Star Control Melee + Lego Star Wars = Love.

This is the place to talk about all things Star Control.

Moderator: ZFP Peacekeepers

Post Reply
User avatar
cymon
Hunam adventurer
Posts: 43
Joined: Fri Mar 19, 2010 11:47 pm
Location: Provo, UT
Contact:

Star Control Melee + Lego Star Wars = Love.

Post by cymon » Tue Mar 08, 2011 5:48 pm

http://starwars.lego.com/en-us/Games/Ac ... fault.aspx

I love how the battle space wraps around a planet. This game is a hoot. Not as robust a moves as Star Control, but not bad at all.

User avatar
Lukipela
ZFP Peacekeeper
Posts: 2882
Joined: Fri Dec 04, 2009 4:03 pm
Location: Dead World

Re: Star Control Melee + Lego Star Wars = Love.

Post by Lukipela » Tue Mar 08, 2011 8:00 pm

Was pretty fun, though somewhat confusing. Maybe I should have read the instructions, but the warping and torpedoes confused me mightily.

User avatar
Dabir
Duke Franz Ferdinand
Posts: 498
Joined: Wed Mar 17, 2010 4:29 pm

Re: Star Control Melee + Lego Star Wars = Love.

Post by Dabir » Tue Mar 08, 2011 11:08 pm

Quite fun I suppose. A couple of criticisms: Everyone's an Arilou and the health bar is confusing.

User avatar
Shiver
Arilou wiseguy
Posts: 208
Joined: Tue Dec 07, 2010 6:03 am

Re: Star Control Melee + Lego Star Wars = Love.

Post by Shiver » Wed Mar 09, 2011 12:12 am

This is sort of cute. It's impossible to aim well, so the only way to play as far as I can tell is maximum blasters and armor. Maybe one of the ships has a decent special ability but I don't care enough to test them all.

User avatar
Dabir
Duke Franz Ferdinand
Posts: 498
Joined: Wed Mar 17, 2010 4:29 pm

Re: Star Control Melee + Lego Star Wars = Love.

Post by Dabir » Wed Mar 09, 2011 6:34 pm

Droid Tri-Fighter. If you lob a torpedo while moving, it's homing. Game = broken.

User avatar
Death 999
ZFP Peacekeeper
Posts: 1712
Joined: Wed Mar 17, 2010 2:07 pm

Re: Star Control Melee + Lego Star Wars = Love.

Post by Death 999 » Thu Mar 10, 2011 3:47 pm

Just have to look out that you don't hit yourself with them.

Anyway, the controls are really confusing. It is indeed hard to aim, and you can end up off-screen. I like the concept, but the execution was a bit iffy. It would have worked better if you were always centered, looking down at the planet.

User avatar
Elegant_Elowan
ZEXy Beast
Posts: 6
Joined: Tue Jun 14, 2011 12:09 pm
Location: Aarth

Re: Star Control Melee + Lego Star Wars = Love.

Post by Elegant_Elowan » Tue Jun 14, 2011 10:24 pm

Wow, this is a really nice find! Although I'll need some time to adapt to these controls, they are a bit confusing :?

User avatar
chenjesuwizard
Malfunctioning M:bot
Posts: 849
Joined: Fri Apr 02, 2010 10:17 am

Re: Star Control Melee + Lego Star Wars = Love.

Post by chenjesuwizard » Wed Jun 15, 2011 5:11 pm

I didn't read the instructions, so I couldn't work out how to warp. But it seemed good. It was a bit disorientating though.

Post Reply