Now that's a wall of text that I can read. Well done Troglodyte
. Next netmelee battle should have you as the official commentator
Thanks for that Trog
if you can get Angelfish to read more than 3 paragraphs of text in the same post, you know you've done good. And I concur with his notion of your commentary.
After reading these, you guys had me feeling all warm and gushy inside... like a Pkunk on morphine or something!
---------------------------------------------------------------------------------------------------------------------------------------------And… we’re back! And you know what that means! That’s right! It’s once again time for…"Star Control: Grudge Match!!!"
When we last left our two battling contestants, Nuclear had just brought in an Ilwrath to take on Gekko’s Ilwrath, and it gave us a nice opportunity to witness how the Avenger operates in Net Melee, plus it was interesting to see the two cloaked ships attempt to predict the others moves, like an invisible chess match.
Actually, if we’re comparing this match-up with games, with all of the quick de-cloaking and re-cloaking, it would probably be more suitable to say it was more like a cross between peek-a-boo and whack-a-mole! As could be predicted, both ships inflicted massive damage on each other, and it took several engagements for one of the ships to finally emerge on top, and Nuke’s Avenger flies through victorious as the smoke settles, although down to only the one spider captain, Nuclear spirals the ship around letting loose the flame thrower in celebration!
The cloak is quickly re-engaged, however, when Gekko sends in a Shofixti Scout to finish off the last Ilwrath. A good choice at this juncture, I might add, since the proposition of taking on a fully-crewed Avenger is certainly possible, but it would be cumbersome and difficult…not to mention lengthy. But with only one little crew dot, the Scout speeds in, hoping for a quick victory.
But Nuclear’s not going down without a fight, and the Ilwrath uses the cloak to try and confuse the Shofixti’s positioning, and it comes fairly close to forcing the Scout to engage the glory device, but Gekko remains patient, and after a few close misses, one of the Mendokusai Energy Darts hits the target during a strafing attack, thus destroying the last Ilwrath.
Nuclear is now faced with a tough decision, since now she’s down to her remaining 6, and they’re ALL heavy hitters: A Guardian, Avatar, Broodhome, Nemesis, Dreadnought and a Jugger. Sending in a Nemesis at this point just seems like too much of a pain, and Gekko would likely make the fishies life hell, but a Guardian, Jugger or an Avatar would be far too susceptible to taking big damage from a suicide fireball attack, so that leaves either the Dreadnought or Broodhome.
Nuke chooses the Chenjesu, and the Shofixti doesn’t waste any time making a bee-line for the massive crystalline ship! It’s obvious that Gekko wants to charge in and get as close as possible before self-detonation, but Nuclear starts flinging crystal shards in rapid succession and the Scout’s captain yanks too hard on the glory device handle, breaking it before it has a chance to explode into Divine Wind, and is instead destroyed by a direct hit! Nuclear's choice proved to be the correct one.
Before Gekko makes his next choice, Nuke’s Broodhome reaches full power, so the Chenjesu releases a DOGI and starts charging up for another. Gekko takes a moment, and decides this a good time to bring in an Orz, which is an interesting choice to go up against the crystal tank.
The danger the Broodhome poses to the Nemesis is noticeable early on, as the Chenjesu begins lobbing projectiles across the screen, but the Orz is able to stay away from both the DOGI and weapon, and manages to perform a gravity whip as a 2nd DOGI is released. This maneuver helps put the Orz vessel in better position to release a long line of Space Marines, but it comes at a hefty price in the form of a direct hit by a well-placed Photon Crystal Shard by Nuke.
Several Marines board the Broodhome, so it becomes shock troops versus “shocking” troops! After the intruders inflict heavy damage, they are all finally zapped, and the Chenjesu is down to half staff, but the brief confusion that was caused by focusing on the approaching marines results in the Broodhome ramming head first into the large blue planet, which had just come into view after the Chenjesu got up to full speed, thus taking another portion of the crew, and shortly thereafter a 3rd DOGI is dispatched.
The Chenjesu continues to attack, but the Nemesis keeps its distance, and while even just one piece of crystal shrapnel would kill the remaining pair of fish, none of Nuclear’s attacks can get close enough. Gekko launches the last available marine in a last ditch effort, and then uses the DOGI triplets essentially as a shield, and the Marine is able to board the Broodhome and amazingly kills its remaining 6 crew members! Good battle!
Then Nuclear goes with the Avatar, and the Orz can tell pretty quickly it’s all about to be over, as the Chmmr activates the tractor beam, dragging the Nemesis nearer. The 2 fishies do their best to do some damage before being buried in the backyard, but all of the Orz ship’s attacks are intercepted by the ZapSats, and the Avatar's space scalpel cuts the Nemesis into ribbons!
Now that Nuclear has unleashed the powerful Avatar, will there be any way for Gecko to counter it, or is all of his little ships about to get sliced and diced like the Orz? Stay tuned for the next exciting episode when SCGM continues!