navigate, etc). I really hope they get on this project, it could provide massive funding and a new fan base for this amazing gaming universe. Apps which sell for 2-3 dollars a pop, and are well advertised would quickly jump to the top of the app download list, and after that the programmers are filthy rich.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Sun May 29, 2011 6:24 pm
by Death 999
You might want to put that in the p6014 thread.

btw, the SD was not a serious inclusion. Not in the story, anyway.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Sun May 29, 2011 7:55 pm
by Lukipela
There was a guy who supposedly had an almost completed Iphone version, but then he vanished.

P6014 will be releasing an entire game at once, not episodes like you suggested. Episodes is a nice idea though.

For the rest, I'm sure Cedric welcomes fresh ideas.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Mon May 30, 2011 12:08 am
by Cam
Death 999 wrote:You might want to put that in the p6014 thread.

btw, the SD was not a serious inclusion. Not in the story, anyway.
Part joking on that one ;)
I'll post in the right forum, thx
-Cam

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Mon May 30, 2011 4:04 am
by Eth
Moving to General Discussion. WHOOSH!

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Tue Jul 26, 2011 12:41 pm
by TSC
I think storyline wise the Star Control 2 series would take more cues from it's predecessor, the Star Flight series.

This means the Orz would in the end serve the same purpose as the Uhl, the Androsynth would show up in a role similar to the Umanu, and the Black Spathi Patrol would show up in the same vein the Spemin did.

Of course StarFlight 1 and 2 are old, and not everyone might know what I'm talking about here. So I'll elaborate. In StarFlight 1 there was a powerful enemy known as the Uhlek invading the area of space the game took place in. To win the game you needed to get to get to a planet that you couldn't get to as long as the Uhlek where still active, so you needed to destroy the Uhlek brainworld. Also in StarFlight 1 where the Spemin, who where a cowardly race of scheming blobbies.

Now in StarFlight 2 the Spemin returned, but now they managed to scavenge some technology from a more advanced race and where a credible threat. Given that the Spemin (though in appearance they looked like the Umgah) had a similar personality to the Spathi, the fairly pathetic SC2 Spathi would be replaced in the sequel with the not-so-cowardly Black Spathi Patrol, which'd have powerful ships due to scavenged technology. (Although their inner nature might have still been quite similar!) And which'd be an enemy.

Likewise, in StarFlight 2, you learn more about the Uhlek, namely that they are dominated by an extradimensional entity called the Uhl. The Uhl also dominate the Umanu, a lost group of human colonists. The Androsynth would have likely returned in a similar vein to the Umanu, being hostile, having powerful new ships and being brainwashed. And it'd turn out to be due to Orz influence. (Note on the Androsynth planet it looked as though all the Androsynth had been grabbed, and no corpses where found. Fact is, they probably WHERE grabbed and they'd return in the sequel.)

In addition StarFlight2 had a mysterious nebula that affected humans negatively, and the idea of a mysterious nebula might have appeared in a sequel too. As might StarFlight 2's wormhole, which allowed a sufficiently protected ship to travel into the past to solve a puzzle. (And in SC2 it might allow some Milieu or Precursor era fun.)


Of course that's all just more StarFlight influence, but given the huge amount of StarFlight influence on Star Control, I think it's a pretty reasonable guess that this trend would continue. Of course all with some unique Star Control twists and some extra stuff too.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Tue Jul 26, 2011 2:07 pm
by Draxas
But why rehash the exact same plotlines? Especially with the Orz and Androsynth, the possibilities for what happened and will happen are endless; the game leaves it open ended enough that they could do anything with that storyline. Not to mention that the Spathi going on a galactic tour of conquest is completely out of character for them, advanced tech or not. We're talking about a race that collectively buried its head in the sand against the entire galaxy using a slave shield, despite them knowing full well that their masters could crack it open at any time. Besides, the Black Spathi Squadron is a myth, they don't really exist.

Better to go entirely new directions with the plot. Of course, currently those directions are in Cedric and his team's hands. Considering what has already shown up in the P6014 demo, I have confidence that direction is a good one.

Re: New Story Line Possibilities with existing SC2 universe?

Posted: Tue Jul 26, 2011 3:48 pm
by TSC
Draxas wrote:But why rehash the exact same plotlines? Especially with the Orz and Androsynth
Because SC2 IS heavily derived from StarFlight and the Orz ARE more or less inspired by the Uhl entity. (And like Uhl, Orz is actually only one creature.) The Androsynth would have made a good Umanu analogue, so I think they would have gone for that. After all many of StarFlights people worked on Star Control 2, and the vast majority of Star Control races are StarFlight inspired.

Don't get me wrong, I'm not saying they necessarily SHOULD have done this. Just that I think that the way they where going with this, that this is what they WOULD have done, if there had been a REAL SC2 sequel.

Now that alot of time has passed, I'm not sure if Ford and Reiche would go for this if they where to make a sequel NOW. However I very strongly doubt one will ever be made. But if one had been made whilst the iron was still hot, I think they'd have done this.

Draxas wrote:, the possibilities for what happened and will happen are endless; the game leaves it open ended enough that they could do anything with that storyline. Not to mention that the Spathi going on a galactic tour of conquest is completely out of character for them, advanced tech or not. We're talking about a race that collectively buried its head in the sand against the entire galaxy using a slave shield, despite them knowing full well that their masters could crack it open at any time.
Out of character for the homequadrant Spathi, but not necessarily for the Black Spathi Patrol. They aren't necessarily like normal Spathi.

Draxas wrote:Besides, the Black Spathi Squadron is a myth, they don't really exist.
Hayes opinion, not necessarily fact. He could be wrong. (And I think this was the way the Spathi would have been in the sequel. (As likely one of the very few races to make it into such a sequel. (again, StarFlight influence, StarFlight 2 only reused very few of the StarFlight 1 races. It was a new quadrant, thus mostly new species.)

Again, this is my opinion on what WOULD have been. Not what would be if against my expectations Ford and Reiche DO get to make a sequel one day.

Draxas wrote:Better to go entirely new directions with the plot. Of course, currently those directions are in Cedric and his team's hands. Considering what has already shown up in the P6014 demo, I have confidence that direction is a good one.
Well whatever Cedric does with it, good or not is not CANON. Much as I'm happy that there's a fan sequel in the works that looks good, and much as I might enjoy it, it's no more canonical then SC3 by Legend was. It can't be. It's not by Ford and Reiche. This far as SC2 canon goes it's completely irrelevant.

Again, I like the idea of a good fan sequel done with the SC2 engine, but even so, completely uncanonical. Fanfic really. I'm just hoping for good fanfic. (because it would be very nice to play a good fansequel) And though s o far I like what I see, I also think it's to early to judge. Projects like these are big and P6014 may end up like TimeWarp, never being finished. Or if it is finished it might turn out to not quite be what I personally would have liked. I mean who can tell? Again I'm glad there's a project like that. But until it's finished I can't say much about it. And even if it was the best game ever, still not CANON.


To elaborate though, I am not saying what *I* would do with the SC2 plot, I didn't go into that, just what I think was canonically intended. I think I personally would do things differently then either Ford and Reiche or the P6014 crew.

Although far as what was canonically intended I think the most likely thing was that a large amount of SC2 species would actually not have shown up in the sequel at all. A handful would've and for the rest it'd be new aliens and new adventures. (With mainly the Orz thing and maybe the Taalo being explored far as SC2 goes. And anything else being mostly new.)