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Re: About to try to beat Star Control 2...no spoilers!

Posted: Wed Jan 25, 2017 6:24 pm
by Draxas
krulle wrote:I played very differently though: for example I never saw a Slylandro Probe in a system, I only ever met them in HyperSpace.
May have been a slightly different coding for the PC-DOS version....
This was actually a feature added to UQM a few years back, and didn't happen in the DOS or 3DO versions. Apparently, there was some code uncovered that showed this was intended to be the behavior for the probes, but I'm fuzzy on those details.

Re: About to try to beat Star Control 2...no spoilers!

Posted: Wed Jan 25, 2017 9:06 pm
by krulle
Thanks Draxas. Now that you wrote it, I vaguely remember s.th. along those lines on the UQM forum as well... I only ever played UqM 0.3 (and original SC2), and they implemented it only later......

That would also explain Hayes' comment about the probes in the solar system...
[edit]spoilered, can't remember if Troglodyte already had that[/edit]

Weirdly enough, despite the probes' programming, they never seek put Earth and the StarBase, neither the Syreen's StarBase, Procyon, ...

Re: About to try to beat Star Control 2...no spoilers!

Posted: Thu Jan 26, 2017 3:04 am
by Tormuse
Quasispatial wrote:(Spoily stuff...)

I can't really make my full point without using quotes which are as of yet spoilers though, so I agree that we should put this discussion about the Ur-Quan on the backburner for the time being.
Yeah, I have some more comments to make, but they'll have to wait for another time. :)

Re: About to try to beat Star Control 2...no spoilers!

Posted: Thu Jan 26, 2017 6:16 pm
by The Troglodyte
Tormuse wrote:Aww, but I wanted to comment on it too!
We’ll let you sneak something in Tormuse! :P
Tormuse wrote:As for the sanity stuff, my personal theory is that Ur-Quan are telepathic. (I don't think it's actually mentioned anywhere, but it would explain a lot) I suspect that their susceptibility to the Dnyarri mind control is a side-effect of their telepathy and that's what made them the Dnyarri's favourite slaves. Also, it would explain why they are still obsessed with events from 20000 years ago; all the pain, anger, grief, and fear has been passed on from generation to generation and that's why the Kohr-Ah that you say "the words" to talks about the excruciator as if he's used it himself, even though they most likely haven't been used for millenia. Each Ur-Quan child for thousands of years has grown up being bombarded by all those emotions, maybe even while they're still in the womb! (egg?) I suspect that growing up being tormented by unending negative emotions and pain would make it hard to find reasons to continue living and they cling to their doctrines as the one thing that keeps them going.
Another interesting theory. The idea of telepathy makes a lot of sense to me. This would explain a great many things, not the least of which would be how they are communicating through their "talking pets" (a.k.a. de-sentienced Dnyarri.)
krulle wrote:The Melnorme have a trait which you will not see in-game anymore.
As long as you did not make them your enemies, they will come to you in time, if your fuel is empty and you are in HyperSpace.
When you do not have Credits or BioInfo, they rip you off to give you just enough fuel to fly home (by taking non-essential stuff from your ship, like thrusters, turning jets, modules, to pay for the fuel). OTOH, if you have nothing and are stranded, they do provide you with free fuel to return to the StarBase, as an investment into future trade relations.
This ensures that it becomes very unlikely that you get stranded in the game. They will come and ensure you can continue your quests. For a nominal fee, of course.

You could take a timeportal to the very beginning and test that, or save it for a second game...
I already knew that the Melnorme would come if I ran out of fuel, but I hadn’t mentioned it since I haven’t had to deal with running out until recently.

