The Troglodyte wrote:I think it's actually deeper than that, and much more admirable. I really don't know how to describe it other than saying it's all about remaining "true to the game". Everything else seems secondary, even if that means running into setbacks or even failure. It's all about playing the game the way it was meant to be played. Am I right? I can follow that line of reasoning, and I'll even go as far to say that I agree with that kind of viewpoint. (Uh-oh, here comes the 'but'...)
It's this, but it's also more than this. All of us have likely played around with short term saves to explore branches in the dialog tree, for example, especially in cases like the first Ilwrath encounter where you can only ever officially see one answer and the options are never available again (I know I have, anyway). But it doesn't sit well with me when you go "off the rails", so to speak, to do little more than tinker with the underlying mechanics of the game, especially when it comes at the expense of the narrative, which I feel has always been the best part of the experience. It's like watching someone take a hammer to a masterwork clock, for the express purpose of examining the gears that make the cuckoo pop out; while those mechanisms are interesting to study on their own, in isolation, the fact remains that you've done so at the expense of the entire package.
I find your sincerity and candidness refreshing, and your clock analogy makes perfect sense, but now I can’t help but picture a cuckoo clock, but instead of the regular cuckoo bird, I imagine it with a Pkunk flying out of the door hurling insults instead of “Cuckoo!”... And now that I’m thinking about it… somebody really needs to build one! “Fool!” “Moron!” “Idiot!” It must be 3 o’clock!
Draxas wrote: The Troglodyte wrote:But
... I am a scientist. Not a very good one, granted, but a scientist nonetheless. Sometimes to me it's not the end result that matters as much to me versus my desire to figure it out, and on my own terms. I'd much rather formulate a hypothesis and have that blow up in my face instead of prodding along in a normal fashion and hit a brick wall, or see disaster unfold that becomes unpreventable. I like to anticipate the problem, and then formulate a technique to attempt to solve it, which is why I've performed these cryogenic experiments in the first place. Please try to understand that sometimes I simply can't help myself. Sorry!
I am a scientist as well (professionally, even), so I understand completely. But the flip side of this coin is that this is, at the end of the day, a game, and an extremely well crafted one at that. My personal philosophy is that your first experience with a game like this one should be "pure"; no guides, no walkthroughs, no begging for help on the internet, just you immersing yourself in the world that the designers created and exploring. Thanks to the modern design philosophy of "autosaves all the time," this has also kind of mutated into a mistakes-be-damned attitude since there is no easy way to go back, but since this game features multiple save slots and the ability to save anywhere, you can even set it up so that you can reverse your errors.
You're really a scientist?
Now why am I not suprised?
Although I’m not making any promises or anything, I will make a concerted effort to no longer perform any long-term experimentation, but there is another reason for why I did what I did. This will all become more clear when I post my logs, but let’s just say for now that I’ve concluded that there was no way I could venture out and explore the other leads (which will be taking me much further “upspin”) without the Pkunk meeting their doom.
Draxas wrote:My point is, the game (and your old saves) will always be there, so you can go back any play with the "fiddly bits" that interest you once you've finished the game and seen what it has to offer. In the meantime, it's best to just experience the story and the world, without trying to abuse the mechanics. If there is any game that will get its hooks into you and leave you wanting to come back for more, it's this one.
That's the struggle I'm always dealing with, because I'm never completely sure when there's an aspect of the game that is a trivial matter or sidequest type thing, or something that is absolutely vital in completing the game. The game has done a fine job keeping some of these puzzles obscure and elusive.
But the idea of allowing the Pkunk to get slaughtered at the hands, uh...er, I mean... talons
of the Yehat seems totally reprehensible to me. I've studied this problem quite a bit, and I keep coming back to the same thing where I'm telling myself, “Surely it's necessary to save the Pkunk in order to win the game.” Even if it isn't, it would seem an awful shame to let them all die. I'm hoping I can prevent that from happening, or at least beat the game before the Pkunk undo themselves.
Death 999 wrote:I meant, did your character want to risk that a time marker would still be valid after N years had passed. There might be a range limit on the process, as far as he knows. That would be an in-game justification for not trying this. But if you're just going to go ahead anyway… okay, it's your game.
It's interesting that I'm usually trying to convey my experiences using what's available in-game to justify my actions, whereas you sometimes suggest I use in-game situations to justify not expressing certain things. Your suggestions are always appropriate, but they sometimes don’t quite fit my style.
krulle wrote:Feel free to continue.
At least you're thorough exploration of the conversation trees and the like will uncover some bugs...
And it prolongues our pleasure of being allowed to read your reports.
So, like any advice having been sollicited on the internet: ignore as you wish.
I'm careful to stay true to myself when I receive feedback, but I always welcome and value everybody's opinion, even if we're not always in total agreement. That being said, everyone has shown a lot of patience with me in letting me go about things in an occasional wanton fashion, and I'm sure it can difficult at times as I stumble upon various parts of the story.
I think everyone understands the tremendous restraint I place on myself when playing the game. You can't know the number of times I've been tempted to, for example, drop everything and fly clear across the galaxy to Beta Corvi or Delta Lyncis and see what I find, but I must remain steadfast in my resolve, and I boil on the inside anytime I get close to a new discovery, which of course makes it all the more worthwhile! Excellence and happiness!!
I also have a healthy sense of accountability to the group, and on those same lines I feel obligated to always be truthful in my discoveries, even if it’s been accomplished by a game session of fleeting self-indulgence, and I’m sure everyone can appreciate the paradigm of honesty above everything, which is why I wish to share my Pkunk experimentation experiences.
The Troglodyte wrote:So don't worry Draxas, you can rest easy that none of my meddling with the Pkunk's actions has not ruined anything for my game. In fact, something was revealed to me during the course of my experiments that I may not have uncovered otherwise, and you may even find the revelation interesting.
I'd be curious to know just what that is, as nothing really jumps out at me thinking about it offhand. I mean, you've already said that you went through with it, so I suppose we'll find out in due time.