Okay, in the tabs I opened, I found one chat-log (
http://fastcat.org/starcontrol/CreatorsChatBasic.txt , highlight "fwiffo" in your browser), and it contains a short passage alluding to this event:
(Fwiffo is Paul and Fred)
http://fastcat.org/starcontrol/CreatorsChatBasic.txt wrote:<Mharr> We were just asking when you turned up - Are there any Star Control easter eggs?
[...]
<Fwiffo> No easter eggs. We were trying to get a conversation with me and Paul, but we didn't have time.
[...]
<Inging> Did you really go to Alaska to finish SC2?
[...]
<Fwiffo> No, we didn't go to Alaska. But it sounds nice.
[...]
<_Stilgar> Fwiffo- if Accolade sent you off for a few months unpaid to finish SC2, why didn't you ditch them and go to another company that could better appreciate your skills?
And an article also alludes to the crass underpayment for the development work (which could also be assigned to bad design choices by the programmers, which consequently blew their budget with design choices taking too much time/effort to be done within budget):
http://www.electrondance.com/the-forever-machine/ wrote:The publisher, Accolade, wanted to release the game as it was – with no music or dialogue implemented – but developers Paul Reiche III and Fred Ford refused, determined that their labour of love not be unleashed in a half-finished state. Practical and financial concerns, to a point, were made subordinate to passion and dedication. They drew on volunteer musicians populating the Mod community of the time to create a free soundtrack for and tapped their personal savings in order to continue working on the game.
Getting that bit in mind, this from the chat adds more:
http://fastcat.org/starcontrol/CreatorsChatBasic.txt wrote:<Fwiffo> Regarding the dialog: I defined the conversations structurally and wrote pieces of all of them, however, Greg Johnson was responsible for the majority of the Orz, Arilou, and Pkunk. Mat Genser wrote the Utwig and Ilwrath. Robert Leyland wrote the Supox, and Leonard Robel wrote some of the Thraddash. Iain McCaig did much of the VUX.
[...]
<Fwiffo> The dialog took about 5 months.
So, if I combine the two sources, they spent about five months finishing a game on their own budget.
That's dedication for you.
(But then, what kind of game would've been published without the dialogues?)
And with regard to the current court case, these excerpts may cause you a small smile too:
http://fastcat.org/starcontrol/CreatorsChatBasic.txt wrote:<Manta> Fwiffo: Has anyone ever brought up parallels between Babylon 5 and Star Control?
[...]
<Deep-Reep> i've brought up parallels between known space and sc
<Manta> (black race of destruction, green race of order, which are the two oldest races around... things like that)
[...]
<Fwiffo> Babylon 5 causes a certain amount of stomping around the office screaming.
[...]
<Manta> First ones || Sentient Milieu.
[...]
<ORZ> Ilwrath + Kohr = Shadows
<Fwiffo> Babylon 5 steals from us. We steal from known space.