I had a conversation with palmpet about some Melnorme material I had missed, but wait!... I'll just do the little linky trick you taught me, just click my rainbow if you want to go directly to the thread and check it out for yourself! ;)
[color=#40FF00]T[/color][color=#7BFF00]h[/color][color=#B6FF00]e[/color] [color=#F0D31E]T[/color][color=#DD9845]r[/color][color=#C95D6C]o[/color][color=#BF4A94]g[/color][color=#BF5EBB]l[/color][color=#BF71E2]o[/color][color=#B57BFF]d[/color][color=#8E67FF]y[/color][color=#6754FF]t[/color][color=#4040FF]e[/color] wrote:
palmpet wrote:Also there is something I drew early but it has to do with an unimportant melnorme quote that you some how missed and won't be able to get....does that count as a spoiler?
Ok, that will be fine, as long as it's unimportant. There were some additional quotes from the Melnorme I had obtained during my early-goings on my playthrough when I first met the Melnorme and attacked them; I went back and talked with them after using the emergency warp-out and they said a few more things, but I decided to not include it in my story since it would probably make my Captain Zelnick's character seem a bit cold-hearted and hostile, so I'm wondering if your quote might be along those lines.
palmpet wrote:The Algolites are a race that have only been mentioned by a Melnorme Trade Master. The reference was to an unfortunate incident regarding a Spathi base on Algol IV: "They didn't like the climate there so they decided to make just a few minor climatic adjustments'. Their equipment went haywire, they panicked and fled, and the entire atmosphere was stripped off the planet, much to the native Algolites' sincere, though short-lived regret."
I went back and tested the scenario, and everything happened just as palmpet said, and I experimented with going back a few times after angering the Melnorme. They really get quite perturbed, and understandably so, considering how persistent you have to be to piss them off! They'll let you become friends/customers if you formally apologize, but not if you keep insisting on attacking and blowing up their Trader ships! You've got to become a space pirate to see the little nuggets of different dialogue, but I've got to admit it was kinda fun! :twisted:


Image

I’ll have to try it all over again, but this time I’ll see what happens when I run out of fuel! Thanks krulle!

Fooled ya, didn’t I? ;o) Whenever I finally do complete the game, I’m looking forward to going back over all of these spoiler tags to see what guys have been writing! Oh, I’d better insert some more fluff for this spoiler tag to make my ruse more convincing, so… ******* ******************* **************** ******************************** ******************** ******************* ********* *** ************* ******** *************************** ****************** ********* *** *** ************* ************************************

Re: About to try to beat Star Control 2...no spoilers!

Posted: Thu Jan 26, 2017 7:25 pm
by Death 999
It's not a ripoff when they take modules - It's like you sold the modules for fuel at the starbase. Do you just mean 'strip down the ship'?

Re: About to try to beat Star Control 2...no spoilers!

Posted: Thu Jan 26, 2017 8:43 pm
by krulle
@Troglodyte: yes, u fooled me.... :)

Oh, I love the way the trademaster tells you
Melnorme TrademasteR. wrote:We MUST stop meeting like this, Captain!
Ha, ha, ha
Har, Har, HAR
snicker
That's a pirate, alright...

Formally, they buy a module in exchange for fuel, but if the module was very expensive, worth many credits more than the fuel, they keep the "change"....

Re: About to try to beat Star Control 2...no spoilers!

Posted: Fri Jan 27, 2017 8:50 am
by Tormuse
The Troglodyte wrote:Another interesting theory. The idea of telepathy makes a lot of sense to me. This would explain a great many things, not the least of which would be how they are communicating through their "talking pets" (a.k.a. de-sentienced Dnyarri.)
Yeah, I forgot to mention that, but that's part of my theory too. :) I imagine they must've left some small portion of the Dnyarri's telepathy intact to make that possible.

Re: About to try to beat Star Control 2...no spoilers!

Posted: Fri Jan 27, 2017 10:39 am
by krulle
As far as I remember, the Ur-Quan or the Neo-Dnyarri explains, that the telepathy of the Dnyarri has been used to make the talking pets be able to speak any language, even of races never encountered before.
Or to transmit the Ur-Quan demands directly into the brains of the "lesser" (non-Ur-Quan) species.

Re: About to try to beat Star Control 2...no spoilers!

