Ghosts of the Precursors

This is the place to talk about all things Star Control.

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Maloo Oture
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Re: Ghosts of the Precursors

Post by Maloo Oture » Thu Oct 12, 2017 12:03 am

I am so freaking excited for this!!!

I needs it. I needs it now!

Thank the makers. Can;t wait to see more on this as it comes out.

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Eth
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Re: Ghosts of the Precursors

Post by Eth » Thu Oct 12, 2017 3:43 am

I feel like the twenty fifteen years I wasted hanging around this forum have finally paid off.

EDIT: I looked it up, and it's been over 15 years. Wow.

krulle
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Re: Ghosts of the Precursors

Post by krulle » Thu Oct 12, 2017 2:36 pm

And another games magazine article about this:
https://www.gamasutra.com/view/news/307 ... sequel.php

https://www.rockpapershotgun.com/2017/1 ... ng-sequel/

Ah well, their twitter feed seems to make a good job retweeting interesting links: https://twitter.com/Dogar_And_Kazon

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FreakyM
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Re: Ghosts of the Precursors

Post by FreakyM » Fri Oct 13, 2017 12:42 am

The.. wha... The stars have aligned, finally, huh?
I don't think anyone amongst us ever thought we'd live to see this day.
Not gone. Drifting in the flow of the world, observing.

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sakalava47
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Re: Ghosts of the Precursors

Post by sakalava47 » Sat Oct 14, 2017 1:24 am

I am pleased. Will I be able to beat it without a cheat guide? I will try.

krulle
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Re: Ghosts of the Precursors

Post by krulle » Sat Oct 14, 2017 3:51 pm

Oh, I will try.

And I'll be happy enough, if they keep the original SC2 feel, since this seems to become an indie production/side project, without the full devpower of modern games.

Basically a kind of Project 6014.

I always thought of amending the game by changing the "hyperspace angle" through new technologies, thus creating a different map of local space. Depending on the angle, some stars may be still accessible, some may not... That way you can introduce new stars an aliens, without having to explain why they've not been discovered in SC2.

but I am looking forward to flying a MarkII!

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Angelfish
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Re: Ghosts of the Precursors

Post by Angelfish » Mon Oct 16, 2017 2:15 pm

it's really hard to make a real sequel because the game doesn't dry up well for the general population.
the game is too hard, and mineral mining too tedious. and the kohr-ah death march is a thing that is absolutely not done these days.
that, and I really hope that they don't make it a kiddy's game :). We've grown up, please no skylanders with SC2 races ;) !

krulle
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Re: Ghosts of the Precursors

Post by krulle » Mon Oct 16, 2017 2:52 pm

Honestly, I expect something similiar in quality as SC2. Not adapted to modern games. More or less exactly like SC2.
Likely even on the same engine basis, just like Project 6015 (?) tried.

And I assume they will not be allowed to use an Skylander code.
They will be doing SCII+ on their own time, not company time.
So they will likely not be allowed to use company ressources for that.


I'll be happy enough if the sequel targets only former SCII players, and is not specifically targeting new players.
Targeting new pleyers who never played SCII before would be storywise also much more difficult to do.

But I hope they'll keep us a bit in the loop. I've "subscribed" to their twitter channel in the hope for more news.

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Angelfish
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Re: Ghosts of the Precursors

Post by Angelfish » Mon Oct 16, 2017 6:54 pm

SO it's a charity project without any real budget?

krulle
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Re: Ghosts of the Precursors

Post by krulle » Mon Oct 16, 2017 7:13 pm

It surely isnˋt an Activision project.

Edit: these tweets say it all:
Fan Question wrote:@Dogar_And_Kazon I keep reading that TfB will not be part of this game. Is Activision letting you guys do this on the side?
@Fred and Paul wrote:Yes. The game is starting as the previous ended, 25 years ago, with just the two of us.
@Fred and Paul wrote:As TFB grew, we became further and further removed from development. We have missed that and thought this a good way to return.
I am so looking forward to their result!

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