Posted: Fri Jan 27, 2017 2:39 pm
by The Troglodyte
--------------------------------------------------------------------------------------------------------------------------------------------
The following is a transcript taken from the ship’s conference room on January 7, 2156
between the hours of 10:04 and 10:08, and is meant for your eye only:


Captain Zelnick – “Is it out of range yet?”

Science Officer – “Captain, like I said before, it can’t detect us out this far. We can’t even see it on our furthest reaching long-range sensors anymore, sir.”

Captain Zelnick – “Are you positively sure?”

Science Officer - "Yes!"

1st Officer – “Don’t worry about it, sir… but we really should get on with the briefing.”

Captain Zelnick – “Yeah, yeah… I know, I know. It’s just that… Well, sometimes I can’t help but get this sneaky suspicion that those Melnorme are listening in on our conversations!”

Communications Officer – “Captain, you always start getting paranoid when those guys have been around recently, sir.”

Counselor – “Yes… he does.”

Captain Zelnick – “<ahem> Okay everybody, here’s what we’ve got. On screen.”

Image

Captain Zelnick – “We’ll set a course for Beta Kepler to keep us outside their S.O.I.s while maintaining distance from the main detectable range of the respective Ur-Quan fleets. We will keep an eye on any ships detected along the border, but we’ll alter course once we feel like we have a clear shot. From there, it’s Epsilon Camelopardalis. Questions? Comments?”

Science Officer – “Captain, we’ve been detecting bogeys within twenty sectors of our position less than thirty hours ago. There is a high chance of probability they are all Ur-Quan sent to investigate the intruder interfering with their doctrinal conflict. Wouldn’t it be safer to travel toward Gamma Mensae instead? That way we would be travelling further away from Ur-Quan territory.”

Chief Medical Officer – “It would also take almost a week longer to get there! And it would put us closer to the VUX!”

Fwiffo – “And the Orz!”

*Singer* - “*Frumple!* Nnnnngggggaaaaaaaaaa!!!”

Captain Zelnick – “Out!”

1st Officer – “Security.”

*Singer* - “*Squeezing* the clam *juice*!”

Captain Zelnick – “Thanks Chief. Please escort mister, miss or misses *Singer* back to airlock four. His or her suit’s in the locker.”

Security Officer – “You’re not sure which?”

Captain Zelnick – “What? Which locker?”

Security Officer – “No, sir. Sorry Captain... I was just asking the doctor if he couldn’t tell which gender?”

Chief Medical Officer – “No, I haven’t been able to tell. They may not even have one.”

Communications Officer – “We haven’t exactly been making much progress in small talk conversations.”

Science Officer – “We know we can send them into battle. That’s about it.”

Chief Medical Officer – “And they haven’t exactly given me the opportunity to study their anatomy.”

Captain Zelnick – “Let’s try to stay focused people.”

Navigator – “Um, Captain? Do you have an estimated target coordinates when we would likely change course, sir?”

Captain Zelnick – “We’ll have to play it by ear, but we’ll probably be able to make the changes when we reach sector---”

<BEEEEEEP!!!>

Captain Zelnick – “Yes bridge?”

Ensign Foster – “Captain, this is science station two… Sir, pardon the interruption, but I think you need to see this.”

Captain Zelnick – “Let’s have it.”

Ensign Foster – “I’ll transfer the image now… … …Ok, you should have it now, sir."

Image

1st Officer – “No, not again! Captain?”

Captain Zelnick – “Lay in a course for Starbase, Screech… Maximum speed.”

Navigator – “Aye, sir.”

Captain Zelnick – “In light of this, we’re adjourned for now. But first, we need to initiate temporal protocols. We’ll reconvene at thirteen hundred hours. Dismissed.”

(Several voices) – “Aye, sir.”

End of transmission.
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Re: About to try to beat Star Control 2...no spoilers!

Posted: Fri Jan 27, 2017 4:03 pm
by krulle
The Orz are wearing their suits also within the StarBase..... (Hayes told you that) I would therefore assume that they'll also di it aboard the Vindicator.